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maritaria

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  1. Potential bug I think you forgot to apply endian swaps when reading TypeField_0D 'depth' and 'isarray' fields.
  2. Collaborate? DerPopo, I want to know more about the way unity assets are formatted. I am modding a different game (terratech) and want to manipulate the assets so I can change the prefabs such that the classes originate from a DLL of my choosing. So far I have been working to translate the code from ata4/disunity and making it compatible with 5.0 and onwards. My code is to the point where it can parse the file with some meaning but there still are things not entirely clear to me. Would you be willing to help me understand the unity file formats? Not to give you the burden of writing it all down, I can write down the format as far as I understand it and you could help clear up some details. If not, I want to ask if you have some advice on finding out the format further.
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