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OliOle

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About OliOle

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    Refugee
  1. Currently testing out starting / Playing in different biomes. So far I did on Forest, Burnt Land, Desert, Wasteland (A17). Sidenote: Playing on Difficulty 4 of 5 (Survivalist) So far I really enjoy playing Desert: + Good visibility of zomibes etc + Has the occational vulture for feathers, bones, rotting flesh supply (burnt land is a tad extreme, especially if you go by bike ...) + Seems to have all kinds of resources + (why I like it personally): it is a challenge due to temperatue, wood supply (trees only grow up to 600 hp it seems) and limited water supply. Additional Info regarding the playstyle: Default day / Night cycle, loot, airdrops (are marked), Maxzombies 12. playing 50/ 50 single and co-op with a friend.
  2. Obviously it should take time (like crafting something) and the resources required as doing it manually. That is also why I suggested it not beeing available if enemies are nearby. After playing 7days for a hundredts of hours (best money spent imo $$) it just becomes tendious to go in "search and repair / replace" mode after each horde night. Also I suffer from some for of OCD where I really like having everything repaird fully Edit: I tend to co-op with 1 or 2 friends and we play on the 2nd hardest difficulty. Since there the gamestage seems to scale up really fast (with 2 ppl first Demos seems to show up on day 14 or day 21 horde) and players do 50% entity damage chances are the base does take quite some beating. Particularly since we insist to avoid taking advantage of "funny AI behaviour" we use the difficulty setting because for us the challange outside hord night seems to be there where we like it. at lower difficulties it is to easy to just walz into a PoI and kill what you wake up as you go along.
  3. .. besides TFP going to continue working on this great game that cost me countless hours so far, my only wish is a QoL improvement: Possibility to repair all Blocks in my claim area. FOr better understanding here the use-case: After horde night and depending on the base design we spend quite a while to look for the damaged missing blocks to repair them. It not a resssource issue but more an annoying search game. Depending on the base design and dues the fact explosions of sombies (Police / depolisher i am looking at you) can high through walls and potentially damage / kill blocks you cannot even access to repair it becomes really annoying (or a surprise for later). Since working with business software myself i am aware it is always a question of implementation effort vs the gain so I'd like to make various suggestions: * Just repair blocks in claim area (repair All for XYZ resources or by resource = repair al wood bloacks, repair all steel,..) * Repair and replace missing blocks while also clearing some generated rubble (basically a load restore function, might be tricky if the disgn changed after the save however...) Obviously that function should not be instant now available when mobs are close (no cheesing hordenight etc). Other games like Empyrion do have such a feature but i am aware they are probably designed differently..
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