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madmole

Fun Pimps Staff
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Everything posted by madmole

  1. Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20. RELEASE TARGET: "A20 Experimental released by Halloween (October 31, 2021) as long as no problems cause a delay" -- Rick Huenink CEO "GASP!!!!" --Lathan Meadows Senior Programmer Alpha 20 Dev Stream Videos 1) Alpha 20 First Look with Prime and Madmole October 28th, 2020 2) Alpha 20 Developer Live Stream November 25th, 2020 3) Alpha 20 Developer Live Stream September 8, 2021 4) Alpha 20 Developer Live Stream September 15, 2021 Alpha 20/21 Roadmap 1) Unity Update TFP will be working with Unity devs directly 2) Random Generation Update New stamp tech that will allow artist created features such as mountains, hills, rivers, etc. to be placed in biomes. There will be a stable of different land features for the game to choose from. Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example). Biome selectors and city selectors to allow users to control the density of these map features. 6k, 8k, and 10k map sizes implemented City tile system randomly places city buildings into tiles so that they are aligned well with each other and city streets. Multilayered for sewer systems below groundlevel buildings and the ability for ends of one tile to match up with those of an adjacent tile so that everything generates looking consistent and aligned. 3) Vehicle Mods Tinting mask will allow vehicles to have color details added to differentiate vehicle owners better Fuel Saver Off Road Headlights Super Charger Expanded Seat allows 1 passenger on Minibike and Motorcycle and 2 extra passengers for 4x4 Reserve Fuel Tank 4) Shape Menu and Building Update Shapes are shown as shaded drawings of blocks Blocks from the shape menu are placed as particle board blocks that function the same as frame blocks Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel Blocks destroy to air. They do not downgrade. 14 categories and over 1000 shapes 5) Dynamic Imposters Changes to the world and player built forts are represented in distant terrain 6) Micro Splat Improvements Better terrain blending 7) Feral Sense Game Option When turned on Zombies can sense the player from much farther away and stay focused on the optimal path to where the player is Stealth still works but zombie senses are heightened so stealth play is much more challenging Settings are: Off, Day, Night, All 8.) Biome Difficulty Snow and Desert will have gamestage boost creating tougher enemies and better loot Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot 9) Weapons Pipe Rifle Pipe Pistol Pipe Baton Pipe Shotgun Pipe Machine Gun Pipe weapons craftable from backpack without need for schematic Lever Action Rifle Tier between Bolt and Sniper Many weapons reskinned to apocalyptic art style 10) Trader to Trader progression Details Coming 11) Loot Progression and Gamestaging Improvements Details Coming 12) New POI's New Gas Station (shown to reveal Restore Power Quest Over 145 new POI's and many new props and environmental decorations New Tier 3, Tier 4, and Tier 5 locations Many legacy POIs updated 13) Dynamic Music and Ambient Audio Improvements Details Coming 14) Environment Weather changes more often and has more variety Wind dynamically affects leaves and plants and wind will gust Improved textures for environment art Temporal Anti Aliasing option with a separate sharpening option New mesh generation, shaders and lighting for plants and grass and optimized colliders Bedrolls can be recolored during placement Fuse Boxes updated and made into triggers 15) Quest Improvements Digging Quest improvements Tier 3 Digging Quest added Tutorial Quest uses the beacons to point out nests and rocks 16) Restore Power Quest Lights go out when rally marker is activated Find the generators and repair them A block trigger system added with multiple triggers, like switches, and can be on a layer. Blocks, like doors, can respond to them by doing something such as opening or closing. 17) New Zombies/ Entities Trader Hugh Nurse Drone Screamer Fat Cop Burnt Zombie (cold, hot, flaming) Hoodie Dude Lumberjack Radiated Zombie with AOE acid bursts All legacy zombies have been converted to new HD standard All traders have been converted to new HD standard Bandit models have been started for A21 18) Twitch Integration Streamers and Audience can interact through the game Chat commands to help or harm streamer 19) AI and Sleeper Improvements Zombies can duck and crawl through areas that are less than 2-meters but more than 1-meter Zombies include 1-meter holes in their paths and can crawl through them - pushed to A21 Wandering Sleepers - pushed to A21 20) Character Overhaul - Pushed to A21 Replace UMA system with in-house custom system Thematic outfits will work like books. Wear the complete outfit and get a completion perk Current 10 armor/clothing slots reduced to 4 slots for outfits that will merge both clothing and armor values. No more clipping issues of wearing clothing under armor. Better balance on number of mod slots available to use with outfits. Outfits are another feature that will help build the foundation for the future implementation of bandits Alot of this has been started already by those who have finished work for A20 and have moved on to A21 work 21) Water Overhaul - Pushed to A21 Details Coming
  2. It might not even go into A20 so I'm not really going to talk about it yet. Its concepts and paper design at the moment and requires code to work. I'm just saying what I'm working on and it could be A21.
