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Arma Rex

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Posts posted by Arma Rex

  1. 14 minutes ago, Doomofman said:

    Am I right in saying there's a new vulture model hiding in those pics as well? I remember we were shown a model way back possibly before A20

    Looks like a new vulture, chicken, and doe model hiding in the background. You can see part of the new dire wolf as well.

  2. I'd rather not have three thousand needless processes going on in the background of the game, to be honest. Whatever optimizations that undercut the experience you all notice hasn't stuck out to me, but perhaps I'm missing something. The only features that have been stripped out in favor of optimization I can think of is zombies no longer being able to trample farmland (when it existed), the removal of concrete drying (this was a mistake), and the smell feature (another mistake). Aside from that, optimization features like having the insides of buildings occluded when far away theoretically would be a massive performance boost in places like the skyscrapers.

  3. 17 hours ago, Riamus said:

    Glowing eyes is a common view of a dire wolf and there's nothing wrong with having them.  Bald skull?  So?  This is a zombie game, after all.  It should have some symbolism towards death.  And your zombie poodle looks ridiculous.  If I played a game with that in it, I'd probably not play it again.  It is cheesy and dumb.  As far as the elephants, I'm not sure if you're suggesting they look different or the same but they are extremely similar to one another.  And in either case, it doesn't matter.  These are different games and this game doesn't even have elephants.

     

    There is nothing wrong with the dire wolf.  It looks great.

    Not to sidetrack too hard, but it's worth noting that the zombie poodle is from a terrible port of Dead Rising to the Wii, it's not even canonical.

  4. 47 minutes ago, Matt115 said:

    You arguments would be right if not : 1. bald skull 2. eyes.   And you can avoid similaries! example: 

    Resident evil

    image.thumb.png.1f30a56e133a98c294d229ccdc8f8230.png

    Call of duty

    image.thumb.png.438c604c4371a75b0e95150d3cdeae01.png

     

    Cod dog you seen upstair

     

    here dead rising zombie dog. So as you see - there is many options to make one type of animal looking diffrent

     

    image.png.314d1dcb69fea9b4281ce41e0c785970.png

     

    Do you ever quit complaining about small details that are completely overblown in your head? It seems like every post you make is about nonsensical criticisms (especially with your odd complaint about having sandals on the plant fiber clothing set). This isn't your personal blog on what you think would be nice in the game, leave that for the Pimp Dreams board at least.

  5. 38 minutes ago, Jost Amman said:

    You missed the point probably because you're a "new" player?

    In old alphas we had more biomes variety with specific features you don't have with the current ones.

     

    The plains biome was like what you can see in this video:

      Reveal hidden contents

     

     

    This brings me back. Plains was my favorite biome to build and live in. I forgot about the water biome, that really brought a lot of life and ambiance to the lakes and rivers they encompassed. I hope it makes a return, it really was nice.

  6. 3 hours ago, Matt115 said:

     

    Few post ago you said: " If bandits were included they would be rather disappointing zombies in bandit skins (just like they were in a few mods that had enabled them)". 

    Am i right? So... this is good enough.

    This invalidates any supposed criticism you had against the development of 7DTD if you honestly think that. No one in their right mind wants bandit AI that's the equivalent of the zombie soldiers in the original Doom, especially in 2024.

  7. 2 hours ago, Matt115 said:

    If Riamus is right - then possible because a lot of mobile games players don't know 7DTD brand and... mobile games market is diffrent. Pretty is like football vs basketball 

    Would change : gold then probably story mode last updates ( fixing bugs, optimalisation etc.) then project is finished. No problems.

    It wasn't supported for long time. Plus people are not happy about  this MS 'ownership" and changed that they made. It's like now 7DTD was "takover" by Ubisoft or dunno Capcome then it will be developed still like Minecraft which is... terrible - sometimes it's important to just end. Ps - much smaller game called  " i was teenage exocolnist" get own plushies so.... TFP makind deal with let's say Cobi would be possible.

     

     

     

    If they would say " Okay we are going to develop though 4-5 years then another project" then... yeah it would change planned features. Why? because it need time "Okay guys we didn't manage to overhauls skills but production is too long just left it how it's because there need new project to be started". Many games had scapped features, ideas or " not the best" systems just because lack of time. Just how it's release game move forward. 

     

    I don't they should left unfinished game. Just cut plans compare to production time, make it stable and that's all.

     

    Well - but which tastes? from one hand you have fortnite and call of duty. From other? Manor lords or Blight.

    And is another + for me in that situation : let's say - 5 years development , 1 resting 5 years of development , 1 year of rest. 5 years etc. 

