Jump to content

madmole

Fun Pimps Staff
  • Posts

    10,315
  • Joined

  • Last visited

  • Days Won

    127

Everything posted by madmole

  1. Pipe weapons are easy early game craft so you can start specializing right away. They will share ammo with existing weapons of their class which will drop in scaled quantities. It's looking really sweet. Allan and Alloc have done most of the work there AFAIK and Rick designed it based on our numerous discussions, but others have contributed for sure. It is going to change building in a big way and make this the best building system of all time IMO. We are planning a biome difficulty that scales so if you want more xp faster, you can go to the harder biomes.
  2. I'm biased, but I think the new pipe weapons and loot/progression will add a ton. Greatly enhanced random gen will be great too, as well as a million other things.
  3. Yes, I want to add about 3 more Faatal's so we can get @%$# done. Good programmers please apply.
  4. There is a new feral version that is on fire and glows more that will light you on fire. This one will be hard to see and probably sneak up on you but easier to kill and do less damage etc. If we're not doing frequent dev streams, then there is no release in sight. I doubt it. It would make more sense to get rid of stone crossbow bolts, it's a much more advanced weapon IMO.
  5. No because it works, and we are planning a client side interaction with Noah from the White River when you first spawn.
  6. It will raise your game stage by a certain amount so you get harder enemies there. There isn't any new special infected coming any time soon. Sometimes other stuff takes longer and things get pushed back or deleted. I updated the roadmap on a couple topics I don't think will make it.
  7. This is in afaik, and will allow for distant chunks to show changes, like player bases, or building and terrain blown up. It still needs tested and verified, and might get disabled if its too slow or buggy, but hopefully launches in A20 as I think it will be a nice touch and seeing your base in the distance will be awesome.
  8. I'd like to have that, not sure when we can get it in though. I think the plan is to get rid of the burnt forest as it's own biome, and make the wasteland have burnt forest areas, but I could be wrong and it might stay. The wasteland hasn't had any love yet that we plan to do. I'm not sure what is planned yet, but I'm sure we will continue them soon or when we feel like there is enough new content to warrant a showing. We've recently completed concept art of upcoming bandits, which will come in weak, medium and strong versions for variety and game staging, and they look really cool. Hopefully A21 we can have bandits finally, as the models are going into production soon so programming will have everything it needs, and really after 20 drops we just don't have much ambitions beyond bandits and the new character armor and quests, so now is the time.
  9. It won't happen. Decent melee and ranged bandits needs done yet and that itself is more than a handful. We don't want to go further, mining is shippable. Pretty much no to every "any chance for" question. We're adding bandits and some quests and polishing old content and going gold. Lots of great ideas to push to 7 Days 2 once we ship 7 Days. Bandits with guns will be hard and we have some special infected designed if we get time could be a nice later game challenge. No 7 days has 5000 more features than Left 4 Dead, so we need to polish what we have instead of adding endless features that don't really add value. Sure it's a nice touch but we have dismemberment and detail at that level is better suited towards a pure action game or AAA games where you just don't see more than a few features in a game. Nope.
  10. I'd like to once we get bandits in, so that somewhere along the way they try to intercept the package.
  11. Console sold great with ugly UMA presets and zero customization. If we have a similar amount of heads it should be just fine. The CPU savings deleting all those bones/morphs/bloat data wouldn't hurt either. Anyhow this is months out as we've pushed new characters to A21 so even I don't have an answer as to what we're actually doing. I haven't heard anything but the rwg new rivers look promising. I wouldn't expect much from water only that it won't be buggy af anymore and will be optimized. There won't be awesome waterfalls or anything too fancy. No because it's fine how it is and this is some weird idea better handled with a mod.
  12. Could just find/harvest scrap brass and ditch the trophies, knobs, etc.
  13. I'd love a full character customization setup like Bethesda has but we're a small team and have to pick our battles or never ship. The head system is expandable and we might get a little face customization in, we'll see yet. After a few hours though everyone has a full helmet on and you never see your face anyway so I don't see the argument. Cool, maybe I missed it, but a smiley face to indicate humor with text is a must have usually I agree, and I myself have spent hours making new characters for certain role plays in other games, but 7 Days was never that game for me. The customization wasn't good enough and the game is too light on the RPG side for it to matter. Console outsold PC with zero customization, all it had was presets you could pick from, I just don't think our audience cares that much about it. I'd LOVE it, but we need to get bandit AI in and get something that looks decent for player characters, and not spend 2 years R&D making a Bethesda like character system. I heard they had at least 2 years in Fallout 4's setup with several programmers and a dozen artists just on that one feature. It's a fixed time to scrap an ounce I believe, so we'd need to reduce the time, or make everything insta scrap, which probably would make for a better game honestly. Waiting for a timer isn't that great of game play.
  14. I looked into that a while back and there isn't an easy way to speed it up, other than to change the weights and rebalance everything.
  15. How does crappy sliders that don't really change much compete with a decent amount of properly modeled/textured heads to choose from? We might let you change hair/eye/skin color none of that is even started on yet, but the main thing is proper pbr faces that are professional looking and performant. Uma is ugly and slow, and wastes a giant texture on each player in the game, his armor etc is all baked to a single unique sheet. The new system can share textures and stream them.
  16. There is no plans for that, as it could really impact the frame rate, so something like that is best suited as a mod IMO.
  17. Nope, but legendary armors might pave the way for legendary guns, how I designed that could work, meaning the legendary bonus is double of what the blue bonus is, or could be a random range from 11-20%. I have a more advanced design I did a while back but it's so good/big I think it should just be saved for 7 Days 2. Once there are enough mods though you might want to save that mod slot for something better than carry capacity, making the perk still viable.
  18. Yeah I think an entry level one is a good idea just to teach ppl they can get some relief on day one if they work for it, but if you want the good stuff you need perks/books/crafting gates.
  19. Yes, one pocket mod to rule them all. There is no concept of clothing any more or armor, just outfits with various stats and mod slots.
  20. New character stuff is being pushed to Alpha 21, there is too much stuff to change out. TBD on your question.
  21. You will choose a head for your appearance. We aren't allowing ugly character customization any more.
  22. Yes because eye wear will probably be a part of the helmet/hat.
  23. Clothing is armor and armor is clothing. There will be a wide range of stats balanced to how good the perks are, and if it is light or heavy armor. There is a wasteland assassin outfit designed for killing and stealth. Plant fiber and cloth armor are now merged to "primitive outfit". Then there is leather and commando. For heavy it's scrap, iron and steel, cool words pending. Even the scrap iron set makes iron man's first suit look weak, these are really cool outfits. Typo FFS. I suppose a sale is good, but for games that smash it (this one does) f it, buy it today. I didn't finish GTA 5, I didn't particularly like being a scum bag. RD2 you have some choice there and can be a good outlaw or a bad outlaw, and the overall vibe is helping your group of people and not becoming a drug/ganglord so I guess it appeals to me more. Plus it's like your clint eastwood in an old west movie so it's cool. Once you get out of the snow part in the beginning and get settled in a camp and they let you sand box, it's awesome. It's so good I might play as a scum bag on a 2nd play through.
×
×
  • Create New...