[Feature & Information] For MonoBehavior files
Hello DerPopo, after playing around for a while, i think your UABE is the best among Unity Asset app available on the internet (In my using case).
I'm trying to translating unity games by my custom code. I've found out that the game which i'm trying to trans is not only store sentences in AssetText file, but also (and mainly use) the string stored in the MonoBehavior file (.114).
I have an idea that: my code will detect text section only, everything else will be kept as it is (String are all align 4). It's export analysed struct to a parsed file which will store information about the original file, All the foreign text will be kept in a TreeSet, after done, export them to a file (each text section separated by some "\n"). Then Google trans them or manual trans in a corresponding file. then generate translated MonoBehaviour file in a new file based on all of them.
Finally import New MonoBehavior file back to asset
But it's have a problem:Sometimes, i cannot import the new file if the file size has been changed!!!! (Before coding, i need a test for it's "possibility"!)
So that a bug of your app or... it's impossible to do? (because MonoBehaviour must be read by a private reader, but i think it's must store everything in a serialized structure, so that my small code should be run correctly?!??)
I known the file_size and File_Start_point are all stored in a tree structure, it's all mod-able.
Please explain more about this file type!
i've found out that: it's must be raw imported by an origin file first, then import raw the modedSize file it will...not display error cannot parse file etc.. ???