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stallionsden

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Everything posted by stallionsden

  1. Not sure what your looking for in the rwgmixer. I agree the rwgmixer has issues. Max_count when placed on a handful of prefabs you really only want 1 of works great. Probs are completely ruined and cause lots of flow on bugs.
  2. What region/hub do you have the slaanhatten set at. But you will notice it when you see it. Stompynz taught me this. Get your cell size ie: 3000 and x it by each region so of slaanhatten is set at 2,1 then 2 x 3000 = 6000 & 1x 3000 = 3000 so you put in the dm esc menu on the right 6000,3000 & yoi should re spawn on top of it
  3. I an understand that. Argh yes I saw the toppled sky rise looks bloody awesome. I atm tho have lost the prefab building itch. I didnt play a11 (i think) cause it was an optimisation and bug fix release. A11 prolly be the same for me. But who knows might get it back. Def tho keep up the awesome work.
  4. Open console using tilde key type dm and enter. Then press esc it will appear
  5. Awesome work Slaan. Downloaded and will check out a bit later. I am thinking the sky Rise series would look great in your project lol :-D. Just finishing off my city hospital and will give it a try. Adding to the hub I will have to learn lol :-D. Great work again Slaan and co. Look forward to the finished product especially if what you have now is so great :-)
  6. Did you create a mod folder in the main directory and then place allocs fixes in the newly created folder
  7. Are you running hals editor with his dll installed. As when your game states ot is a version prior to the current. It means the dll has been changed. If it is Hals editor installed it isnt yet ipdated to 13.7 and your game with show 13.6 and have errors.
  8. i am currently building some skyskrapers. Also going to be a part of my hospital. But if all works out ot should be able to be swapped and changed into different buildings (using the editor ofc). However wont be able to export til hals is updated. But still got lots to do before this is finished
  9. the storagehealth containers etc are spose to spawn empty as thy are just for deco/storage purposes. not a error or bug
  10. Please upload your output.log. and rwgmixer - - - Updated - - - Also did you place prefabs in the prefab folder
  11. Ok I commented out the above. But man this hub is amazingly detailed and really awesome to stroll thru. Very recommended and even tho it not 100% complete one can one can only imagine when it is fully complete. And at this early stage is damn awesome well done to all involved in making this.
  12. I am getting the error could not find x_custom_dogtown 0_0 etc
  13. I say the hospital. Then atlantis. Then the camp area. Then the farm. Then woodbury. Then terminus. Then alexandria. :-D make a huge hub-layout with it all to hehe
  14. Argh ok yep just the xml had the hub layout which confused me lol
  15. last i knew kitty wanted navesgane lol. But she using the rwg. There isnt a navesgane prison is theree Laz yeh or. But I did find this which is not needed I dont think it would matter tho but yeh not needed - ___________________________________________________ <prefab_rule name="wildernessPOIs"> <path_material value="gravel" /> <path_radius value="2" /> <prefab name="TWDprisonRWG" prob="0.03"/> <prefab name="indian_burial_grounds_01" prob="0.03"/> <prefab rule="militaryCamps" prob="0.03"/> <prefab rule="wildernessMisc" prob="0.14"/> <prefab rule="waterPOIs" prob="0.2"/> <prefab rule="campsites" prob="0.2"/> <prefab rule="cabins" prob="0.2"/> <prefab rule="barnsAndSheds" prob="0.2"/> </prefab_rule> ______________________________________________ for navesgane i am cluseless havent played navesgane since rwg came out alpha 8 lol.
  16. Argh yep i with you. Maybe they need to generate all the prefabs first then the world so it knows where a prefab is and when to have flat surfaces or where to have hills etc.
  17. You could utilise the materials xml. Increase the stability of each block to something ridiculous. This stabilises the building more as well and you can build further with out a support every 2nd block. In regards to your compopack mag realeasing the pack with the extra material xml will then add all the new material/changed material to the dl users game to. Maybe those whom make prefabs can do this to before starting to build. So they use these blocks that use the changed stronger stab stuff.
  18. Argh lol ok ty ty ty heaps. I will reply in the cbsm now as to not take up Allocs page (sorry) and again ty Alloc and Alanine
  19. Yeh the cbsm instructions say I will post its instructions in relation cause i dont understand it lol - Step #2) You also need to install the are Multiplayer server 'fixes', provided by Alloc - a member of The Fun Pimps. If you're using game server hosting company, and they are familiar with 7 Days to Die hosting, they should be able to install this for you. If you are hosting the game server through some other means, it's very simple to add these fixes yourself: Here is the direct link: http://illy.bz/fi/7dtd/server_fixes.tar.gz The install instruction is found below. You essentially download the files, rename one of them slightly, and them overwrite the files in your game servers '7DaysToDie_Data/Managed' folder "You need both the 7dtd-server-fixes.dll and the Assembly-CSharp.patched.dll (rename it to Assembly-CSharp.dll locally). Once Downloaded add these files to the 7DaysToDie_Data/Managed folder." I found the 7dtd-server-fixes.dll but cant find in the dl the assembly one. (PS: if i have done something wrong by asking you this question or posting the above here i will delete and am sorry)
  20. Ty for your quick response This is the very first time I am using this as I need it for the cbsm (cloud based server manager - i need the server.fixes.dll and the assembly-csharp.patched.dll [altho i do not know where to find this to get it all to work)
  21. is there an update to 12.2 coming for the server fixes at all.
  22. Yeh took me a bit to get the planes right.. the tanks look crap house lol but for now they do. The truck in my new prefab TonysRanch/tourist stay/honey farm isnt bad either :-). Yeh love trying new things & making new prefabs... Gonna make a castle in the burnt area/wasteland next (esp use the mist/smoke to its advantage to :-) ) Keep up the good prefabs :-)
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