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meganoth

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Everything posted by meganoth

  1. I assume the biggest problem in making this game make better use of more threads is that 10 years ago this game started with a much smaller scope and nobody programming the main loops had any idea that nowadays the workload would need to be distributed well to multiple threads AND that the minimum specs would increase as well (in 2014 minimum specs talked about 1 or 2 cores max). Today they have probably "matured", inflexible code, and only a complete rewrite/refactoring of the main loop and some of the subsystems would be needed for a an optimal distribution of workload. But for that they don't have the time anymore.
  2. Though all of those optimizations were done before work on the console started and were specifically because performance on many PCs(!!) were problematic. Complaints about performance in this forum or on steam have been coming from PC players not console players.
  3. I am trying to save you some time. As Lazman said the devs want the opinions and impressions of players (i.e. when you say "backpack space is so limited that my friends don't want to play that way anymore, especially late in the game"). But posting the actual ways how to change it ("increase backpack space, add more space in endgame, ...") are (IMHO) a waste of breath, especially this late in development. In other words, if you want to, go ahead and write a long paragraph about how to exactly increase the backpack space, you will get a nice thank you but most likely what you suggest will have been posted here a few times, thought of, and maybe even implemented at first and changed again. PS: I am a normal forum poster, like you. My side job as moderator has nothing to do with what I post. I am not posting in any official capacity.
  4. Assume that 99 of the 100 ideas you get have already been posted on this forum in its 10 years of existence. There is limited storage because it makes it a choice what to keep, what to scrap and what to drop. Most survival games have this limitiation implemented. Growing storage through backpacks was as well suggested hundreds of times and the developers decided instead to make part of the storage still available but it hinders you through costing stamina. And TFP has made great effort to make their game very modding-friendly (they have been starting out as modders themselves), why should they be spooked out by people playing the game with mods?
  5. In game design balancing tries to make sure that between comparable items the sum of all disadvantages and advantages is equal. Since the look of the nerd armor seems such a hugh disadvantage I expect the bonus stats of the nerd armor to offset this. You hear me, TFP? Its only for balance, I get nothing out of it 😇
  6. For unfun serious games please ask your favourite steam dealer down the road. This game may not be suitable to you. Please ask your psychotherapist before starting the game 😁 Nobody needs to wear the nerd set. If your vanity is bigger than the bonuses provided then just use some other armor and accept that you have been brainwashed by the fashion industry
  7. How is that different from a demolisher? A new player will shoot at him and it will suddenly explode, often killing the player the first time. It is up to the player to find out how the demo works, or how the vultures work and what helps. Worst thing that can happen: You die. Which is a very harmless thing in 7D2D, sometimes even beneficial.
  8. First of all, the game is CPU bound, so your CPU is the deciding factor how much FPS you get. While there are vast differences in GPU power on the market, top CPUs are not that far away from the middle class. And playing in 4k (I am assuming you do that currently?) will strain even the best currently available CPUs. But see this post: Turning down settings should have some effect, if not there is something else wrong. Maybe you are using some graphics optimizing bloatware that does more harm than good. One thing you can do is simply lowering the resolution, this should increase FPS. Another is waiting for A22 as there should be improvements to city FPS in there. Another is turning off anything else running on your PC, especially graphics tuning utilities. Lastly you could post a logfile and more information about your PC. How to do that correctly is explained in the pinned thread in this forum section that tells you to read it. Then someone here might find a reason for your low FPS instead of just wildly guessing
  9. As far as I know TFP didn't want gun variants that are practically the same but just a different name or skin because they would not have brought any different gameplay. It wasn't about it being simpler.
  10. 2. sounds like a disadvantage to me 😉
  11. They said a major reason for the new armors was that they couldn't get the old armors and clothes to look good in motion. For Madmole that seemed to have been a no go since for him graphics seem to be very important. And programmers can fail at making something work, especially if they have to base their work on some big library made by other programmers (Unity in this case). Which for example can make some theoretically viable solutions impossible, but you might only find out after trying it out. 7 days is special as it has been in EA development longer than any other game. It means they have experimented with game systems much longer than the typical EA games. Nothing says they have to do stuff like other games, otherwise I could name hundreds of games that came out and never changed at all, after all that was the usual thing before the era of buggy releases and EA or beta release games. What you are asking for would currently be exactly what you critizise them doing, a redesign of an existing system 😉. The devs must have been feeling just like you now years ago when they had been playing A16 and just were not happy with the system as it was. I really like your idea with the armor with varied stat bonuses on them, this is (in general) the system they wanted with legendary weapons and there is no reason it couldn't work with armors too. Legendary stuff is the feature I am waiting for the most since it was hinted at. But even if we get that it probably won't remove the attribute/stat "gates". For you there would be an easy solution as a solo player: Ask BFT2020 to make you a mod so that all the glasses (lucky googles, etc.) give +2, +3 or even +5 attribute bonus instead of +1. Practically you would get 2 classes at the price of one.
