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Everything posted by Mephistopheles

  1. Sorry guys I've been away for a while. Here's a new upload link. https://gofile.io/d/qobG5A
  2. Just a heads-up, changing forum software won't likely change any networking issues. The tracert I posted shows problems hopping around AWS servers. If you're hosted on Amazon servers, you might want to see if they're having issues with traffic to SW USA or as a whole. I know sometimes certain hosts and DNS providers only show signs of trouble when routing through certain networks like Level 3.
  3. Site taking like 90 seconds to initially load the forum homepage. Was IPB with ridiculous colors a few days ago. Now back to vBulletin. WTF is going on? Did this site catch COVID-19 and is coughing up errors and having trouble breathing?
  4. Yeah, if you don't like bears climbing to the top of your base and shooting you with an AK, this mod is not for you. J/K though. I just threw that in there to see if anyone would actually read the features. Everything else is legit.
  5. You can literally run away from BM hordes on foot without any beer or stamina boosters and once you get far enough away from where they spawned, they despawn or just stop pursuing you altogether. Using a vehicle makes it a 10 second escape. Or you can just get on the roof of a brick/concrete building and knock out stairs/ladders and just afk the whole night, even on high gamestage blood moons.
  6. https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/1722024-mephistopheles-mod-overhaul-to-make-the-game-more-fun My mod fixes this, amongst a lot of other common complaints.
  7. Are you 6? Is this your first time on the internet? Grats on necroing a 6 year old thread. JFC
  8. Download the .rar pack from https://gofile.io/d/qobG5A Unpack and upload the 10 files into C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Config Delete old saves and start a new RWG game if you would like to incorporate all the great changes to the RWG that I've modded in. Here's a summary of the changes and improvements. I've been tweaking these settings for 3 weeks and have gotten everything dialed in to provide what I feel is a MUCH more enjoyable experience. Feel free to make even more changes or undo what I have done to suit your own tastes, and I'd love to hear your feedback so tell me what you like or make suggestions for other changes if you'd like. Terrain is more natural and flowing. No more abrupt steep elevation changes that make roads and terrain impassable. More rolling hills instead of tall spires and cliff walls. Weather effects are less harsh. More traders, and better buy/sell prices. Skyscrapers added back to cities. Much more diverse POI's. More friendly animals to hunt. All animals give more xp and drop more harvest materials. Rotting flesh more plentiful, particularly in grills and in gore blocks on roads. Bears can climb ladders and carry weapons. Starting quest gives 10 skill points. Get 2 skill points per level instead of 1. Quests give more xp and coins. Radiated and Feral Zeds drop more yellow loot bags. Wasteland and Burnt Forest rare or non-existent. Now replaced with more Forest, Snow, and Desert. Vehicles travel faster and do not require holding Sprint for turbo.
  9. Speaking of bandits, could you please relay to TFP that the bandits in Mist: Survival would be a good example of Shooting/Aiming NPC AI done right? It has it quirks and is primarily a one-man dev team, but the way bandits behave in that game are excellent IMO and something that should at least be looked at by TFP when looking for benchmarks for EA/Kickstarter/Indie game development. In particular, when a bandit sees or hears you, a visual icon pops up over the bandit's head, giving you instant feedback on if your stealth is compromised. I also really like how they have very diverse and unpredictable patrol patterns, and their aiming and shooting is good and challenging (especially snipers) but not impossible to counter. I would just hate if, after all these years, we get bandits in 7d2d, but they're Terminator Aimbots that never miss, or if they're just so simple that defeating them is no challenge at all.
  10. So why is it limited to T5 when all the T6 code is there in the xmls? (Asking the devs here, assuming you've not seen them already comment on this.)
  11. Since tiered quests became a thing, I've NEVER ever actually been able to find a Tier 6 quest challenge anywhere. Have done hundreds of T5 quests, got the achievement saying Tier 5 complete, still continued doing lots of T5 quests, but I've never seen a T6 quest. I know they're supposed to exist because of all of the T6 stuff in quests.xml, but I see no comments in the code anywhere about T6 being disabled or unavailable.
  12. The whole time the slider was disabled, you could manually set it to w/e you wanted. Now you can't since they added the slider back. They should enable w/e settings we want on SP games. PERIOD.
  13. As I spent more time expanding my underground base augering it out, I noticed several more "holes" open up letting me see the entire underground area of the map above me. This is disappointing because when I was told that the FOV slider being limited to 85 was done to get rid of underground cheating, I thought that maybe I could put up with the narrow view making me queasy in exchange for an actual chance to play MP and PVP again knowing that cheaters finding your base by glitching and then griefing your base to rubble for lulz would be a thing of the past now. But no, the headache inducing FOV slider cap is in place because, like so many other kneejerk reactions we've seen over the years, someone said, "Hmm, try this new thing, but don't actually test it or get feedback on it." So even if it did fix the cheating, you could still enable 110+ FOV for SP users. But it doesn't fix anything, so let us use whatever FOV we want. You want us to play longer and more often? Then make it less nauseating of an experience.
