Jump to content

A Nice Cup of Tea

Members
  • Posts

    500
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by A Nice Cup of Tea

  1. You're not forced to play in the most efficient way possible. If doing the same POI again and again is boring then you are free to do other POIs instead for more variety even though that would be less efficient.
  2. This makes the helmet mod that lets you drink murky water without risk much more valuable. Or have they been removed too?
  3. Personally, I would hope that the options would be made simpler than they currently are. The current multi-tab options page is overkill for the casual player. If I had my druthers, the pages of current options would be replaced by a simple drop-down list with a handful of named pre-defined option sets on it and a "Custom" button. Most people can then simply select one of the pre-defined option sets from the drop-down; and it's only if someone wants the added complexity that they'd choose "Custom" and go into the tabs to set all the options by hand. Ideally, of course, they'd then be able to save their custom set of options with a name and it would be added to the drop-down so they can select the same custom set again without having to go through setting all the options by hand.
  4. Gators are better than sharks, since they can follow you onto land.
  5. I told my group about the changes and we all agree they're entirely positive. For those who are worried that this increases the RNG for learning, that's not how maths works. If the old system gave you a (1 in x) chance of finding a recipe all at once when you looted, while the new system gives you a (1 in 100*x ) chance of finding a magazine but you need to read 100 magazines to get the recipe, the distribution of probabilities will be different. Both distribution have the same peak - i.e. on average you would expect to get the recipe after looting X times - but the distribution for the old all-or-nothing version has much longer tails to it - i.e. you're much likely to either get really lucky and get the recipe early or get really unlucky and get the recipe late. By increasing the sample size while keeping the same mean you end up with a more reliable (and less "RNG") estimate of how long it will take to find each recipe. It prevents both the "I found the steel armour recipe on day one" situation that the devs want to avoid and the "I got to day 250 and still haven't found steel armour" situation that players want to avoid.
  6. Stun Baton with the booster mod that I forget the name of. It's by no means the most effective weapon, in fact it's one of the weaker ones, but it's so much fun.
  7. It's also harder to put hidden Illuminati messages in an MF countdown.
  8. Given the new unified system, does that mean that all the different types of block can now start as particle board? Previously things like bars, walkways, and stairs had to be made directly in wood rather than starting as frames, and therefore couldn't be placed experimentally and picked up again. Or do some shapes still skip the particle-board stage? Also, do the particle board versions of block have the same SI as wood, so we can build out of them and upgrade to wood without the heavier wood blocks collapsing if we do our upgrades in the wrong order?
  9. Does the bicycle support another player on the back? Does it turn into a tandem?
  10. Same here. Generally when we get to around day 30-40 and we've maxxed out the skills on our choice of speciality and have found level 6 equipment we tend to feel that the game is "done". By that point we can happily clear out tier 5 quests, and tend to feel there's nowhere left to go. It's fun to go back to the first few days where you're ill-equipped and scrabbling to survive.
  11. I'm hoping more for an advanced food cooker than an advanced forge. It always seems weird to me that even in late game you're still using a basic campfire to cook rather than any kind of oven or other cooking implement. I'd love it if the campfire would only cook basic to intermediate foods and you could build an oven for the advanced recipes. Gators would be good - they could come in both zombie and non-zombie versions like bears.
×
×
  • Create New...