  12. Sure they could add more tiers. But this is not a service game like World of Warcraft where they add a new tier (aka areas and new quests and weapons) every few years for the **paying** customers. You are just an observer in their development process, it is not their task to keep people entertained for 8 years with new content. Be happy that you got so many hours out of this game, that is not the norm
  13. My guesses: More items for the mods slots means more tough decisions which mods to install, even at quality 6. And tough decisions are a good thing in my book. Also vanishing items would result in complaints they were removing features. Or was this a roundabout question of why the clothes slots were removed?
  14. I agree, I hate mini-games with a vengeance. The only thing I have to critizise about the lockpick system is that investing many points into it does not feel useful. Even fully specced it takes a long time and feels not much faster than unspecced. And in contrast the shotgun or pickaxe of a fully specced strength player seems as fast as a fully specced lockpick, but the points invested in the pickaxe seem to be better invested as the pickaxe has more uses.
  15. It's just that TFP changed cabinets to be this way an alpha ago and there have not been mountains of complaints so I don't think this will change. Cabinets turn up in the hundreds while looting and this behaviour has clear advantages. The only concession to home stylists that I could see TFP doing would be to add a cabinet-skin to the craftable container. And even if they want to do that it could take a while. So in the meantime you have to either use mods or trick the game.
  16. In PvP the exact gamestage could give hints about the whereabouts of a player, so if this gets fixed it should be only shown to Allies (I don't care about PvP but it probably would lead to complaints if this isn't taken into account) This isn't an issue for "general support" by the way. If you think it is a bug, make a bug report
  17. As long as you don't loot everything out of a cabinet it stays open. Which means you could just put a single feather into the lower right corner and as long as you don't touch it you have a storage cabinet
  18. If we assume the mod system did not change then you should be able to insert up to 4 mods in each armor piece, 16 total. I don't see a reason for them removing quality and the variable mods slots.
  19. I wasn't disputing your main point, just arguing that the comparison doesn't allow for any conclusion about the feasability. Minecraft is a smaller game, the old 7days is a smaller game than the current alpha, so even though the platform did grow so did the game. It is easily imaginable that the games demands grew more than the platform. I had to buy a new PC in the time of A17 to play the game. Or just compare the graphics of the old console game with the current alpha to get a small indication of its growth. The Boing 737 has become a 747 😉 I don't have any inside information, but Jugginator above is in QA and he has. And he says that RAM and CPU are the main problems porting the game to console. Now remember that in consoles the memory is shared between CPU and GPU, just like in many laptops. That means a sizable part of main memory is not available to the CPU. Now adding a split screen mode would surely increase memory usage as the second player would need his state and the world data of the surrounding area in memory as well. So if they hardly can fit the game into consoles at the moment then how likely is it that they would add a major feature that eats more memory this late in development? I am not saying your theory is necessarily wrong. I am only saying that the reasons they gave seem plausible to someone with knowledge of PC hardware.
  20. Running drains stamina so in the time before I have a bicycle or minibike I sometimes just walk. Digging drains stamina so in the first few days I keep mining to a minimum. Drinking Red Tea before longer activities like mining saves 25% food Even if you do much melee a first stealth shot with a bow saves a lot of stamina Power attack uses lots of stamina, so I don't spam that for canon fodder enemies Heavy armor drains more stamina, so I tend to use light armor, at least in the early game before bicycle and minibike Freezing or overheating drains food (or water at least??) so I don't go into the desert without appropriate clothing. You don't need to do all of this to save a lot of food use, every measure helps.
  21. If it was only about market share, 99% of xbox owners and everyone else has a phone, so just put 7 days on phones instead. The problem is still how to get a very demanding game on a very lightweight machine without sacrificing too much of the game or making it unplayably slow. CD Projekt Red surely could tell some interesting stories about this topic 😉
  22. In terms of a normal 7days game there's not much use in that. Would you play that zombie in SP, hunting deer instead of progressing with your PC? Once for novelty sure, but then ...? And in co-op MP you might just use it to surprise your friends if you died in a quest you are doing, but you probably would be overwhelmed almost as easy as any other (single) zombie, especially once they know that players turn into zombies. And I am sure most co-op admins would make sure that even as a zombie players can't do friendly fire. Only on open (PvP) servers might be some limited use if you make the player zombies harder or better than normal zombies, otherwise a player has much better abilities with the guns to kill other players. But exactly that market slice is now occupied by Bloodmoons, so why replicate it in 7 days?
  23. Not generally true: Apple uses ARM CPUs of their own design and those chips have enough power. Also the Qualcomms new Snapdragon X Elite should work as well, I found mention of a 12k multiplayer benchmark score probably for the 23W version and there is also an 80W version, though I am not sure if it is the same benchmark.
  24. Wait. This isn't even all of it: 1) Press F1 2) enter cm 3) Now there is a new menu where you can get all the endgame stuff much faster 😉
  25. Strange. I just checked my ubuntu install, perfectly native. And even if your game was downloaded as a proton game, it should have run with proton just as well as with the native version. If it didn't even use proton then your steam seems to be very confused about the platform it is running on
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