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Everything posted by Dragoness_

  1. There we go. Edits and fine tuning are done. Updated the .zip to YerboValleySchool_01, I changed the file names to veer away from trademark and keep it open for use. This Map is best experienced in the dark. I set the ambient light pretty well to be spooky. Now on to my next build.
  2. Awesome, thank you Gouki. It was pointed out to me the reason for the problem with my Play Testing, since I build in real world and zombies turned off... same problem I faced before and I simply did not remember. I had to load an old save that had zombie spawning turned on in order to set spawning to true in Playtesting. Been working with Stallion in Discords. He's gotten a hold of it for some fine tuning, bouncing it back to me to nitpick the details some more. I will likely get a new .zip on the forums when we both are happy with it.
  3. I calculated the build took me over 100 hours to build, heavy in loots and counted over 200 sleepers. Enjoy! If you can get it to work.. I'm about to copy my worlds over, tear out 7 Days from my system and reinstall... Not even getting POIs spawning in on my Pregen maps...
  4. I have been having troubles trying to playtest this Prefab. For some reason my sleeper volumes are not spawning in Play Testing. I believe I may have to reinstall my game. This is the Midwich Elementary Map for Dead by Daylight (Silent Hill Map) I have it renamed to Yerbo Valley High School to save from trademarks. This build has taken me quite a few hours. If you can give me some feedback, since I have been unable to play test the sleepers. I openly allow Modders and players to use this building for their maps. I do believe this would qualify for a Tier5? Quest building with several loot stashes. This map was built on stream at https://twitch.tv/dragoness_ YerboValleySchool_01.zip
  5. Yeah, it is still a bit too cramped, I am working on making more spacious prefabs with my future builds (currently working on Midwich Elementary as seen in DbD) I found it difficult to place sleepers in the smaller prefabs. I still have a lot to learn.
  6. Open Permissions on this one as well, these are still my 'Practice' Prefabs, maybe they'll do some good for other creators.
  7. There are no Gas pumps at this place, It's more of a Main Bus Terminal for Busses that travel between Cities and links to the smaller inner-city bus routes. I used Pas n' Gas as the Transportation Authority Company in this case, and used their color scheme for the design.
  8. Second Prefab attempt. I think I got this almost perfect? This was a first attempt to build a larger Prefab in my journey. Feedback is Welcome. Not sure what Tier to rate this build at. PG_BusStation.zip
  9. Yes, Users are welcome to inc. into their works. Open Permissions.
  10. I finally got the darned Sleepers to work.. Uploaded a new .zip with Volumes in play now.
  11. I have updated the file. I hope the sleepers are working in this.. I never realized how much guesswork and detail involved in adding sleepers. And I have made small changes to routing, fixed the terrain issues, and set the ground level.. Loading the Prefab onto a map is a little tricky.. I have torn up a test world a few times trying to get this to load right.. I don't think I have the facing right tho.
  12. LOL.. looks like the "Boss's Car" turned into a Hmmwv in the transfer.
  13. Alrighty, yeah.. I still have some work to do on it then. Thank you tho! I forgot to mention that it's a few blocks underground. I still need to work on that.
  14. I may be able to add sleepers later? (it's almost midnight here, and I have some trouble with my controls in the Prefab/World editor) but if you would like to place them instead, I have no real preff as to what kind & where. This is my first real attempt at a POI, so gentle feedback would help on any further builds I attempt.
  15. I know it's a little broken, and I think I messed up on something.. First time capturing a build from a map. No sleepers placed yet.. Possibly a decent Tier 3? If it wasn't such a big footprint.. ~~EDIT:~~ Currently edited the .rar to a .zip and added Sleepers? (For some reason playtesting doesn't show, and I have trouble loading onto a map) leveled out the ground level and cleaned it up around the edges. ~~EDIT:~~ Finally figured out why I was having problems creating Sleeper Vol. My previous game I played in Creative Build was peaceful. So in Playtesting, it was not spawning them at all. The Sleeper Volumes should be intact and working now. Let me know if I need to reduce the spawns, or any other settings I overlooked. SC_Steakhouse.zip
  16. Love yas Devrix!! Hopefully you can get Sorcery up and running soon! We're ALL going through withdraws from it.
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