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fragtzack

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Everything posted by fragtzack

  1. After playing a21 hundred + hours , time to hang up zombie slaying hat until a22. Want to give a shout out to the RWG team for the work on a21. While there is a lot good work done on a21, the RWG comparisons to previous alphas is most impressive to me. The best part of the RWG is not the generation performance and generations options added, but how smooth the roads are. How the cities are tied together. Street signs, ditches, overpasses, underpasses in a procedurally generated world is impressive coding. How giant mountains looks much better than previous alphas. Salute
  2. In the latest experimental branch, airdrops never drop.
  3. Definitely noticed trader Bob has these the solar cells the most.
  4. Make a back up plan for horde night. For example: If my current base fails, I have a backup horde base ready 20 squards away.
  5. Agree, good point! Increase the stack size to 1K please !
  6. Yes please, Totally agree with OP. Less info = tougher to survive. The biome "meter" on the gui is like the hideous mob red HP bar TFP tested a few alphas back. Option for this info = cool. Forced display...ehh? TFP :
  7. Yes yes and yes. Now there is a reason to hunt/farm cotton. Besides attacking zombies, now need to attack beds and curtains. Seriously, this change rocks.
  8. Totally agree with WonderRoos. Recommend DO NOT watch any content creator videos or tip videos or newbie videos until you have played 40ish hours. The joy of self discovery is so much more rewarding.
  9. From what I seen in that video, the game is working as intended. Try that in real life. The lesson to be learned here kids is that one should use caution when driving and double that caution when flying.
  10. Damn right, this game needs achievements love.
  11. With items, you can take attributes such as STR/INT to 11. 11 is past any mentions of benefits in the perk up screens. Benefits are hard capped at attribute level 10? If no benefits at level 11, any other reasons for taking an attribute level 11?
  12. What I do to keep going: Play progression mode. Progression mode = after every horde night, you need to increase the difficulty of at least 1 aspect: 1. Move you main base to a harder biome a. Do horde nights in a hard biome 2. Drop the loot settings by 25% 3. Raise the difficulty level 4. Reduce the number of real minutes in a game day 5. Reduce the day light hours 6. Feral Sense 7. Zombie run speeds As you increase in power, make the game harder. The vanilla games stage increases are not enough to account for the mass gear and loot you have. What really kills me about the OP and so many of these complaints is people playing at 100% loot then have the nerve to complain about blasting through content. You want a real survival challenge with sadism tendency, play 25% loot.
  13. Navezgane Corrections seems buggy as far as clear quest, twice now unable to clear the final zombies. Both times the yellow dot would be in different places which seems to imply I am missing no hidden rooms. In addition as others mention, the rewards for the time taken for Navezgane Corrections is not worth it.
  14. Agree with OP, the POI label is bad mojo. MIght be ok and cool if the POI label with threat meter would only appear for 30 seconds upon staying in the POI for 10+ seconds or so.
  15. My first a21 play through was full agi build. I did find the magnum/vulture quite useful. However the 9mm pistol was used more often tthan he magnum/vulture because the 9mm has so many special perks plus high rate of fire. In addition 9mm ammo drops very frequently. I would end up only using the magnum/vulture for really nasty greens where high damage per shot is most important. Other use cases for Magnum/Vulture over 9mm is longer range shots.
  16. Totally agree. Currently level 5 baton skill + level 5 physician skill(which has baton perks). Seems OP to me. A sledge turret for backup, omg so easy with heavy armor.
  17. Hands down best rewards for risk/time in all POI's I been through so far. Done about 5-6 different Wright Residence now, mass books/magazines and loot room at end. Crack a book tower? Pff, Wright Residence is way better. If you get a Wright Residence quest or come across one, run don't walk to start clearing that poi.
  18. Forgot to link log file, please see log file here: https://pastebin.com/CJ0X41yA
  19. Summary: (A short description of the bug) Game Version: (A21 b324) OS/Version: (Windows ) CPU Model: (AMD Ryzen) System Memory: (32Gb) GPU Model and VRAM: (nVidia RTX 3060 8 GB) Screen Resolution: (2560x1400) Video Settings: (custom, not important Game mode: ( SP /RWG) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC on or off? off Status: NEW Bug Description: JunkDrone when missing, not sure when. When I noticed JunkDrone missing, I exited 7D2D then restarted. Upon restarting and reloading save, the game performance was terrible, barely able to type anything or move. Upon looking at F1 console, I could see the 2 repeated messages being spammed: 2023-07-03T06:04:39 71.043 WRN 9589+8 Origin ray fail (2128.0, -278.0, 192.0) 2023-07-03T06:04:39 71.043 INF 9589+8 Origin Reposition (-2128.0, 32.0, -192.0) to (-2112.0, 32.0, -192.0) After googling this issue, I seen others had same issue posted on steam community. See How to Fix Error "origin ray failed" and save your world! :: 7 Days to Die Support & Bug Reports (steamcommunity.com) So I took the advice of steam poster and performed the following to fix: 1. Exited the game 2. Found my save game folder 3. Deleted drones.dat and drones.dat.bak Deleting the missing junk drone from save game fixed the issue for me. Definitely a bug. The "jd" option in console could use an option to "recall junkdrone to player" or at least "destroy junkdrone". I did try to "jd clear", but that did not help. Actual result: (description of what is occurring) see bug description Expected result: (what you expect to occur) see bug description
  20. Regarding the biome/POI threat meter on GUI: This is a good tool tip, but be nice to turn this off as an advanced setting option. In addition, seems that this biome/POI danger tool tip is not needed to be constantly displayed. Rather once moved into a new biome/poi the biome meter should appear for about 60 seconds than disappear.
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