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Skeeter63082

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Everything posted by Skeeter63082

  1. I'm in a bit of a jam here. Decided to pull the trigger and update to the latest experimental. Currently using ModLauncher since it worked great for 2.5. I tried uninstalling and reinstalling through mod launcher to use a fresh copy of 20.6 before installing the mod. Now that the mod is installed (according to ModLauncher, anyway) it's taking me to vanilla 7dtd when I play it and my save games are gone (well, I know they're not actually gone, but the install isn't seeing them at the moment.) In the installation folder the Mods folder is missing and all I have is a TempMods folder. It looks like the mod is trying to install, but not fully deploying. Is this just an issue with ModLauncher and manually installing will fix or am I dealing with a bigger issue on my end? Also, since I'm sure it will be asked, yes, I manually deleted the Undead Legacy installation after trying all of the above and reinstalled from scratch through ModLauncher with identical results. UPDATE: Installing the mod manually seems to resolve the issue. It would seem that ModLauncher, or at least my installation of ModLauncher isn't deploying the mod properly. Could be a git issue, but that's Subquake's realm of expertise.
  2. That's fair, but still. You're only making this mod more perfect every single release. Keep it up!
  3. Holy hell Khaine. You're doing in a mod what TFP has failed to do with an entire design team. Can't take credit from them though as they've built the game that this is built upon, but we've been wanting an inventory search bar for years and you've pulled it off. Also, the lockpicking minigame looks great! We've needed something more skill based instead of luck ever since lockpicking became a thing in 7DTD. Screamer hordes frankly scare the @%$# out of me, especially knowing how devastating even one can be mid to late game, but it certainly adds some spice to a playthrough. Sorry to hear that CompoPack is being destroyed from the inside out by it's new owners. I read their new TOS and it really just diminishes everything the original concept of CompoPack set out to do. That being said, I'm glad that you're working on a work around for that, but I know it's likely going to be a long frustrating path ahead. Just remember that you have the support of the community and we'll do anything we can to help you out. I just opened a private server today for my gaming group after getting several of them hooked on your mod. Went very smoothly. Everything is up and running with zero hangups. I'm looking forward to guiding my friends through this magnum opus of yours.
  4. Thanks. I kind of had a feeling after doing a bunch of research on it. I'll look into working the POIs into the map. Good weekend project. Appreciate the clarification on that. Not a big deal. Just gives me an excuse to start a new game with everything I learned from my first go. All that aside, I just want to say that with close to 2000 hours into 7DTD between vanilla and overhauls I can honestly say that the last 50 or so I've spent with DFalls has been by far the most enjoyable. You've done a great job of taking an already great game and turning it into something spectacular. Keep up the great work!
  5. Having a bit of an issue here. I wanted to play a small map (playing solo for now) that had the compopack, so I went with the PREGEN6k since all the maps marked DF except Navezgane were NoCP. I finally got around to knocking out more scout quests after dumping about 50 hours into the map and when I do the trade route quest, the quest automatically fails with the dialogue in the quest window HEAD TO RALLY POINT: NO TRADER. Did I mess up by doing the PREGEN6k and the appropriate POIs aren't spawning or is this some kind of bug that I can do a workaround for? I'd really like to progress the storyline of the game, but I really don't want to start over on a new map. Any help is appreciated.
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