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MelT

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Everything posted by MelT

  1. Added proper readme file with usage instructions to the repository. Also, thanks @Damocles for the new version and @Hell_Vice for the heads-up.
  2. @Damocles and Xylvier: Thanks a lot! I am also going to update the GitHub Readme properly, so - hopefully - all prefab list questions are answered in there already.
  3. Moved prefab list files to GitHub and added links in the respective posts. @Damocles: Can you change / add these links to the front post instead of the link to the forum post, please? https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/tree/Prefablists All prefab lists in a single file (latest versions): https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/archive/Prefablists.zip
  4. Uploaded list versions v3 with carlot values for NitroGen V0.26 compatibility. On another note, I have created a repository on GitHub where I'm planning to move the prefab lists to for easier maintenance and access. I'm also planning to include other prefab values in the lists to come, so that using 7DTD MOD prefabs with NitroGen might be even easier in the future. However, I'm absolutely new to GitHub, so bear with me.
  5. MelT

    Ravenhearst Mod

    You get this error with a 'regular' Ravenhearst map, or did you use one generated with NitroGen? If the latter, you have to comment out two specific prefabs in the NitroGen prefab list: apartment_adobe_red_5_flr,Downtown;ResidentialNew, 2,-10,45,36,37,citycenter;downtown and rh5_rave_factory(by_orak),downtown;industrial,2,1, 99,43,112,citycenter;smalltown;downtown;alone . If using NitroGen, I have created some pre-configured prefab lists you can use, if you want: https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/tree/Prefablists Note: The formerly mentioned errors no longer exist with the latest NitroGen version(s) (tested with NitroGen 0.352). This is reflected in the latest prefab lists as well.
  6. Updated POI information for vanilla, Darkness Falls and Ravenhearst prefab lists Hello everyone, After trying out my own prefab lists for vanilla, Ravenhearst and Darkness Falls for some time, I found that many POIs had incorrect height values, and I wasn't too happy with the NitroGen zone settings either. Therefore, I took the time to test every single POI in the lists thoroughly in regards of its height and NitroGen zone settings and adjusted those manually. (Also note that the Darkness Falls trader does not spawn in NitroGen maps, at least not for me, so I commented that one out as well.) I have uploaded the new / corrected prefab lists in my original posts, for those interested: https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD&p=968956&viewfull=1#post968956 and https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD&p=972744&viewfull=1#post972744
  7. It's not a typo, it's - for whichever reason - what the forum creates when you copy & paste 'INDUSTRIAL' (as one word) within that line into your post. Had the same in a post of mine before.
  8. Prefablists for Ravenhearst, Darkness Falls and vanilla Greetings everyone, I spent quite a lot of time the last week testing due to the 'IndexOutOfRangeException: Array index is out of range.' error I encountered before (see old posts) and found this is caused by two POIs, one from Ravenhearst and one from the vanilla list: apartment_adobe_red_5_flr,Downtown;ResidentialNew,2,-10,45,36,37,citycenter;downtown and rh5_rave_factory(by_orak),downtown;industrial,2,1,99,43,112,citycenter;smalltown;downtown;alone . These I had to comment out; the new maps work fine afterwards. The formerly mentioned errors no longer exist with the latest NitroGen version(s) (tested with NitroGen 0.352). This is reflected in the latest prefab lists posted in the GitHub repository (see below). Based on that information, I have corrected my previous Ravenhearst list upload and created a new prefab list, with the list devided into sections for vanilla / MOD information, some refurbishing, typo corrections etc.. You can, e.g., even combine Ravenhearst with the Darkness Falls POIs, and it works, though a 16km x 16km map uses up to 40% CPU performance and ca. 13 GB of RAM this way for me. oO Anyway, to whom it may concern, here are a few pre-configured prefablists; as far as I know, they all work: https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/tree/Prefablists All in a single zip file as direct link (latest versions): https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/archive/Prefablists.zip Don't forget to backup your prefab folders and to copy the needed prefabs into the standard 7DTD Data -> Prefabs folder before generating a map (also don't forget to copy the necessary prefab files into the respective MOD's prefab folder, if needed, e.g. when playing Ravenhearst with Darkness Falls POIs): - from the Ravenhearst prefabs folder the abandoned_house_xxnew, the rh5_xx and the xvanilla_xx (if present) files - from the Darkness Falls prefabs folder the DFalls_xx (if needed), the resource_xx (or only the resource_iron_xx, if needed), the xcostum_xx and the xvanilla_xx files Big thanks again to Damocles and also Xylvier; Xylvier's script was quite helpful to me to cross-check certain data.
  9. Greetings, Thank you for your answer. Yes, I had merged the list with the NitroGen prefabs list already when I tried it. Just tried out the new 0.24 NitroGen version, but still get the same exception. The issue is as before; the map generates fine, but I cannot load it into Ravenhearst. I'm wondering whether this has something to do with NitroGen not generating Burnt Forest and Wasteland biomes, if Ravenhearst or Ravenhearst prefabs would expect those areas to be existent. Could that be?
  10. Ravenhearst info Indeed, it wasn't fun. Nevertheless, I have made a list for Ravenhearst 5.13 prefabs with the available data, to whom it may concern: (look for the updated list(s) in the new GitHub repository: ) https://github.com/NickPhaedra/7-Days-to-Die-NitroGen-Prefab-Lists/tree/Prefablists I left out the following six, as some files for these are missing - I couldn't load them into the prefab editor, therefore I don't know the correct x,y,z dimensions: rh5_7EndStore(by_Jackelmyer),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW,2,-1,6,11,6,smalltown;downtown;citycenter;industrial rh5_Amityville_Horror_House(by_Swolk),RESIDENTIALNEW;RESIDENTIALOLD,2,-1,6,11,6,houses;smalltown rh5_MonsterFlexGym(by_Swolk),COMMERCIAL;DOWNTOWN,2,-3,6,11,6,alone;smalltown;downtown;citycenter rh5_SUBDAY(by_Swolk),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD,2,-2,6,11,6,alone;smalltown;downtown;citycenter;industrial rh5_TacoBele(by_Swolk),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD,2,-6,6,11,6,alone;smalltown;downtown;citycenter;industrial rh5_Walcart(by_Swolk),COMMERCIAL;DOWNTOWN;INDUSTRIAL;RESIDENTIALNEW;RESIDENTIALOLD,2,-2,6,11,6,alone;smalltown;downtown;citycenter;industrial The map itself seems to get generated fine. However, whenever I want to start up Ravenhearst with the generated map, the game throws an exception and stops loading: Started thread GenerateChunks IndexOutOfRangeException: Array index is out of range. I tried the whole day now with various generator settings, tried to generate from the vanilla, also from the Ravenhearst folder, always the same problem. Apart from that, I cannot say whether or not everything I made up is correct or if anything is missing. In fact, this is my first time doing this. If anyone could take a look and / or try out for oneself, I'd really appreciate any advice to get a generated map running. Apart from all that, Damocles, really appreciate your work. Would it be possible to include river and ocean generation in your tool in the future? Just asking. I'm already happy there's a different generator apart from the vanilla one out.
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