Jump to content

Stranded_Napkin

Members
  • Posts

    174
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Stranded_Napkin

  1. Wrong, it does work. You are arguing by changing the definition of "works". Yes, the system will run. Yes, the system will utilize SLI. Yes, it will perform better than a single slower card. It may or may not perform better than the better card alone as that entirely depends on the cards. There are definitely poorly made cards that would benefit from offloading some of that workload. It is extremely unlikely that it would work better than the one better card, but you cannot assume that without stating the cards. Is it worth it? Not at all, cost to performance isn't there. I will give you that. By most, and sometimes all, of the definitions of "works" it absolutely does work. Just because you don't see significant performance gains, does not mean something does not work. It just doesn't meet your needs. Those are two very different things.
  2. The OP asked if two video cards not configured in either SLI or Crossfire would help performance. This I would say would only be possible if there were other gpu intensive tasks going on while playing the game, such as rendering or playing other videos. Take my style for example. I get bored mining without music or a video, so I play videos on my second monitor. This isn't heavy on the cpu but it does add to what my gpu has to do. Considering neither monitor has freesync or g-sync, that is dependent on the gpu which kills the performance. Adding a second card to separate those tasks could help. Overall performance boost may not be worth the effort though, never tried it. Heard of it being done though. As to @Pichii's comment about SLI, that is incorrect. You can pair two different gpu's. Such as if you pair a 1080 with a 1060, both will run at the specs of the lesser card. You basically neuter the better card to gain SLI capability. In the end it does you little good.
  3. True, but those flying death machines don't care about your sprint speed or stamina. On harder difficulties it's almost like they are telepathic in their ability to deviate directions when you actually take a shot at them. I go out at night, but I know that the real threat isn't on the ground.
  4. I tend to do one of two things, all depending on loot and where I put my points. If I don't get a shovel, I tend to go into one of the apartment buildings/hotels that have the safes on the top floor. Lots of zombies in there and plenty of food and water from the cupboards. If this is my choice for the playthrough, I make sure that I have a point in Hidden Strike. Then just stealth through and headshot the zombies. If you luck into a wooden bow it's often a one-shot kill unless you are on one of the harder difficulties. If I did find a shovel I'll dig for dirt/clay. If I have a shovel and a pick, I'll dig for clay and stone. I always like to make underground tunnels anyways. If you find a junk turret they make for a good way to deal with zombies while digging. Just dig at 45 degrees for a ramp, and then level off for the main dig portion. Makes early game work for you. Both of these depend on two things. Is your gamma high or low? If you are willing to cheese it and go with a slightly higher gamma, it can still be dark but visible in the apartment building. In the mines you absolutely need a helmet. NVGs don't work unless there's ambient light. That and they are set for extremely low gamma. They get washed out very easily by raising the gamma even a little. The second question is did you find either of the NVGs or the helmet light? If yes, then you are good to go. Otherwise it's a crapshoot. Sometimes if I haven't found either of them I'll end up just killing roaming zombies, looting from cars, and harvesting wood.
  5. I'm unsure if this has been asked already, but how did you get the tungsten to smelt? I've been trying to get copper and zinc into the forge. This is the only mod I've found with changes to the forge so I know it can be done. I've been able to create the materials, add zinc and copper to the forge materials list in the window file in the xui folder, add the number for them in the same file, and add them to the forge in the block file. It just won't smelt, giving the IndexOutOfBounds Array error message. I understand this is probably the array that holds the values for the unit_ materials but I cannot find it. There's no dll file with this mod, so that's not where it is. Looking into the xml files I see you used the SMX_60_item_stack. How was that added and where? I have the SMX ui mod, but I can't find that anywhere else. Going a little nuts here.
×
×
  • Create New...