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caatalyst

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Everything posted by caatalyst

  1. Hey MM, Is the breadcrumb system still planned to be added to the game? It's one of the things i'm most looking forward to.
  2. I love the new sleeper system, especially now it works. I hope that in the future the spawning of them is random and that they only spawn in say 50% of houses in a town. This could free up more to spawn outside and / or maybe improve performance. Not knowing whether there will be sleepers also adds to the immersion of looting.
  3. Yeah man I'm baffled as to why people are coming up with elaborate digging / teleporting systems and SI systems. These are just going to just confuse the average player. the breadcrumb solution which the devs are working on will basically resolve the underground threat issue without having the teleport or even worry about SI beyond what we already have to.
  4. But digging zombies aren't even necessary, not on a swiss cheese scale anyway. It's already been discussed over and over and goes backwards and forwards. The breadcrumbs system will enable zombies to tap into the paths the player takes and over time they can start to follow them using the same method the player uses to get in and out by destroying the player made blocks. Surely this solves the problem for all as we ain't going to get zombies digging in from stupid places with swiss cheese but we still get the threats. Think how immersive it would be to be hiding in your base at night
  5. I can't believe so much discussion is still ongoing regarding the underground threats. Surely the breadcrumbs system is the holy grail. Over time as a player goes in and out of their hatches and doors to get in and out of their underground base it starts to generate heat and zombies gather, eventually starting to attack the entrances and make their way to the sensed player. Regardless of whether the player seals with blocks or a door, the zombies will attempt to follow the path they took as tightly as possible to ensure we don't get the swiss cheese effect. This should be the extend of zomb
  6. I'm just imaging how horrifically hilarious it would be watching zombies casually open and close your doors on their way into your base to rip out your brains.
  7. Yeah totally onboard with developing it further to find multiple schematics or parts or some sort of quest chain spread across the map! There’s so many untapped ways of working the distribution and acquisition of loot. I’m really against the current ‘gate everything behind perks’. I’m hoping we get much more natural and immersive ways to discover and loot in the future.
  8. Loot distribution in general could do with some tweaks. At the moment you seem to be able to get the best loot anywhere. Certain sites should have exclusive loot encouraging players to visit them and travel a bit more. Military loot should be kept to military sites and personnel (assault rifles / SMGs etc) Sky Scrapers have rare loot spawning at the top. Maybe there is a bit of a boss fight where it's all stashed turning them into the mini dungeons they are sometimes referred to. Schematics should be properly distributed rather than % chance from any book shelf or cabinet. gun sc
  9. I'm all for underground threats. Definitely would like to see air pollution been an issue and something that needs to be managed (ventilation to the surface). The vent system could generate heat and attract screamers so would need to be positioned strategically or defended with turrets so zombies don't destroy it. I'm not for zombies spawning underground. With the breadcrumb system I imagine lots of zombies building up at the entrance of our base, maybe some of them will start to hit the entrance over time and start trying to get closer and closer to the player. Not quite as aggressive
  10. I'd love to see the fall damage reworked in the new update. It's silly that you can fall like 60 blocks and take no damage. 30 blocks should be an instant death, regardless of armour.
  11. Will you release this UI standalone as well?
  12. I wonder now that they are looking at some of the games physics if we might see some actual projectiles for guns and maybe some work going into the handling of them. Also with all this work on character models, will we see improvements to player character models and the animations. Also Roland did a poll a while ago about more advanced movements like grabbing ledges which the community seemed quite positive about, I'd be happy with this as an alternative to zip lines.
  13. caatalyst

    True Survival

    When I first jumped into this mod I also struggled but now I've got my bearings and I understand the nutrition system, what combination of foods are good and in general to be efficient and survive in true survival I think the difficulty is just fine. If anything I think the speed buff you get from healthy diet is a little too much. Not sure if it's because I'm a fitness instructor but I can fly across the landscape haha. I love perma death as well as it makes up really think about every decision.
  14. This looks amazing... will there be new 3d models for the weapons and work stations? Also is this mod aiming to be more difficult than vanilla... I hope so!
  15. Things I'm hoping for.... New and updated character animations... At the moment you can't even tell if another player is looking up or down when looking at them? The animations remind me of Half Life 1. Also advanced movements like jumping over walls, going prone and grabbing onto the roof so you don't fall to your death. These would tie in great with the new stealth system and really add to the immersion. - Breadcrumbs (zombies banging on my door at night) - Smarter zombies that don't run in circle and which can jump to ladders. Make them run towards gun fire - Fixed sleepers
  16. caatalyst

    True Survival

    waaaghhhh i want to play reset me pleaseeeee
  17. caatalyst

    True Survival

    Hey Spider, I haven't played in about a week and a half. Had done quite a lot of stuff and I've come back to log in as a fresh character except it didn't even give me any starter quests or the suit case. I guess I'll have to be reset again if you could please do that for me?
  18. caatalyst

    True Survival

    Anyone got any recommendations for when you get stuck on 'starting game'. I haven't played on the server in just over a week. Now it gets stuck. I've tried reinstalling 7 days, deleting and reinstalling the mod and i followed the instructions to start a single player game before joining the server but still keep getting stuck. Single player worked fine.
  19. caatalyst

    True Survival

    It really isn't that annoying with the cut down craft times. The crafting is very well reworked out and thought out. This mod is awesome dude go play it.
  20. caatalyst

    True Survival

    AmaZing dude thank you and thanks for creating such an awesome mod.
  21. caatalyst

    True Survival

    Is there away to disable NPCs? I love this mod but not fussed for bandits or survivors.
  22. caatalyst

    True Survival

    Some crops like sun flowers are really hard to collect, you have to move around them to get the interact option
  23. caatalyst

    True Survival

    Some things to report so far; - Metal quest no indication of what to collect. I'm hitting metal blocks and structures with wrench and getting iron and scrap iron plates but neither seem to count towards the quest? - Wild beans no thumbnail icon - Revolver needs custom thumbnail icon - no thumbnail handlebar schematics - got bit by a spider and got stage 1. drank antivenom straight from fire didn't do anything. Then i took another antivenom out of fire and drank still didnt do anything. Another player i was with also got infected by the same spider and took antivenom out of the f
  24. caatalyst

    True Survival

    Yeah i noticed they go down pretty quick - Not had any major issues with them so far, in fact had a ton of fun on my first night with the zombies and bandits ha! Only thing is now - it feels like the bandit apocalypse with zombies. I'm sure you'll be balancing plenty so hopefully the zombies will out numbered the bandits in the near future ;-) I'd assume bandits / NPCs would be much rarer in a zombie infested world.
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