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Canute

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Posts posted by Canute

  1. I don't know what TFP thought about to move the default settings into the regestry (not sure what they did at the mac/linux version) but basicly that is a bad desiction to force player to edit the registry.

     

    Since i start serveral new games, it is a small pain to adjust all the settings to your personal preference all the time.
    So it would be nice to have a mod, that add an extra button to Default Start which is Save current settings as Default.
    Or alternative add Load and Save settings and save them into a new file and keep the registry as default.

     

    I didn't found anything so far, so when there is some competent modder i willing to do such thing. Go ahead ! 🙂

     

  2. 8 hours ago, DrGnome said:

    So has anyone else gotten an issue where the Cobblestone Frame Shapes for the 2 of 6 Laborer quest don't get counted as crafted unless you stay in the workbench and watch them craft? Is there any way to just get this objective done without crafting more damn frames to make up for what I wasn't given credit for?

    This happen to all mission objectives at all overhauls.

    When you NEED to craft something, the game need to see that crafting and this only happen when you craft it at your inventory or when you have the crafting station open.
     

  3. On 4/1/2023 at 7:06 PM, Regina Swan said:

    Hello there, my friends and I were playing on my friend's PC, he had created the seed. And recently we've run into an issue of the game crushing on him reaching one particular place with the automated machines installed near the trader area. There are no logs or crash reports anywhere that we can research the issue. He just gets kicked out of the game and the game closes completely. Any idea how to help it?  Cos we so don't want to lose all the progress already.😒

    Mosttimes the issues for such "crashes" are, the mashine run out for memory.
    Does your friend just got 16GB RAM ? Then he should close background programs before he start 7d2d to free some RAM.
    Or increase the pagefile.

     

    From the Discord:
    For Undead Legacy if you have 16GB or less system memory (RAM), it's highly recommended to increase Page File (for Windows) or Swap File (for Linux) size to at least 32GB! Windows Tutorial:

    https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/

    Linux Tutorial:

    https://arcolinux.com/how-to-increase-the-size-of-your-swapfile/

  4. 7 hours ago, Shemasheko said:

    "wildwest_fort_01_arramus" prefab twice now and I can't finish it!

    Hast das gleiche problem wie ich gehabt.
    Da ist ist ein hase hinter einem Strohballen, wenn du ins Fort reingehst links vor dem Stall.

     

    You got the same problem like me before.

    There is a rabbit behind some haybale, at the left side when you enter the fort.

     

  5. On 3/22/2023 at 6:22 PM, arramus said:

    The last zombie is a rabbit in the Trapper POI in the middle in the back garden. This side gate is open for accessibility. I shall remove it from this POI in case it causes further misunderstanding because it is does not show up as a target even though it is part of the clear count.

    I got a same issue with the fort.

    Some lonely rabbit sitting behind some haybale there and was waiting for his dead.

  6. 6 hours ago, Sleepy0 said:

    We did that already like 5 times and still the same thing we are close to quitting this mod 

    Be sure all files got transfered, maybe compare what is at the server and what is at your PC side.

     

  7. 5 hours ago, arramus said:

    - Writeable Storage Crate.

    Made of wood and weak against acid and Score fire mod. Wild West version has the iron ingot requirement and is made of metal and strong against such attacks. This explains the recipe differentiation.

    Ok,
    but then maybe rename them abit. Like

    Wooden Storage Crate

    Iron Plated Storage Crate (Wild West style)
    to reflect their difference.
    And maybe add to the description about their resistance.

    5 hours ago, arramus said:

    - Silencer

    The silencer is found in loot. The production date is too borderline for recipes, but finding a 'prototype' was considered acceptable.

    Thats fine thats not all things arn't craftable.
    Just though since i don't found a recipe, but allready found some schematics from other "prototype" stuff i though it isn't ingame.


    Edit:

    Dang, i allready wanted to suggest for a Raft/boat vehicle.

    But then i found out you can ride pretty fast underwater with the horse.
    No need to ride all around these lake/river anymore.
    image.png.615de0a4eef96b8fc3a5ec8c7df4f57a.png

     

     

     


     

  8. Where do you can change the chances for the Bee queen ?
    Didn't found an entry at the loot.xml
    Birds nest will refill allways, so you allways have enough to loot.
     

    But tree stumps arn't that common, and the Bee queen is very rare.
    I know it exist, because i allready  found one at a previously try, but none at the current.

     

    Ahh found it at the blocks.xml
    <append xpath="/blocks/block[@name='treeMaster']" >
            <drop event="Destroy" name="QueenBee" prob=".05" count="1"/>
        </append>

     

    Edit:
    Some feedback:

    - Silencer, when you allready add steampunk vehicles and junk spitter, you should re-add the silencer too.
    Special since the 1.silencer is made 1892
    https://en.wikipedia.org/wiki/Silencer_(firearms)

    - You should remove writeable storage, or adjust the recipe to be inline with the Wild west writeable storage.
    - Unless you have further plans with the different chicken parts, they should be merged into chicken meat.

