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madmole

Fun Pimps Staff
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Everything posted by madmole

  1. I don't like 2d games. I'm playing Read Dead Redemption 2, excellent game.
  2. The art dept is still doing R&D on hair. My own hair is progressing well, I'm successfully reversing my hair loss and am on the journey of growing it long again. It's still pretty short but longer than it's been in ages. I'm sure you can stay updated on my instagram and twitter MM replied: No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already. SphereII and I coded and released a lockpicking minigame mod which your welcome to use as a starting point. Its tied into the perk and inventory system, and resembles the one in Skyrim. I'd love to see it added to the base game. That sounds cool. I haven't seen anything yet. I think the proxy meshes were done and we're waiting for final art. I saw a cellar door prototype I hope makes it. You can change the 4 pieces and mix and match, and tint. Heads will be selected from a menu and that will be your skin color/race/sex and hairstyle. We'll offer more heads for sale or expand as we go. Currently there is about 15 armor sets planned but we might ship with less. If you can model, texture and rig you can probably add your own stuff in. We're hoping to offer more for sale at some point so you can buy new heads, and new skins for existing outfits. So you would find a miner outfit in the game, but then be able to hit a switch to enable the alternate skin you bought at the store, then your mining outfit looks different on you, but it has the same stats as the ones found in the game, so there will never be any pay to win outfits, just alternate meshes/textures you can buy. Currently this is just my idea and there are no official plans to do a skin store and probably won't until we're gold.
  3. Yes, but the pipe weapons reload clunky and slow like the blunderbuss did. They are being redone, like everything else, and do not look the same. Some have changed more than others. No plans to bring back Trader Jimmy.
  4. Why not use what you have instead of asking for things you don't need. We have lanterns and torches you can place. Generators you can hook up and place spot lights. The drone has a headlight mod. Flares can be modded in IMO, it is a waste of vanilla resources and dev time when there are 50 things that do the same thing. It seems about as valuable as adding pinto beans, black beans, northern beans, red beans etc... who cares we have corn.
  5. Not yet. That would require some kind of concept of what is inside and what is out. Hard to do in a fully destroyable game. Goggles occupy the entire head slot. You are always wrong bro.
  6. Not happening for A20. Vehicle mods are but the whole vehicle crit system has to wait because Faatal is swamped with other features. We have flashlights and gun lights and helmet lights. Do we really need more lights? No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already. That is already done.
  7. I do believe we will support tinting and it will be better then ever, i.e. using a tint mask. I doubt we will support cosmetic swapping, but we might. It hasn't been discussed and there is so much to do it feels like a can we will kick down the road at the moment.
  8. No the armor will provide standalone perks and not interact with other objects, other than itself for a full set bonus. I don't think so, but we might add alternate versions of specific sets at a store you can buy. Like if you found a miner outfit and purchased miner outfit variant, you could set the skin to the variant. I believe Rust does this too. I'm not saying we won't but it kind of doesn't make sense and in PVP might be misleading as to what you are up against seeing a soft ball cap on a guy actually wearing a steel helmet.
  9. We're looking at spring which always leads to more like summer. We'll see though, we're making good progress.
  10. Right now he gets a bonus with all ranged weapons and knives, but that could change for balance reasons. Hopefully. Pipe shotgun will replace the blunderbuss. Ammo will be in POIs and scale in quantity, so no need for super primitive ammo. They are incredible, but we needed to save some content for future streams.
  11. I imagine we'll make a new ghillie suit for the sniper since its pretty easy to model. Unless that became a mod override thing. We intend to make an outfit for about every major play style, or at least 1 per attribute but maybe two. He's a badass in a duster, cowboy hat, boots, etc.
  12. Did you miss the stream? I mentioned we hired Unity to help optimize and coach us on best practices. We have full source code too so if anything they did is holding us back we can change it.
  13. The generator for these won't be the same kind that you can hook power up to, so no you can't hijack free power. You can enjoy the existing lighting the POI has just like now though, but you can't tap into the power. Nope otherwise the outside will be too dark and the inside will be too bright. This is the only way to have semi decent lighting indoors and outdoors with a dynamic world you can fully destroy. You won't find a legendary full set until 500 hours into a game so I don't think it's going to be that big of a deal that compel people to change outfits all the time. The non legendary bonuses are good at blue but not OP.
