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Cork55

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  1. I ended up settling on a population density of 60 combined with survivalist difficulty. A reasonable number of zeds lurking about and a tiny bit of a challenge to kill them.
  2. Upping my test server to Survivalist difficulty and lowering the population density to 50. We will see how this plays out.
  3. Perhaps a delay in re-spawning the zeds at the edge of the map after they are killed. This might create a ripple effect where the zeds wander in waves. How low have you set the population density mr.devolver?
  4. I love this mod. Been running this on my test server and here are my observations: Initial server settings - Insane difficulty, walk-walk-sprint-sprint, 80 zombies plus vanilla walkersim settings This was very very intense. After a few minutes there were zeds everywhere. We had to continuously run to avoid getting overwhelmed. It was difficult to do much non-killing activities due to the constant throngs of zeds. Tried a different set-up. Second server settings - Warrior difficulty, walk-walk-sprint-sprint, 64 zombies plus vanilla walkersim settings except that I lowered the Population density to 70 from 120. Still very intense, but just slightly. A bit easier to kill the zeds so I might up the difficulty to Survivalist. Still have to move a lot to avoid getting overwhelmed. I did see sleepers inside buildings so they appear to be working fine on my server. Performance has been silky smooth with a lot of zeds on screen and they appear to exhibit a nice range of behavior. Some wander aimlessly while others seem to head right to me once the "notice" my presence. As someone else mentioned above, is there a way to allow the player to temporarily "clear out" an area to be able to have a tiny break from the zeds. Picture below is with a Population density of 70. There are 9 zeds in front of me and another 6 to 8 on my sides and behind me.
  5. For a dedicated server, you simply copy the mod into the Mods folder. That's it. The viewer would need to be set up to work with the server, so I did not try that. What was neat was seeing the initial "wave" of zeds slowly appearing on the horizon. I felt like I needed to keep moving or risk getting surrounded by too many zeds.
  6. Running this now on my test server and so far so good.
  7. You copy the nitrogen map folder (located in the output folder) to the /data/worlds folder for your server. You can use an FTP program to do this. Once this is done, you will need to also edit your serverconfig file to change the following: <property name="GameWorld" value="your world name"/> You might also want to name your save game file to be the same as your world name. Hope this helps.
  8. @Damocles, any chance that you could add an "add burnt forest option" without linking it to the wasteland?
  9. The bear spawning is controlled in the entity groups.xml file. To disable them, simply comment them out in their respective entity groups.
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