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RichyYoung

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  1. i liked the RNG, if anything i felt a bit cheated when i earned the chem bench then got offered it as a mission reward haha. No my only issue is im not really strong enough to go to winter and harder biomes. but im half way to fully unlocked and have tier 5 everything with some tier 6. so i would have to say, by the time im ready to go to winter and or other biomes.. why shouuld i drive all the way accross the map to get a small loot bonus bump. What happens "next" does need a little thought and planning for the future. other than the bugs and never being able to get through a full 7 dies to day play through without some sort of game breaking bug killing the server forcing a delete and restart, i have been happy with the new pois and graphics updates.
  2. here you go Server - https://pastebin.com/UpJAFmJZ client crash a - https://pastebin.com/6wGcg1L3 client crash b - https://pastebin.com/uUJZ7Xpt
  3. i will be just driving or just start a mission and the server boots anyone connected. how do we find out what's causing it ? seems to be often after i pass this area. could be coincidence though. suffice to say its getting hard to play, i wouldn't call crashing the server ever time i drive through town "stable".
  4. do any of these change the difficulty multiplier, ie if you set say a 2x difficulty multiplyer, would that make game stage happen much quicker, which then in turn naturally would give more zombies sooner? some of the high game stages in the xmls almost seem impossible to reach unless you had large groups of people in the server. could be an easy way to make it hard maybe.
  5. i mean you could extend this to adding "husbandry" in general to the game. Ie some sort of net gun to catch a chicken, boar or rabbit and breed tame versions of them. it would add another path to head down in terms of "survival". but yeah a great idea, nothing worse than forest running just for eggs, not that it would stop me stopping at every nest on my way to an air drop.
  6. hi, what stat is governing the increase in damage to pipe batons ? is it the intellect tree, because the info when you click on intellect says stun batons. I was just wondering if any one knew if someone was going down intellect points should they be using pipe baton early game ?
  7. i installed the patch and it worked perfectly, i didn't tell my friend and he noticed straight away and asked why its so easy now.. i said its not nerfed, its now normal!!
  8. 119 FPS on pregen 10k on ultra settings. my monitors 120hz so i assume im near cap. 5950x 64gb ram 3080 1tb gen 4 nvme a20 has been a big step up for me in visuals with the hd textures and new towns.
  9. do you know where abouts i install that reach modlet ? it didn't have any install information with it.
  10. i mean, when i loaded up the server on my client and did a a20 play through it seemed fine, its now only since setting up a nitrado dedicated (i brought the best they offered) that the zombies seem to have such extreme reach / hitting when they are not even swinging. so yes i assume its a multiplayer related issue, but its really in your face, noticeable as soon as i loaded into dedicated. for all players. unless funpimps are playing solo only and everyone else for that matter i cant see how everyone that has a dedicated setup isn't complaining about it, it really spoils the experience if you die to hits you can not see. if it isnt happening on every single dedicated then i was hoping for info on settings changes etc to make things better. other than trying to re role the save game "hopeing" it sorts it.
  11. as title says, after last patch, although though I technically started a new pregen10k seed with same settings as before. except now the zombies seem to be able to hit you from very far away. i cant even use knife anymore.. yet before that patch it was fine. its almost like the don't even animate yet i receive damage. we are persisting but its extremely annoying when you get hit from so far away. ie they can hit you but you cant reach them.
  12. hmm, that program might be above my pay grade, i tried loading a xml and nothing showed up on screen. in hind sight i guess this just high lights how much the current server settings need improving on the standard 7 days to die official server settings. i shouldnt have to be going into xml files for this stuff.
  13. Nitrado only goes to 8gb I think. we tried changing max alive from 8 to 25 then set time to horde night and it was visable more zombies on horde night. And no noticeable drop in fps. there was an annoying fog to start with but luckily it vanished and I could start to see them from my up high position. it was hard going through the xmls and I standing it all so hopefully they make these easier ui settings in the future. Also several of the server xml settings are different from the ones I chose at game start, I’m not sure why the game ui setup would not properly change the server xml settings. Ie feral sense was set to all in the server screen but set to 0 in the xml … which means off. bug maybe.
  14. This is helpful stuff, even in A20 with feral sense im finding it easy. i did the first horde with 10 spikes haha, over by 11pm. sometimes it just feels like the game isnt detecting things right, especially after you have died a few times. always seems to be hardest right at the start on first spawn. not to hi jack the thread, but i have a pc with 64gb of ram i game on and was contemplating a nitrado 8gb server. would i simply be best using my gaming rig or better off loading to a nitrado server ? in yours and anyone elses opinion, espcially if i start playing with settings ?
  15. What’s the time frame for stable release ? How is experimental looking ? I’ve been stung starting a new play through on experimental in the past but It’s hard seeing all these play throughs poping up on you tube.
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