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grrmisfit

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Posts posted by grrmisfit

  1. 2019-02-09T11:15:56 67.183 INF Error in Web.ctor: System.ArgumentException: Path is empty

    at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0

    at AllocsFixes.NetConnections.Servers.Web.WebPermissions..ctor () [0x00000] in <filename unknown>:0

    at AllocsFixes.NetConnections.Servers.Web.WebPermissions.get_Instance () [0x00000] in <filename unknown>:0

    at AllocsFixes.NetConnections.Servers.Web.Handlers.PathHandler..ctor (System.String _moduleName, Int32 _defaultPermissionLevel) [0x00000] in <filename unknown>:0

    at AllocsFixes.NetConnections.Servers.Web.Handlers.SimpleRedirectHandler..ctor (System.String target, System.String moduleName) [0x00000] in <filename unknown>:0

    at AllocsFixes.NetConnections.Servers.Web.Web..ctor () [0x00000] in <filename unknown>:0

     

    booted it up and did nothing so not sure what caused it

  2. lots of this in output log

    2018-12-06T17:00:20 263.259 INF Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object
     at AllocsFixes.PersistentData.Inventory.CreateInvItem (.ItemValue _itemValue, Int32 _count, Int32 _playerId) [0x00000] in <filename unknown>:0 
     at AllocsFixes.PersistentData.Inventory.ProcessEqu (.Equipment sourceEquipment, Int32 _playerId) [0x00000] in <filename unknown>:0 
     at AllocsFixes.PersistentData.Inventory.Update (.PlayerDataFile pdf) [0x00000] in <filename unknown>:0 
     at AllocsFixes.PersistentData.Player.Update (.PlayerDataFile _pdf) [0x00000] in <filename unknown>:0 
     at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.ClientInfo _cInfo, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0 

  3. Yes, I thought of that too but the idea is to have a server open to all...

    we are two admins and we try to be as much time online only this month have already been banned 6

    Fortunately, it still did not happen significant damage

     

    your best bet is botman server manager, you can run the bot via vmware running linux or he can host one for you at botmanhosting.com, csmm might be another option you can check out. Make sure your running in EAC mode this will cut out a lot of hackers but prevents bigger backpack mods.

  4. ok i went in and stopped the server. uninstalled alloc bad company and coppi. then reinstalled all starting with alloc. now csmm is working. I did this cause a version check came back bad on alloc. So i think it was a bad install of alloc that caused it.

  5. so when i uninstalled allocs and reinstalled it broke coppi mod, so i uninstalled coppi and reinstalled 4.4. now csmm doesnt work.

     

    im getting this error when i use the alloc web map, wo will post that in his thread now.

     

    2018-06-05T07:51:55 28572.317 ERR Error in ApiHandler.HandleRequest(): Handler getstats threw an exception:

    2018-06-05T07:51:55 28572.317 EXC Field 'AllocsFixes.LiveData.Hostiles.Instance' not found.

    MissingFieldException: Field 'AllocsFixes.LiveData.Hostiles.Instance' not found.

    at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0

    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    UnityEngine.Logger:LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)

    AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)

    System.Net.ListenerAsyncResult:InvokeCallback(Object)

  6. Only seeing that same error reported a bunch of times here. Are you running any item/block mods? Or any folder in the Mods folder contains an ItemIcons folder? If either, can you send me the stuff so I can try to replicate the issue on my end?

     

    running valmod only. so yea theres his icons and smx ui icons in folder

  7. getting this every time i restart server, i am running the whole mod. i think one part is botman doing commands in telnet before server is fully up partly, other part looks like the map render

     

    2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)
    
    2017-07-22T07:12:02 31.647 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)
    
    2017-07-22T07:12:02 31.795 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)
    
    2017-07-22T07:12:02 31.804 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)
    
    2017-07-22T07:12:02 31.814 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)
    
    2017-07-22T07:12:02 31.890 EXC An element with the same key already exists in the dictionary.
    ArgumentException: An element with the same key already exists in the dictionary.
     at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 
     at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
    MapRendering.API:GameStartDone()
    ModManager:GameStartDone()
    IH:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
    (Filename:  Line: -1)

     

    the server comes up and everything seems to be running fine after tho

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