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stallionsden

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Everything posted by stallionsden

  1. If they wanted it announced they would have announced it
  2. The handle thing is on top tells you it opens upwards. Unless you rotate the hatch most times it is facing the correct way to open upwards
  3. Have updated the pallet mod for you if you both were still interested
  4. UPDATED to A21.2 PALLETS MOD - with the new pallets and new goodies to find in each MORE ANIMALS - added more variety to each biome as well ANTI BLOCK BULLETS - glass, paintings and really weak blocks like cloth can still be damaged.
  5. Hey hey Gamida That 1 is def there i believe I updated it. Will check shortly tho to make sure I did. [EDIT] Yes it has been updated to a21 Any mod in red is a21 compat. Unless maybe a21.2 broke it
  6. I had time a few days ago to look at it, it is gonna take a little bit with all the new pallets etc but should have it in next couple days for you. Apologies for the delay tho
  7. It be cool to take over a gas station with one of the large propane tanks and be able to fill it up with petrol you find that you don't need to use and have it as storage and you can then use the pumps if there is petrol in the tanks to fill your vehicle
  8. You have what seems to be the wrong folders in the mods folder for some mods. Open each folder if you see a modinfo.xml then that folder is correct. However if you open the folder and there is another folder then that folder is wrong and you need the Inside folder in the mods folder. Then try again and post new log if any errors
  9. Did you tag the poi in the poi properties area as industrial
  10. Can you dm me your username please will take a look
  11. Comparing 7dtd to minecraft lol. You can tell the difference in graphics easily. But optimising before adding all core features etc is only gonna cause issues and those optimisations are useless then. But some optimisations are done each alpha but the big optimisations will come after they finish implementing everything.
  12. That 1 I didn't bring forward due to tfp fixing the animal spawns. But will look at it
  13. no one may have reported it to them
  14. I have another to update and I will update that 1 as well
  15. It is useful still tho some things are different but it is info gathered from a16 I believe. Onwards.
  16. They haven't finished the game and both editors have alot of work needed on them which will come. So them holding off on doing anything I can see being good cause it can all change after it is done. The way of preffabbing has done so as proof how we use to do it back in a11 to how we do it now.
  17. There is a pinned thread up top called getting started prefabbing - complete (poi creation) no need for another thread tbh
  18. Male sure the .nim is actually blocks.nim
  19. Will start doing some videos shortly but getting closer now.
  20. You can leave the land mines at home this time lol 😆 🤪
  21. As 8_hussar said. You would need something in the fortitude of 14000 or more pois for no duplication. For traders you would need a lot more as well
  22. Add on: If poi is deeper then ground to bedrock level it fails to gen and poi generating ceases to continue. Creating the empty tiles as shown above.
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