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jdm311

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Posts posted by jdm311

  1. 49 minutes ago, KhaineGB said:

    Usually with a lot of swearing and cursing my name. ;)

    Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line).

    That's awesome, thanks!

  2. I am having this problem as well after playing on a NitroGen created world with compopack. Never saw this issue on vanilla. The POIs affected change between playthroughs and can be big (like Izea) or smaller ones like my base below. Exiting to the main menu and continuing the save fixes the issue, but sometimes it will soon come back. Exiting the game completely also has the same effect. After a while of playing, the game might be using 13-14 GB of RAM out of a total of 16GB and game stuttering occurs which requires exiting the game. Recalc Stability didn't make a difference, although using 'pois' command does fix it (as shown below) at the cost of seeing pois in the distance. I tried memcl, but that doesn't make a noticeable difference. It really seems like a mem leak. I hope someone figures this out soon since this issue really disrupts the experience. Thanks to those of you reporting and attempting fixes!

     

    image.thumb.png.a1689e90a0b0affa774fc4990c6b1443.png 

     

    image.thumb.png.599a1cb0dabdf1b37b0f78e1525b7242.png

  3. It looks like the motorcycle doesn't collide with the new snow people. Their looking good, as are all the newly added textures. Also, the HD version of the vehicles use the standard chassis and accessories, not the HD ones. Although they do take the HD battery and engine to craft, the speed is not any faster than the standard version. I'm loving this mod. It's obvious so much work went into it. Well done, dwallorde!

  4. Coincidence, I was about to make a note about the same thing. The prices on everything are clearly just stubbed in rather than thought out. If you have thought-out prices I'd love the xml if you're willing. The best value on the menu is 1 leek + 1 potato + 1 water, 1 step in the microwave, 25 tokens. Everything else, including like chocolate pumpkin pie which involves making dough and chocolate and has a PERK associated, is 12. And the stamina and health are just jacked in many places.

     

    Let me know if you're willing to share. It's been a real disappointment because I'm excited about the class and all the recipes, but I want to make it a career option and not just a role-playing thing, and not just eat hobo stew for the rest of my life (although I just discovered white meat pie is close to hobo stew stats).

     

    Thanks!

     

    Updated: got over my hangup about cheating and hacked up my own changes. Thanks for the idea tho.

     

    I didn't make any changes to the economy of the foods. Instead, I made changes to improve what I felt was poor returns for combining multiple ingredients. If an item requires A + B ingredients, then the filling properties of A and B should be upheld (or near). There were some foods that just weren't worth making because it was more filling to eat them separately than to combine together. I realize that combining them saves time while eating, and that some filling drop off may be warranted. Such as requiring 10 blueberries won't get the full benefit after combined. I tried to make it more reasonable for food items that required a lot of different ingredients and even changed recipes (amounts and ingredients). I can share that with you if interested.

  5. Is there anyway to make the new food and drink recipes give more? The vanilla recipes are way better then the new recipes are

     

    You could modify the items and/or recipes xmls. I spent a couple hours balancing the food stats/recipes because I felt the same way.

  6. The drink stat information looks off for the new drinks. It's currently showing max stamina, health, and food poisoning instead of water, stamina and dysentery. Also, it sounds like chewing when using. It can be fixed with these changes:

     

    from:

     

    <property name="DisplayType" value="food"/>

    <property name="Sound_start" value="player_eating"/>

     

    to:

     

    <property name="DisplayType" value="water"/>

    <property name="Sound_start" value="player_drinking"/>

  7. You can find it on snow and wasteland biome , you have to dig down to find it , sometimes you can find it on the surface , but tiny amount of it mixed with another resources

     

    Thanks! I'll try that.

     

    Edit: Verified snow biome had a lot of tungsten near bedrock. It would be handy to have this information in the mining journal entry.

  8. I've got all the parts (and a caliper) to make the steel crossbow. Workbench doesn't give the option. Where/how can I make one?

     

    If the workbench doesn't allow you to do it, check the other stations. Maybe it's the gun smithing station.

     

    Edit: Confirmed gun smithing workstation

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