Summary:
Game Version: (A21 Stable)
Platform: (PC )
OS/Version: (Windows )
CPU Model: (Intel i7 )
System Memory: (64 GB )
GPU Model and VRAM: (nVidia GTX 3070 TI 8GB)
Screen Resolution: (3146×2456 i think the last number is)
Video Settings: ( Ultra )
Game mode: ( SP )
Did you wipe old saves? (Yes)
Did you start a new game? (Yes)
Did you validate your files? (Yes)
Are you using any mods? (Yes)
EAC off? no
Status: NEW
Bug Description:
Detailed steps to reproduce the bug:
1) create a city (named non vanilla) (tho vanilla has missing poi spots to)
2) name districts other then vanilla names
3) tag pois to fit each of these districts (correct tags so tags that match the district name)
4) create tiles named the district
Actual result: (description of what is occurring)
downtown, commercial, industrial spawn great, rural and res spawn sporadically and missing a heap of pois
Expected result: (what you expect to occur)
city should be filled in each district (there are plenty of pois)
You simply need to add the sleeper blocks to the prefab and add in sleeper volumes
In the escape.menu on the right there are 5 tabs hit the 4th tab a cube icon and hit sleeper volume
Then your zs appear in game. Make sure the Mon ax is not higher then total zs placed
Glad it sorted for you.
I haven't used github for a long time tbh back with it and still learning it again.
I will check maybe I got some old versions in there from like a18/19 or something maybe
I searched the stack size increaser for [MeleeToolSalvageParts] and got no hits on this and checked the modInfo.xml that looks correct to and not getting any registering of legacy modInfo in the console.
ok managed to get alot updated. just got to get them uploaded over the weekend.
Have updated the O.P to which has been updated, which have been deprecated due to tfp adding them already. and others that need a full re write or extra work.