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Velvet Jones

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About Velvet Jones

  • Birthday April 24

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    Ontario, Canada

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  1. Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator. Google sucks.
  2. Again... I'm logged in (with 2FA). This should not matter in the slightest. Your glib reply sounds a lot like: "If you let us trample all over your right to privacy, then you won't get that message." There are far better methods of preventing spam, or attacks on your server, than blocking my legitimate access, and given that I have 2FA enabled on my account, this isn't about promoting security, either. Even without the VPN, I would still have uBlock Origin to limit my exposure to the malware attack vector that advertising servers have become, so is this a VPN issue at all? Does your site even serve ads? Blocked or not, there would be some evidence of their existence, and I've never seen any. Either you're not serving ads, making the argument moot, or you are, and my protections are working better than I realized. As an existing customer (7DTD), I'm telling you that I don't like the practice of blocking VPN users. As a potential customer of any future products TFP might offer, I'm telling you that being unable to access support through the website because you are blocking VPN users will weigh heavily on my future purchasing decisions. At issue is whether what your customers are telling you actually means anything to you.
  3. WTF? I'm logged in! What does it matter if I'm using a VPN. Please fix this!
  4. I hate the pre-launch streamer weekend, and I deliberately avoid those streams. I want to play the game and experience any new surprises first-hand. I would greatly prefer that they just release the update, rather than making me wait an extra week for no good reason.
  5. Ah, that could be. I'm using a custom keypad for the left hand and one of the key assignments is Num+. I'll investigate further and report if this doesn't jive with your assessment. Thanks!
  6. It's a rare game that I don't max out miner 69er. While I sometimes play with friends, I more often play solo, so mining becomes a necessity. Given that, and the fact that I always have my pick-axe with me, lockpicks become a waste of inventory space and thus, the perk becomes a waste of points. The only reason I could ever see speccing into lockpicking is if you a) don't want to do any mining, AND b) have someone else to do the mining for you. Yes, there are alternative means to obtain cobblestone and cement, but no efficient alternatives present themselves for the acquisition of nitrate, coal, oil shale or lead, which is why both A and B must be true to pass on miner69er. Also, you'll note that I originally said the entire skill needs a re-work. Were it possible to open locked doors with lockpicks, I might change my opinion. Unlikely, but conceivable. The fact that bashing locked doors is the only way to open them means that my pick-axe (I hate the sledge hammer) is always with me, negating any value that might be had from lockpicks.
  7. Not only is the lock-picking perk useless, the entire ability (as currently implemented) is useless. I always carry my pick-axe with me to bust down doors, or hack through walls/barriers, so carrying lock-picks, too, is just wasted inventory space. Add to that the fact that if you fail to pick a lock after several attempts and you're now out of lock picks, you're in exactly the same state you would have been had you just started hacking the lock with your pick-axe in the first place.
  8. Summary: Use of Debug Mode (DM console command) causes the game to speed up considerably. Game Version: A20.2 b2 Platform: PC OS/Version: Win 10 (20H2) CPU Model: AMD Ryzen 9 5900X System Memory: 32GB dual-channel DDR4 3600 GPU Model and VRAM: nVidia GTX 1080ti (Asus ROG Strix) Screen Resolution: 2560 x 1440 Video Settings: High/Custom Game mode: MP host Did you wipe old saves? Yes, but after map creation Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? Off Status: NEW Bug Description: After enabling the debug menu (DM) from the console, the game speeds up noticeably. All game functions including movement, mining, and the game clock become accelerated (about 3 times faster than normal). This only ever happens after accessing the debug menu, and it is repeatable. Exiting and restarting the game resets normal game speed. The first time I noticed this was after I had spawned some zombies to test a blood-moon base. The second time I used the debug menu to access the teleport option. Detailed steps to reproduce the bug: 1) Press F1 2) type "dm" into the command console and press <ENTER> 3) Continue to play game Actual result: See description Expected result: Anything but this.
  9. Eating broken glass is the new Challenge Mode. Down some glass, play the game, see how long you can stay alive.
  10. That's great, but it does not address the problem I was reporting. If I change the block to the 1M Sphere, for example, and then place that down, if my inventory and belt are full, I CANNOT pick it back up unless I change the block on my belt back to the default solid cube. To be clear: Sphere on belt, Sphere on ground, full belt and inventory = no picky-uppy. Base 3D Cube on belt, Sphere on ground, full belt and inventory = picks up just fine (and converts it back to a base 3D Cube). If I have at least one free inventory slot (anywhere) placing and recovering blocks works as (presumably) intended.
  11. I have a number of blocks in a slot on my belt, and all belt and inventory slots are filled with other non-block items. Blocks in my belt are default 3D Cube: Placing a block and picking it back up works as intended. Blocks in my belt are 3D Cube Frame (second from the left, top row): Placing block works as intended, but I cannot pick it back up - inventory full warning appears on-screen. Blocks in my belt are back to default state and the 3D Cube Frame is still on the ground: I can now pick it up as expected. Basically, I can place any block I wish, but (with a full inventory) I can only pick them up again if the block on my belt is of the default 3D Cube variety. If I have a free inventory or belt space available, picking up blocks works as expected, regardless of what block type is currently equipped.
  12. Hey, Sirillion! I note that your most recent statement regarding game version states 19.3 is supported. I've used SMXHUD with 19.4 successfully, but I'm wondering: with the changes to 19.5 (specifically Twitch support), will this mod still work, or will the layout be screwed up by new menu options? Should I wait for an official 19.5 version of the mod (and is such support coming), or will the next overhaul be for A20? Thanks for all your hard work!
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