  3. Whenever we nail down a date for the stream event.
  4. I'm designing character outfits and their perks. I have a beard and big muscles so nobody dares to argue with me! But seriously we don't generally disagree and if we do, we tend to land on something no one hates but most people like or love. It's typically a bigger conversation than just Rick and I though. All bugs need to go to the bug forum. Thanks.
  5. We generally do not back port major features because it can be time consuming and it waters down the next alpha.
  6. No plans yet, the first is to get a reliable performant water solution.
  7. Not without some serious framework changes or addition of tinting.
  8. It is a bug I noticed and tried fixing, but it's an engine bug. I reported it to Prime so once he gets that fixed Traders Rekt will be selling seeds.
  9. Once the new framework is done (if we do it) then all shapes will be unified in menus and all will upgrade, except for certain blocks we might not want in steel like iron bars, etc.
  10. Both. Legendary might come in all qualities so people experience them and have some meaningful choices to make... Do I ditch this brown iron legedary for a green non legendary? The top ranges will always be non craftable.
  11. As long as I can get Fallout 5, Elderscrolls 6 on PC and mods I'll be happy.
  12. Yeah I saw that. Pros: Maybe Bethesda won't have to hand hold all the small studios Zenimax bought that make crappy games and delay fallout 5 and ES6, Starfield. Cons: Might see xbox exclusives and PC guys get screwed. Might see new games bundled with their bs subscriptions. Might see the end of mods (not likely as bethesda worked with xbox to get mods on there.)
  13. So everyone who's responsible for their own bugs should sit idle and wait for the 1-2 devs that can fix performance? TBH performance is top priority. We're going to be working directly with Unity staff to optimize the game.
  14. There are talks of more T5's at some point. They will be developed in the multi player editor by a bunch of guys all at once to hopefully just get one done in a week with a team of guys.
  15. I totally agree with this. Min maxing is natural, yet the most unnatural thing to do to your game and is assured to kill the fun after the first time or two. The fun is building a memorable character who HAS character. It is mostly pre RPG people who bought it for survival, zombies etc. The people now coming on board buying it for the RPG factors seem to love what is possible with the perk system and the role playing you can do. I'd call it a light RPG, but just like with building you can build a box to live in or a castle. You can choose not to role play, or do some very creative things with it, that = fun game play. Styx's whole thing is role playing whether he knows it or not. He still min maxes, but he self imposes some things that make the game fun for him. The same can be done with role playing. Limiting what guns you use, deciding what food you are allergic to and can't eat, maybe you get too hot in heavy armor or it's itchy. Maybe you are claustrophobic, or need to have 4 concrete walls to sleep. Maybe you are a total nomad. Whatever you choose, it helps make each play through unique and fun. I can fire up Skyrim, after 9 years and 1000's of hours and as long as I role play some new stuff I haven't done 20 times before, it can turn into a lot of fun. Once I start min maxing it though it goes to crap quick then I want to quit or start new character.
  16. You are assuming we care that there is controversy. Some controversy is fine, it gives you guys something to do in between alphas. We're constantly sprinting forward, caring about what a few guys on a forum say is like thinking about an ant you might have crushed half a mile back on your jog... no you don't think about that, you are looking forward, breathing hard, sweating and focused on the finish line. Sorry but some ants may or may not have got smashed in your jog, but the main thing is you completed your jog and reached the finish line.
  17. What? I love hearing farts, as long as they are close to someone else's face and not mine. It's smelling farts that nobody wants.
  18. Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.
  19. No idea, someone probably got it wrong or forgot a - in the math.
  20. Wow, this is a huge improvement in creativity, texture use, layout, geometry than your last one. GREAT work! I love castles that have various heights of towers and asymmetrical designs. Nice job!
  21. I don't know for sure, but my vote is no, all new zeds and content need pushed to A20 for maximum impact of A20, and A19 should only get MF's at this point. Rick wants to keep quiet about new stuff and we'll do dev streams when stuff is ready to show through the whole cycle of A20 rather than overload you guys all at the end.
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