  14. The command does not work at all. I tried using it to lower the FOV to 40 or 50, but nothing ever happens. Also, I debunked your statement about FOV cap limiting cheating and seeing underground. See the video in this thread
  15. I was told by SylenThunder in this thread that the stupid new FOV slider being capped at 85, and the manual option to override it being removed was to curb cheating people who glitch and see underground. But I finally got an auger and did some digging tonight and immediately found that seeing underground is even worse than it was before. And I believe it has more to do with different terrain meshes not completely fitting with other terrain mesh types. The video I took where this happened was in an area where the main terrain was stone, but I hit a pocket of sand and iron ore, perhaps even another ore type as well. But you can see portions of the underground above you throughout the entire tunnel I dug. So please watch the video, properly fix it if you want, but most important to me personally and a lot of other players who get ill from playing a FOV of 85, please increase the FOV cap to 100, 110, or even higher, since it has nothing to do with stopping cheaters, and especially for SP players who don't even have to worry about cheaters. Give it a few minutes to upload, here's the video. https://streamable.com/azwy4
  16. I understand that the devs aren't focused on making sure that every item has accurate tooltip info and explanations in the in-game journal, or in depth info listed in the wiki pages. But the game is not intuitive at all, especially with all the new and changed mechanics. And if people aren't willingly taking their own time to update the wiki for you, I would contend that it's still very important for retaining new players and obtaining new customers who can read into the game and see how things work, and not have to rely on 5 year old information that hasn't been relevant since A15 or w/e.... Your tooltips and journal are bad. Your wiki is bad and nobody is fixing it for you for free. So pay some money and make your game make more sense and look more professional. Also, the search feature of this site and how it spits out google search results doesn't help people find updated new info at all.
  17. Well, a lot of us just play single player and have no worries about some cheater looking underground. Can we at least enable a wider FOV in single player and just disable it in server configs and client configs when connected to a server? Or, you know, maybe just enable it regardless of SP or MP and let admins get rid of cheaters like they always have? That way you're not making a lot of people stop playing because the FOV setting literally makes them queasy?
  18. Yet another new gate to farming. Before, you could till any block of dirt and plant a seed. Now, just to plant a piece of corn or potato, you have to spec 5 points into fortitude and 3 pts into Living off the land, but you still can't plant crops like before. Each individual plant now requires a fn "Farm Plot" which requires 4 wood, 7 rotting flesh, 17 nitrate powder, and 70 clay? This has to be a joke.
  19. Because of the first 20 or so shops I entered that had maybe one bookshelf in it, 18 were empty and the books the 2 gave me were those worthless books like 10% more damages to coyotes and fire based weapons burn 10% longer.
  20. I see they finally added a FOV that people have been asking for for years. One problem, it's capped at 85 which makes me ill. And the fov console command no longer works. It was a pain in the ass because you had to activate it every time you played, but at least it was a work-around. So is there a new console command for the FOV?
  21. But then you can't actually do anything on that forge that requires an anvil because apparently you need a schematic to make an anvil, and that might require walking 20km and finding a book store that has that schematic. I can't even see a skill I can invest points in to be able to make or use an anvil, so even just an anvil is gated by RNG books now? And that's not even getting into the whole new level of gating with specific "PARTS". No longer can you gather up duct tape forged w/e, mech parts, etc... and build everything you used to be able to craft. Now, if you want a crossbow, you have to walk 100km and find some "Crossbow/Bow Parts". Want a rifle but you've only found pistol parts? You're screwed until you find rifle parts. Want to craft some steel armor with that forged steel you've always been able to use? Nope, you need "Steel Armor Parts" Everything has its own specific set of parts, so just more gating and RNG than any game ever deserves to have thrown in just for the sake of artificial slowing of progression. I also hate that Trader Jen's voice changed. I used to fantasize about her being the most hardcore dom that would bend me over and rape me with a strap on if I ever crossed her or looked at her funny. Now, without that kinky element of danger when entering her shop, it's just not the same. I miss how her gruff baritone would make my nipples hard. No homo.
  22. Feels like a LOT more gating than A16. And it's even a lot more gated compared to A17 when you look at things like farming. In the past, in my first week I could have a forge crafting steel, and I'd have a small farm already set up growing crops. Now, it takes WAY too many skill points just to be able to make a seed. And the gating of skills behind all of the stupid required Attribute Levels just makes it even worse. Not enough skill points are given. XP gimped all to hell. Melee combat is different and inconsistent as far as attack/reach distances. Nearly the entire map has no actual big roads, no large cities, no logical layout. It's just a vast desert with lots of desert mountains blocking the path to everywhere you look. Overall, A16 was amazing and I just feel like it has gotten progressively worse since then. It's ok, I still have hope for Mist: Survival, but the development is slow. I'll mod 7d2d heavily and give it a proper go with how I feel the game should be, but it just seems to have lost a LOT of its redeeming qualities. I mean even things like cutting out all the good biomes and making everything just snow/desert/forest and nothing else. I just feel like the more I talk it about it right now the less chance I have of playing it anymore. So I'll just stop here and mod it and give it another chance sometime.
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