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Fyi: Level1Techs (of Wendell / Kentucky fame) are doing a 7 days Alpha 19 play-through on their Twitch channel (started in October, still going). Fun newbie shennanigans include : - "How do i upgrade a wood frame ? - "Rocks are suprisingly hard to find , though i guess we're missing something - "What does 'Broken Leg 7 metres' mean ? - "How does the forge work ? - "Let's head to the island ! - "Someone sealed up the exit ! - "I killed myself on a spike - etc etc First episode here :
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Absolutely this. I wish there was a bit of code to stop getting quests at the same POI again & again (I tend to concentrate on Tier 3 quests on set maps such as Pregen3). Further, I wish the quest descriptions showed the name of the POI in the trader quest list . For example, instead of : [TIER II] Fetch/Clear (861.1 m W) [TIER IV] Clear Zombies (4.6 km SE) there would be : [TIER II] Fetch/Clear at Old Spanish House (861.1 m W) [TIER IV] Clear Zombies at Burnt Business 1 (4.6 km SE)
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As I've just finished another play-though of Dying Light and have started Alpha 19, i thought it would be fun to compare the zombie games I've been playing recently. A couple of points : My perfect zombie game would have the dynamic-world & base-building of 7dtd + the movement of DyingLight + the zombie hordes & complexity of Project Zomboid I could have added columns for 'Left 4 Dead' and 'Cataclysm Dark Days Ahead' , although L4D does not have any persistent character progression It was interesting that DyingLight capped the number of rep
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a game mode where the map changes every 7 days but you keep your gear & workbenches in your truck would be awesome
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Does anyone have any thoughts on the discussion about the Gamesparks DLL use of the open source library WebSocket4Net/SuperSocket , specifically the potential of remote execution, file transfer, and user detail collection ? There is a discussion in the 7dtd steam discussion board in progress (extract below). I'm looking forward to A19, but this is a worry . [props to Solorvox / sub0pengu] " Just a quick look at DLLs it appears Gamesparks is using an open source library WebSocket4Net/SuperSocket• Websockets is using port 443 and what appears to be HTTP prox
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What POI work remains before gold Any chance of adding some limited procedural generation to the POIs to reduce familiarity What makes a tier 3 POI different to a tier 4 POI / tier 5 POI What's your favourite POI and why . Least favourite POI and why
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POI Question : What are your thoughts on POIs in A19 ? Such as : What POI work remains before gold Any POI aspect that you think still needs work What makes a tier 3 POI different to a tier 4 POI / tier 5 POI What's your favourite POI and why . Least favourite POI Love the game. Keep doing what you're doing.
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Looks like a flux capacitor -> gets my vote And you probably could combine 2 of the AND/OR gates to get a NOT. An awesome idea regardless
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The 7D2DModLauncher has stopped working for me too ('System Update Required: Unable to run or install this application. This application requires version 4.6.1 Full or other compatible .NET Framework'). It was working last night (Sat 24th Feb / War of The Walkers), but not this morning. I've tried installing the EasyFix but no success (still getting the 'system update required' error). I'm running Windows 7 (Avast Disabled / Installed msi through elevated command prompt / reboot)
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test
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Hi I don't know if you've resolved this but i started getting the same problem with War of the Walkers last night (NullReferenceException on EntityNPC.OnUpdateLive). " 2018-02-08T19:29:42 2000.422 INF Time: 5.95m FPS: 59.94 Heap: 1774.9MB Max: 1813.2MB Chunks: 641 CGO: 555 Ply: 1 Zom: 2 Ent: 5 (15) Items: 0 CO: 1 RSS: 4412.7MB NullReferenceException: Object reference not set to an instance of an object at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 " I was on day 16 of a War-of-the-Wa