    So : 7dtd 1 finished in 2018, another game finished in 2024 : so i have chances  that 7dtd 2 will be more like i want. then another game. Then 7dtd 3 

    So 2 possible options. while now... there is almost not chances for 7dtd 2. TFP is humans not Activision - TFP devs are going to get old and TFP will be closed after let's say next 10-15 so no chances for another 7dtd unless they will sells it to bigger company. But Acvisions? Many people came and go while Cod is still released every year.

     

    If you one day not order you fav food but instead you bought something new you could eat it 15 minutes longer. so you will be driving 1 mph faster. Which will cause flat tire because of small stone that was thrown on road by kid 5. So... You were late to work and be fired. but thanks to that you met nice girl  - competly diffrent life.

    Trust me - small change like choose diffrent pair of shoes can totaly change your life in way that you will never know

    I feel like we've had this same exact discussion before months ago with you comparing 7DTD to other games, or trying to force your understanding of what the game is on others.

    53 minutes ago, faatal said:

    Don't think plains are happening.

    Bummer, it fit perfectly within the Arizona landscape, wish it made a comeback.

  8. 6 hours ago, spud42 said:

    "Yes, all pigs have tusks. Regardless if they are wild or domesticated, male or female, they will grow tusks. The tusks can be used as a way to identify gender. Most female pigs have shorter or smaller tusks that do not grow large enough to stick out of their mouths."

     

    so Grace isnt female ???

    For lore purposes, Bob's formula for feeding and mutating Grace could have had some form of testosterone in it, especially in the case of a growth hormone.

  9. On 10/26/2023 at 10:03 AM, Fanatical_Meat said:

    Why is everyone so damned focused on Bandits? 

    I mean, it's a pretty valid subject to be concerned about. This has been one of the main Kickstarter selling points since the game's inception, and has been in development since at least A15, making it about seven years since we've been waiting for their inclusion.

  10. 12 minutes ago, Roland said:

     

    The next game that is being developed in the Unreal Engine that's been teased for the past couple of years is being developed by a team at TFP.

    Blood Moons is being developed by a different studio that has partnered with TFP. I believe that Blood Moons uses the same modified version of Unity that TFP uses to run 7 Days to Die hence the support that TFP provides them. I don't really know much more than that and am anticipating more information as much as anyone but I do know that these are different projects. 

     

    I, myself, didn't even realize that Blood Moons was a 4v1 style game and assumed it was just going to be a standalone version of what used to be called "Horde Mode" a long long time ago-- just like @Guppycur guessed. I'm personally not really the target audience of a 4v1 style of game but hopefully for those who are this will be awesome. Still, I'm curious to see what it fully turns out to be and I hope that it might be able to be played like classic horde mode if you aren't into 4v1. I would definitely be more excited for it if it turns out I can also play it solo or co-op vs NPC zombies. If it must be 4v1 PvP I probably will pass on it.

     

    As a fan of 7 Days to Die and of TFP as a studio, I'm excited that this will add exposure and I hope it is successful and brings additional notice to 7 Days to Die.

    Good to know. It seems a lot of people have the notion that TFP's attention is divided between 7DTD and the new Blood Moons project, but with this clarification it sounds like they're only overseeing it. As such I'd assume this will take significantly less effort than it would to directly develop it, and work on finishing the main game.

  11. 2 hours ago, Blake_ said:

    I have one of those for my hopes and dreams about procedural cave POIs. Do you have any info on the subject? Loving the new POIs, but extensive underground exploration is extremely appealing for many. I have yet to meet a fellow player online that dislikes the idea. 

    I think the Rotten Caverns are the closest we've gotten as of recent. Some more that are based off of Arizona's cave systems would be quite cool too.

  12. 1 hour ago, Matt115 said:

    i just wanted 7dtd too KEEP ( not change) orginal style which was similiar to this games

    This is never going to happen, sorry. The developers have hired an art team with their viewpoint guided by the rest of TFP. Your insistence on a past art style is no different than the parts of the community that want Learn By Doing integrated into the RPG system again.

     

    I still see no major issues with the current art style, but I can understand some of the criticism levied against the armor designs. All in all, it's fruitless to complain about it, and even more so to proclaim that your opinion is objective truth.

  13. 26 minutes ago, Matt115 said:

    Not cod? ok. wait a sec

    1.  

     

    2.  

     

     

    7DTD was similiar to both of two games, that's why.

    where i said every aspect must be unique ? 

     

    Okay - i was give WW2 game as example because.... it's visible how good artyle change into bad. This same why People are complaining about Dying light 2 style compare to DL1. 