    - The time that the tamed brown horse need break is far to long ! 🙂

     

  9. 13 hours ago, arramus said:

    Can you confirm there are no other mods in the background, and if so what they are? This has not been reported yet for the Wild West Mod, the Oakraven Forest Collection/Modpack, or other modpacks that bundled it in. The Chicken Coops mod was released over a year ago and has been very consistent.

    Started new with the latest Github release, and no problems finding these chickens.

    Maybe he changed the loot settings, and that might reduced the find of them.

  10. You can change the locations at the settings.json
     // Custom backups folder path
        // IMPORTANT: You must escape all '\' characters or use '/'
        // Example: "C:\\7DaysToDie\\Backups"
        // Default: ""
        "CustomBackupsFolder": "",

  11. 10 hours ago, non53r10us said:

    the problem is, that server doesnt even got a serverconfig.xml .... drives me crazy.

    could i just download one from the internet and upload it?

     

    I know where i could upload my own map and saw what code i need to change the serverconfig.xml but like i said...there isnt even a file with that name.

    searched on the full server

     

    11 hours ago, non53r10us said:

    No matter if i choise random gen and 8k or 10k... its everytime Navezgane

    How did you change it when there is no serverconfig.xml, that is the place you change it.

    Anything you change on your client don't affect the server.

    Maybe you should take a look at

    http://ul.subquake.com/dedicated-servers

    that could help to configure your server better.

    Or ask the support of your hosting server.

     

     

  12. 21 hours ago, Balthazod said:

    Finally fail I reached the 3rd floor of the bunker and it was bugged when I stepped on it I fell through landing back out side with a some fall damage second time it just teleported back to outside. 

    Try to read at page 416.

    Then you can find a video that help you to fix the problem.

  13. Thats why advanced people try to rush for the Research lab, so they don't get demonic or not that many.
    At the portal room, there should be allways one now, but normaly you can find the satchel at some upper floor for the quest and can ignore the portal room.
    You should bring some cobblestone/concrete blocks with you, so you can block door.

     

     

  14. Rented server mosttimes need ALOT longer to generate a RWG map then you would need on your PC.

    When you got file access to your server you can try to upload a world you generate at home.

     

  15. 1 hour ago, JebacPis said:

    I think fuel i to much premium gooods hard to find ( if get it is low ) can`t make it hard to find resource

    Normaly there are still some vanila vehicles left at the world like ambulance, mopower or working stiff trucks. Together with the schoolbus and military trucks.

    They all give good amount of gas when you salvage them.

    And ofcouse you can mine for oilshade and made gas out of it.

     

  16. On 2/9/2023 at 8:26 AM, geengaween said:

    Are there any progression overhaul mods that are compatible with NPCmod? Something similar to Undead Legacy? I want the best of both worlds, (extra enemies + extra items/weapons + better progression) but all these mods seem to be incompatible with each other

    Maybe try out Rebirth.

    Custom events and progressions, together with NPCs (bandits mellee and ranged, survivors,animal companions, custom traders).

    Take a look

     

    If you are interested grab the latest version at

    https://discord.gg/cXHsmnFf 

    from #rebirth-changelog

     

  17. 8 hours ago, geengaween said:

    Has anyone tried adding weapons modlets to Darkness Falls, like the .30-06 weapons, melee weapons mod, or the Vanilla Weapons Expanded mod? Do you need to change anything or would they be good to go just dropped into the mods folder?

    Just drop that mod into Mods might give you that weapons, but

    - crafting might not working for them or they might allways stay at quality 1.

    - you won't gain action xp for that weapon type, because they arn't assigned to that type.

     

    And i think DF allready got more then enough weapons.

     

  18. Hi,

    since Ramsay added this POI to his Rebirth Overhaul i encounter a strange thing i didn't encounter before.

    I looted a White river supply crate from one of the sleeper corpse and complete the quest.

    Is that based on your Mod or a interesting combination with the Overhaul.

     

  19. 7 hours ago, heaedz said:

    Hey 

     

    I just started playing UL with some friends and family and the few hours we spend ingame had been some of the best so far :)

     

    One of my friends just got the overhaul via modlauncher but as soon he starts the game he is getting a lot of "EXC NullReferenceException: Object reference not set to an instance of an object". He used some other mods, so he did a clean installation but the error remains. 

     

    https://justpaste.it/61fb4

     

    I don´t know if this is the right place to post it, if not I will move it. But maybe someone had the same error with UL

     

    If you didn't was at the Discord allready.

    Be sure you use the latest version of modlauncher V4.

    When you use older version (special the very old V2) they don't upgrade automatical to the newer version, you have to download and reinstal the modlauncher manualy.

     

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