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modderdude420

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Everything posted by modderdude420

  1. I dont think you did, i mentioned this before but im trying to modify another game not related to 7days to die, it just so happens to be an unity game and this is the only forum i found that specializes in modding unity assets. the game im trying to mod is called my summer car, there are no prefabs or XML files, its all just meshes with the extension of .43, i am able to extract them as OBJ, modify them and put them back into the asset file using the raw data import thing, i just need to learn how to change what texture they use. heres a tutorial to give you an idea https://drive.google.com/file/d/0Bw08IMcwkVdeN0plOWw2LVZZMWs/view
  2. I made a picture to show what i have in mind.
  3. so how did you change witch texture the model uses? also you can generate mip maps when you save the texture to DDS.
  4. well what i wanna do is, there is a house in a game i wanna mod that uses a brick texture shared by a few other houses, what i wanna do is change the UV map of the house to be able to use a method called texture baking, witch renders the ambient occlusion onto the texture, but if i do that, the rest of the houses in the game that share the same texture will look wrong, so what i wanna do is make a new texture for that specific house, put it in the asset pack and make the house model use that texture instead of the shared one. Long story short, i got 2 houses sharing one texture image file, what i wanna do is make one of the houses use another image, not shared with the other house. both the models and the textures are located in sharedassets2.assets
  5. Hello DerPopo, Is there a way to change what texture a mesh is using with this tool? i dont want to replace the texture, i want the model to use another texture that already exists in the package, like for example some meshes share the same image file, i want them both to have their own, how do i do that?
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