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stallionsden

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Everything posted by stallionsden

  1. Summary: Game Version: (A21 Stable) Platform: (PC ) OS/Version: (Windows ) CPU Model: (Intel i7 ) System Memory: (64 GB ) GPU Model and VRAM: (nVidia GTX 3070 TI 8GB) Screen Resolution: (3146×2456 i think the last number is) Video Settings: ( Ultra ) Game mode: ( SP ) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (Yes) EAC off? no Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) create a city (named non vanilla) (tho vanilla has missing poi spots to) 2) name districts other then vanilla names 3) tag pois to fit each of these districts (correct tags so tags that match the district name) 4) create tiles named the district Actual result: (description of what is occurring) downtown, commercial, industrial spawn great, rural and res spawn sporadically and missing a heap of pois Expected result: (what you expect to occur) city should be filled in each district (there are plenty of pois)
  2. it will always be in the cp 🙂 replying for friend 😛
  3. Yes and type cm to be able to use creative enu to get weapon
  4. You simply need to add the sleeper blocks to the prefab and add in sleeper volumes In the escape.menu on the right there are 5 tabs hit the 4th tab a cube icon and hit sleeper volume Then your zs appear in game. Make sure the Mon ax is not higher then total zs placed
  5. yeh they been in the xmls for many alphas but havent worked since a19
  6. All of those don't work except Tags. Just add wilderness to the tag and it will spawn in wilderness
  7. No worries been a request by many. Haven't ruled out hope tho rwg changes still happening there's hope
  8. Biome placement doesnt work in vanilla. editing the dll would be needed.
  9. Wait the vanilla already been done by tfp. You need to find the mod/s that are throwing this error
  10. I answered this here : https://community.7daystodie.com/topic/33314-confused-please-help/#comment-533738
  11. You have more then 1 mod that calls on the beehive lootist i would say
  12. Thank you look forward to releasing it. The pack def is alot bigger then 48. Lots of great things coming to.
  13. Glad it sorted for you. I haven't used github for a long time tbh back with it and still learning it again. I will check maybe I got some old versions in there from like a18/19 or something maybe
  14. I searched the stack size increaser for [MeleeToolSalvageParts] and got no hits on this and checked the modInfo.xml that looks correct to and not getting any registering of legacy modInfo in the console.
  15. Hi @Blackmadman Thank you will get it resolved straight away.
  16. No worries enjoy and please let me know any issues
  17. Mine and Valmars Mods have been updated to A21. Please enjoy and let me know if any issues.
  18. ok managed to get alot updated. just got to get them uploaded over the weekend. Have updated the O.P to which has been updated, which have been deprecated due to tfp adding them already. and others that need a full re write or extra work.
  19. Thank you for your support. .. It is progressing and parts of the cp are in testing phase. No eta atm tho regards Stallionsden
  20. argh yep i get you sorry. I am sure the guys in the npccore score will be able to help more on that one.
  21. score and NPCcore have npcs not vultures and zombies . What else did you have installed or was it just those 2
  22. Did you report it You need both score and NPCcore also not just noccore . But will pass on that info
  23. These pois are a21 pois.
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