    I give examples of games where artstyle evolved in bad way : Fear 1 and fear 3 , age of empire 3 and 4 , dead rising and dead rising 4 etc.

     

    Dude, what? 7DTD was NEVER like COD. The gunplay was pretty bare in the beginning, and has evolved a little since then.

     

    I don't doubt that art style in games can degrade, but you're bringing up non sequiturs left and right by talking about COD and other zombie games, not a substantial reason as to how 7DTD has changed.

     

    Plus, we're talking about an unfinished early access game that has little to no story yet, it's natural that things will change.

  14. 2 minutes ago, Matt115 said:

    Do I talk about gameplay or artstyle? Artstyle only. which is bad

     

    Exactly it's not consistent. like Vanguard.

     

     

    Still then not solve electisity and air drops, cars in good conditions and much more. Thus suggest that happend not such long before start of game - 1 or 2. So wearing clothes like in Mad Max doesn't have sense.  

     

     

    No phones is diffrent thing. I will try to explain it

    In CoD Vanguard you can spot ahistorical planes in background. Ok you will see it few second... so it's mistake but i can be forgive as realy hard to detect detail. Then you see used STG 44 by imperial soldiers in 1940. 

     

    Cod WaW had many mistakes about WW2 but it was details. but most stuff was... logical enogh to be reliable why Vanguard is just bad Fanfic.

    7DTD evolved from style like WaW into Vanguard. 

     

    So problem is it's not like impressionism but like... reneissance paiting where painters were putting totaly anachronistic buldings, armors, clothes, weapons etc.

     

    < sign> no.  Some things are proper or not. Is Vanguard proper? nope, it's terrible mistake and many agree about that. Is WaW reliable? yeah. 

    I can do make large analise why 7DTD is inconsistent as hell if you want

     

     

    You may be speaking directly about the art style, but gameplay is also a part of it. You believe every aspect of the game must be unique, whereas I am stating that the game has plenty of unique features to it. The current art style looks fine, and you ought to withhold judgement until after A22 is released in regards to the armor.

     

    Additionally, you also keep comparing 7DTD to other games, which often bear little relevance to the discussion at hand. A WW2 game set in a historical period is not the same as a game set in the distant future. If you want to critique the art style, it'd be a lot easier for others to follow if you use more grounded comparisons.

  15. 3 hours ago, Matt115 said:

    I expect from to have sense not unique. I'm tired with this trend "cool only matter !!!1!" - cod is just mess with anime characters. hell let lose had a crisis for a while. B4B and steam punk skins. 

     

    You know? Bordelands is cartoon but manage to have good artstyle. 

    Dead rising ? semi serious yet manage to have suitable style ( yet DR4 broke it)

    DL2 - at first it was good. Now from post apo we have.... cyberpunk.

     

    So yep this is bad change

    That's great. It's still your opinion, and not fact. I'll let the developers make the creative decisions and judge from there. It may be good. It may be bad. Not every game needs to be completely unique in every manner. I mean, we're talking about a zombie survival game, something that's been done to death. 7DTD brings something new to the table by incorporating elements of tower defense, voxel sandbox, and RPG elements. As far as unique flair goes, the game has quite a lot of it already.

  16. 12 minutes ago, Matt115 said:

    Eh - it's is. 7dtd is not totaly parody like bordelands so. But this outfit is not suitable compare to others.  It could be change into more " engineer" outfit - welding mask, working clothes, maybe some pens and blueprints

    outifts 

    1. Uncharted etc. just typical - "tropic merc" vibe.

    2. Rip off of RE4 trader. if there was long pants you could at least say it's russian survivor.

    3. okay nothing to complaing about

    4. Farmer - again looks more like civil war in usa period zombie game not modern xd

    5. soldier suit to rest

    6. geek don't

    7. it's self is fine but looks like from Fallout Russia mod so not suitable comapre to 1 3 5

    Your opinion is not objective reality, as is the same with your opinion on what 7DTD's genre is and what it parodies.

     

    Personally I'm not expecting something perfectly unique when it comes to the armor designs, all that really matters is that the characters won't look like they're from a PS2 game anymore.

  17. 30 minutes ago, Syphon583 said:

     

    They recently teased an updated model for the 4x4. I don't recall seeing anything for the other vehicles, but I think it's safe to assume they are working those as well. Similar to the bike, the model appears to have the ability for new vehicle mods that will actually appear on the model.

    They did show concept art for the minibike during the A21 art stream, which used a toilet as the seat. Not sure if they're sticking with that however.

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