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Andrakann

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Everything posted by Andrakann

  1. "Currently" means it can be enhanced in future? There's no hurry - it can wait for monts easy... Btw, thanks for detailed explanation, it's very close to my thoughts - not very hard but have a lots of digits and counters to care about. And my wishes of Happy New Year from Russia!
  2. Hi! Great tool, very useful I have a question (or feature request?..): Is there any way to add "int_plastic_brown" into container "materials\int_plastic_brown (Base)" like others assets on this pic?: Easier (and more reliable) than manually editing of "unnamed asset-globalgamemanagers-13-ResourceManager"...
  3. You can load multiple assets at once, then extract.
  4. LOL, i got it to work! I tried before existing batch functions and got only errors here. Now i test it with all stages of file (cache, CAB, asset) - no luck. Then i convert my text file with "+DIR y:\Cache" text inside to encoding "UTF-8 without BOM" in terms of Notepad++ and it works now! Succesfully converted all .cache files in this folder to .assets! Command is: AssetBundleExtractor.exe batchexport batch.txt (there's also typo in Usage text AssetsBundleExtractor) batch.txt have only path to directory inside: +DIR y:\Cache
  5. Hi! I have the same problem as black_racer. Lots of .cache files (mobile game content), for every single of them i do these steps: Open 6aac84fc825dabe02c89c9ece79241ce_assetbundle.cache file in UABE, copying it's name to clipboard in the open dialogue window. UABE says "This bundle file is compressed! Do you wish to unpack it?", i press "Yes", save dialogue window pops up (without any suggestion for name), paste copied name, change it to 6aac84fc825dabe02c89c9ece79241ce.assetbundle by replacing "_" with ".", save. Then i have to press [Export] button and save again as 6aac84fc825dabe02c89c9ece79241ce.assets Any help with automate of this process would be great. Something like command line batch extract, then batch export. Or maybe export to .assets from .cache in one step?.. Sample is uploaded here.
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