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SnowDog1942

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Posts posted by SnowDog1942

  1. 33 minutes ago, Gamida said:

     

    Wow, this must be serious.

    Snowdog making a post and there not being any sexual innuendo...

    Never thought I would see the day.

     

    Everyone has a weak moment :(

  2. On 2/22/2024 at 10:12 PM, rafineria888 said:


    I have the best hardware you can imagine 

    It's unplayable while fighting more than 6 enemies at the same time.

     


    LOL — i gotta call BS here

     

    i fight 32 without lag on PC from 2016.  GTX1080 on an ultra wide monitor.  

    I do agree they need optimizations but BS like that wont help anything.


    Cant wait to see the improvement on my PC being built now !!

     

     

     


     

     

  3. 1 hour ago, Adam the Waster said:

    Well known perv Snowdog is still on the losses. 

     

    Madmole is missing

     

    Laz has opened his new chicken restaurant 

     

    Local forum under attack. Awaiting for the 23 installment 

     

     

    Does "on the losses" mean naked playing video games?  

  4. 6 hours ago, Obsessive Compulsive said:

    No I wanted to get the optimizer ready as a bit of a portfolio piece before bugging them. I know they took on junior developers and it did not work out too well. My hope is that the work speaks for itself, motioning them to reach out at least or be more accepting if I were to apply. Last I was told when asked is they were not hiring and not interested. I did not go through official channels at the time. I asked one of the devs during a stream if they were hiring. It was a clear no. Timing might have been a bad idea and they didn't want rando viewers applying in droves. They would only want applications with particular skill sets at this stage.

    They are busy and my project is the last thing on their mind right now. If it becomes quite popular in the community, I am sure they would take more notice but I am not here to impress them in the end. I want to see the game do well and I will use this as a portfolio point regardless wherever I end up applying. I might just start my own game project with some of the passionate devs I have worked with in this community. Lots of talent here if someone were to rustle the right feathers.

    I think this game has insane capacity if done right. Its the next sandbox minecraft. That would be very different as a long term goal for them but worth it if you were to ask me. To get the most of this engine, they need to use the job system. Recoding this to use the unity job system would require a full overhaul in many cases and more time which I am doubtful they want to spend. Sections can be isolated and improved dramatically with it though. If they focus on some standard runtime profiling, they could orient those particular sections into the unity job system to run it in parallel with all available cores. Unity does most of the hard lifting for them. In honesty, I can see some of the code is oriented to utilize it. Someone had the intent to multi thread various portions. They also have access to the unity math lib and the burst compiler. Both of these in combination with the job system cranks the runtime potential up 3x - 10x faster.

    I could go on about various things but truly I am still wandering around the code, experimenting, learning. That can be a bit of a problem for lead programmers on projects of this size. They dont want to watch over junior devs at this stage and they dont need me contending with their engineering application. Ten years is very late in a cycle. Maybe I could help them? Maybe I would cause more problems and they can't afford it this late. I imagine they would want to hit a gold state and exit early access before even considering looking at what I am up to. Unfortunately, that is too late to alter the engineering of the game and nobody takes the random comments of some dude on a forum as reason to consider altering their game pattern runtimes.

    Likely the optimizer will stay as a mod. Kind of the nature of programming games these days. Either way, I am grateful for the opportunity to work on it. Bravo pimps, keep at it!

    TFP Hire this guy!!

  5. I know Im a little late to finally be trying out the the new Alpha but just wanted to say the Learn By looting and magazine change is amazing.   Looting was many times pointless before, feels so much better.  Great Job.   Just need to add some adult nudie magazines to increase my glue production.

  6. 21 hours ago, Doomofman said:

    Yup, some details revealed on their booth stream

     

    Bloodmoons is a 4v1 type game, it's on the same engine, in dev for a year, "a more condensed experience", the 1 player is a "zombie hive mind". Coming into Early Access in the next 6 months 


    Sounds like this game is gonna bomb hard.   Its a shame out of all ideas they probably vetted, they think this will succeed lol. 

  7. On 9/23/2023 at 2:02 PM, Gamida said:

     

    Did you try any of these threats...?

     

    A. Knuckle rubs.

    2. Take away their water bottles.

    C. Have Snowdog subsitute teach for a day.

    Math class is so easy to teach.

     

    35 + 34 = 69

    1 + 68 = 69

    5 + 64 = 69

    69 * 2 / 2 = 69

     

    what is 6.9?  A 69 interrupted by a period.


    My students would love me!! 
     

     

  8. 4 hours ago, Laz Man said:

     

    The majority should be.  However, the Navezgane map has alot of work still needed to be up to par with RWG games tiles and roads.

     

    On the flip side, Perishton did get an update and also has an exclusive mountain tunnel...😎

    Its amazing anyone including TFP cares about Navezgane anymore with the quality of RWG.   Navezgane seems like wasted effort.   All good though, i still get to play RWG. 

  9. 20 hours ago, stallionsden said:

    I know zztong is as he requires them. 

    I have a few coming in cp49 to. 

     

    Why would you like to have a "crack" 😉 at them. Happy to teach you 

     

    Are they easier than POI's? they seem like they should be.   Any good tutorial videos?

    19 hours ago, zztong said:

     

     

    Yes, I made 17 of them for A20 and plan to make more in A21.

     

    I know @stallionsden, @Deverezieaux, and @MichaelL. have all made Tiles -- probably others too.

     

    What kind of Tiles would you like to see?

     

    More bridges/overpasses! :)

  10. 3 hours ago, Lostyouthkhat said:

    Well they said they aim for mid may, so it is not just a hype of the gamers. Normally when i would say "my project will be finished in mid may hopefully", then i would give updates as soon as mid may is off the table. Otherwise people get confused..


    I saw updates saying June is more likely. Now.  What is so confusing?  Its obviously not done yet.  

  11.  

    On 5/8/2023 at 7:15 PM, stallionsden said:

    Argh good to hear it may have been multiple copies of the cp added to causing extra load. But you have it sorted and are away. Enjoy and yes not knowing what is inside a poi or where the zs are is exactly how a real z apocalypse would be a true feeling of excitement, fear and adrenalin. 

     

    Thank you many prefabbers have donated and allowed their poi's into the cp and we appreciaye them all and cp49 is going to be a game changer. 

     

    Are any prefabbers cranking out tiles now instead of just POI's?

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