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Zlysium

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  1. It reads like it might give 50+ slots but no, it's still +6 slots per perk point. You need Advanced Tactical Rigging, Large backpack (you spawn in with a small) and triple storage pockets to reach maximum inventory space.
  2. Response. I'd also like to add now that demons have a red orb/light thing that completely blots them out. At a distance I can see the demon but up close the orb of light envelops them and can't see jack diddly doo dah. Also bomber zombies on horde night when you have zombies numbers turned up to say 32 per person and multiple people well.. It'd be different if the bomber zombies were interspersed throughout the night but it's a wave where every damn zombies is bomber and there is smoke EVERYWHERE. If you use base designs where the zombies end up underneath of you and you're say above them shooting down through bars well.. Good luck seeing anything because I sure couldn't. Even on just flat ground running around kiting out the zombies there is just an insane amount of smoke. The Titanium Machete is held in the hand completely backwards and you strike with the blunt side of the weapon. Still deals damage though. Nightstalkers cannot get through 1x2 openings or even 2x2 openings. Behemoth will travel right through these openings and can even stand in 2 block tall spaces with his upper torso sticking through the roof but nightstalker gets stuck. You can just stand on the other side of an open doorway and punch them out bare handed. I'll list more later when I get over this cold. Still absolutely adore the mod despite "Oooookay..." and a bunch of sarcasm as a reply when I try and bring some issues to your attention.
  3. Great mod 10/10 absolutely love it, just wanna leave some bug reports here, I've found a L O T and i keep forgetting to write them down to report them so here's to starting xD. These are all latest 2.1 update on A17.3 will fresh install and all that jazz. 1:Tailoring Workstation will duplicate leather indefinitely, 1 leather into 4, then 4 leather into 16.. so on and so forth. 2: Recipe to craft steel armor unobtainable. 3: Recipe to craft wheels unobtainable. 4: The stats for some items tier 7 and 8 are absolutely bonkers. Some rifles get up to 28k durability, some like the augur lose 80% of the durability. Worst of all is that Military Armor gets 14 armor rating and becomes the best armor in the game. Like pretty much every item t8 is broken in some way. 5: Most of the weapons added by this mod with few exceptions have wonky ADS in first person view. As in the gun is misaligned with the reticle/too low almost off the screen. Notable is Porkins shotgun is far off to the right and the M4a1 is way down there at the bottom of the screen. But most guns were off. 6: The titanium armor is beyond overpowered sporting higher armor than steel and no mobility cost with less stamina reduction than military. It's a light armor/heavy armor/better than both tribrid monstrosity. Also if you put customized fittings on it you start to believe your character is Sonic. 7: Most of the titanium weaponry (club/sledgehammer) has 0 or extremely low stamina cost with 1 tap potential so outrageous that zombies get sent to the stratosphere in one hit every time. 8: Almost all of the custom vehicles have hard to find hitboxes, and are not flat on the ground but slanted or twisted in ways that put their models inside of the ground or walls nearby. 9: No idea if this is a vanilla bug or related to mod but the blunderbuss which is shooting stones you craft in your backpack deals significantly more damage than the shotgun. Twice as much base damage on the ammo and on the shotgun itself. Really boggles the mind. If it's vanilla please look at changing it because it's actually stupid. Much cheaper easier to craft ammo using crap materials shouldn't deal twice the damage of high grade shotgun shells. Also why do shotgun slugs even exist? They deal less than normal shells.. Like.. FFS TFP 10:Generic Schematics are too rare, most mods weren't really even uncommon before it was just a few mods were pretty rare and while I like the idea of Generic Schematics in this current playthrough have yet to see them appear in a trader and are only rarely found elsewhere in quantities of around 3. It makes just getting basic mods a complete pain in the ass where before you'd be swimming in them, there must be a middle ground? 11: There is a POI (dunno its name no idea how to find out) but this POI has Working Stiff Tools signs right out front, 2 of them. And this POI only has a single freaking bookcase for loot. One of the weird bookcases that looks like it has stone inside of it. Either way. This POI absolutely must go or be changed to actually be a working stiff tools because it's so infuriating to go inside and find a whole lot of office space and no loot. 1 story small building mostly office looking. Pls delete it. Will add more later when I remember them or encounter them again. Btw really love the mod, it completely revitalized the game for me in a way none of the other overhaul mods have before. 200 hours of playtime last 2 weeks alone just having a blast <3 Thanks for making it and updating it and all that good stuff.
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