  14. Now that you clarified, I can answer. The lights you turn on by fixing the generator will stay on, but if you are expecting some kind of sim where settlers move in that is not this game. Everyone knows the game is starved for resources and farm animals, simulation stuff like settlers moving in would eat our lunch and we'd be back to 8 zombie hordes or even less to accommodate fluff that doesn't actually do anything once you walk down the road, but continues to bog down CPU. I'm all for immersion but most of the time these requests are not wise roadmap additions. Remember the POI needs to be reused by the next player. Yes of course. I'm pretty sure we will support dyes. There are way less slots but no clipping, and no ugly. It will be less customizable, but look AA at a minimum instead of 95 indy quality. The perks and full set bonuses will make up for any lost fluff. Characters and animations are the biggest thing holding us back from becoming a massive success. You can mix and match pieces as you want, and there is a badass ranger outfit that looks like what you are doing there, but 100x cooler.
  15. The game is exactly as we described it on the kickstarter 7 years ago, but your interpretation of what those features might look like and play like is different than ours. Magical food? Dude food is magic IRL. You can cure diseases with the proper food, coffee gives you buffs in real life, etc. Ours is gamey so it makes sense to players. What is candy is really drugs, or drugs packaged in candy bags. Future drugs, set in a future game. It isn't that hard to believe. UMA will be gone and no UMA code will work. If you want to add new zombies you model and texture them just like we do.
  16. Turrets are ranged weapons. Hold and shoot. That is just role playing. The actual mechanics of the quest are what matters. Our game isn't going to be a heavy RPG, it is how it is with expanded variety of quests we can get a lot of miles out of. As much as I'd like to do one off quests with flavor, special items, etc I don't think we have the manpower or the code ready to fly on something that ambitious, but completing 7 days would be a good step to get more ambitious on the next game when we have time and budget to tackle more immersive stuff. But since it is a MP game, and resources are tight, we can't just spawn NPC survivors at a POI doing chores just for immersion sake. Once you leave the area it might get reset for another player to do the same quest, so I don't think we can do what you are asking without compromising the experience for everyone in MP.
  17. No, that would be like getting the book set bonus for not actually collecting the whole series. You will have to wear the entire outfit to get the full set bonus. What repair quest? That isn't in the roadmap. It is never coming. Requires starting over completely and we're basically 95% done with weapons.
  18. I don't know what you mean, but you can wear anything you find.
  19. Everything is getting deleted and there will be new outfits you can find and craft. The lineup isn't complete so I cannot confirm what might resemble old content, but a lot of the nostalgic things are sticking around in some way or another. Like I mentioned the skull cap is now lumberjack cap.
  20. Well think if everything has quality, and there's at least 10 sets of outfits how long it might take to actually find a full set. There is a cowboy hat, but it is part of a specific outfit. The skull cap is the lumberjack hat. A lot of the stuff we have now will sort of be there in some fashion, but everything has meaning to it now instead of everything useless except for steel or military armor. There might be a fair amount of choice deciding what outfit best works for your build, or strong desire to collect a full legendary miner outfit.
  21. No we don't really look at mods, we have a huge list of stuff we want to do and don't need ideas nor care what 1% of the player base might be doing to their game. I hope that doesn't sound arrogant, but reflects the fact that we have a clear roadmap and list of features we need to focus on. A larger inventory is something we would like to see though. The distant POI tech is coming from a modder though. So if something brilliant comes up usually we hear about it even though we aren't looking for things if that makes sense. I did mention new AI like zeds crawling through 1 meter egress and windows, which will make horde nights a lot more challenging. Feral sense options. Game play is constantly evolving but will always be similar to A18. Progression is getting a complete rewrite from scratch. OMG LOL.
  22. The first step is to replace everything, and get new HD player outfits working, which also opens the door to bandit models. If everything is running good yet there may be room for additional basic zombies.
  23. I'm not working on balance so I'm not looking at that data.
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