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About AI109

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  1. AI109

    A16 Valmod Pack

    I have the same problem, in A15.
  2. AI109

    A16 Valmod Pack

    Thanks Valmar for the answer. I will add this to the block.xml file and try it on an apple tree far away from my base. I tried this on my first bugged tree. I dug around and 2 or 3 block below but it doesn't fall. I will try again and report back here.
  3. AI109

    A16 Valmod Pack

    apple tree bug (I replied in this thread last week but it did not show up. I think it maybe stuck somewhere.) Good mod Mr Valmar. I enjoy your work very much. In my base, I have huge farm and orchard (of apple) for food production. I harvest my apple tree with a steel axe, which turn harvestable trees into harvested trees. Normally, a harvested tree will grow back into a harvestable tree at around 1 game day. But if you hit the harvested tree once more without cutting it all down before it changes into a harvestable tree, the damaged harvested tree turn into a harvestable tree with 0/40 HP that cannot be broken down by fist or by axe (no apple yield too). I have a couple of these apple trees in my orchard and that really annoys me. I even tried to dig around and below and try to make it fall but it just float there. I wonder if there is any way to get rid of these bugged tree by some XML edit. On the other hand I think these bugged trees can be used as some undestructible fence for my base...
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