So does my friend, connecting to a map generated by me need to something special to get the parts/decorations to work or can he still just unzip the cp 48 part 2 into his prefabs folder?
If the chunk is unloaded it means no one was there to even know if it was raining or not, right? Could it just be simply random at that point?
I'm not trying to tell you how to do it Im just curious if I'm even making sense, lol.
Those are the 2 I removed... I guess I didn't even need it after all... LOL
I have one more dumb question - I am so sorry. Regarding the note below. My friend connecting to me would need to unzip this directly to his prefabs folder? not in the POI folder (which is inside the prefab folder) ? or in some mod folder? or do the files need to be listed all individually in is POI folder .. etc.
CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2
>These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS.
Because im an idiot... does that mean the other settlements like medieval and etc will already spawn zombies and If I removed fabbersville and mega city I don't need this mod?
Seems like when I replace the rwgmixer file in my config folder with the one from the download the world no longer generates... I click the button and it does nothing.
I didn't put the modinfo.xml file anywhere.. do i need to put that somewhere?
Is the compopack Part1 and Part 2 links only for server owners? That is the link I am trying to use to prevent lag
Did you add it yet? hmmm? lol
Also... If I install the compo pack without infinity in order to make sure I don't lag --- is it easy to remove customer settlements like fabbersville? I imagine its erasing a section in the rwgmixer.xml?
Stallion, i havent played much yet on this version. Can I use infinity or does it cause huge lag, i saw some posts on it creating lag do we should i do the manual install?