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Phoenixshade35

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Posts posted by Phoenixshade35

  1. 1 hour ago, bdubyah said:

    Find your output log and copy it to pastebin and link it here and I'll take a look. You do have correct versions of SCore and NPCcore installed?

    I found a workaround, guns,nerd and steel had a mod pack that got it working

  2. I just discovered your mod today and im having some major issues getting it to work, i downloaded all the files it says on the page for it, but it refuses to boot up at all, i just keep getting a bunch of errors, prefabs not being able to load, missing character stuff, im at a loss of what to do

  3. 7 minutes ago, Riamus said:

    Water barrels would make water a non-issue so quickly, though.  Especially with how much it tends to rain.  They also stated that it was resource expensive to track rain and that was why they are using a time-based method instead.  What I wouldn't mind seeing is the option for a mid or late game ability to craft a large cistern to collect/hold water.  If it had a very high resource cost to craft it, it wouldn't affect early game and would allow mid or late game to have a large supply of water.  It seems like TFP is concerned more about the early game progression and less so about what you can do late game, so I'd think this would fit in well enough with their goals.  Of course, I don't have much need mid or late game for water, so it really doesn't matter much to me.  I'll be making mineral water, which lasts forever and the higher quality food lasts forever, so even if it uses water, it's not enough to matter.  And I don't really use much duct tape, so no need for that.  But I'm probably in the minority on water use.  :D

    I wouldnt mind seeing a tier 2 or tier 3 dew collector that could collect more down the road, like one is iron and another is steel tier, similar to i would love extra tier workbenches that simply added extra output spots sorta thing, but it makes sense with the dew collectors, farms here we come haha

  4. I wouldn't mind seeing maybe some fun stuff like arcade cabinets with old atari style games to put around my base, maybe a functioning pool table at some point for some senseless fun with friends or alone

    Real talk i wish we had a rain collection barrel or something to help with the water, weather is random but having a few around couldn't hurt

  5. @faatal Question for you.

    I just went to a poi where i was able to climb a rope similar to climbing a ladder, is it possible we can have that as something we can attach at base? it would be fun to use around to climb with and can be added to the crafting under like Rope Ladder, maybe have it be like 5-7 blocks high and have to attach to a pole, can we have that?

  6. I am noticing a small bug with the double barrel shotgun, not sure if its been mentioned or not, its a graphical one, when you reload you get smoke from the chambers, which is cool, the bug is when you switch away and back, fire and smoke come from it for no reason, nothing big but worth noting

  7. 6 hours ago, Strengthinside said:

    I just noticed that some textures are flickering in the game, has anyone noticed it? I mostly see it on roads, crosswalk lines, but also noticed some wall texture flickering.

    I don't know if this is something all people are affected by or just Linux, which I do use to play the game (Ubuntu) I am also on AMD card (rx 6650xt), everything set to high, except shadows turned off.

    I dont use linux but i have noticed some graphic anaomolies for me, like cop puke, when it fired at me it looked all blurry, which i found odd

  8. 3 minutes ago, Morloc said:

    The roaming hoards seem to sometimes have a destination (usually your location, or close to it). When they get there, and there's nobody to fight, they just mull around. Is that possibly what you're seeing? It's not new though.

     

     

    -Arch Necromancer Morloc 💀

     

     

    This behaviour is new to me though, usually roaming hordes would path past me and keep going if i did not engage, this time it was like they were stuck on air, day one walking down a road i watched a hobo zombie do the same thing alone, just jumping for no reason, its amusing but makes me wonder if something is wrong

  9. I have been noticing something odd with the zombies, it seems like they are getting hung up on nothing and jumping in place until you get close or hit them, i watched a roaming horde near my place just jumping for no reason, is this a possible pathing bug?

  10. 29 minutes ago, faatal said:

    100%.

     

    We play our own game. We see things we like or don't like and adjust accordingly based on a general group consensus and priority/difficulty/time. My daughter and I played last night and I experienced a few things that annoyed me and I bailed, so today I ranted and we had some discussions, changes were started, I'm tweaking AI attack range stuff and we are planning a few more things. That is how it works. People on the team have ideas and we figure it out.

     

    Additionally, if we see half the players having a bad time with something, we try to improve it, but in a way that makes sense to us and is fun to us. We can tell what percent of people like or dislike something regardless of how loud a percent is yelling. Some people should just wait for stable, as it seems the stress of us dialing it in is just too much anxiety and not fun for them.

    Plus if good ideas are found you guys have tossed them in, i remember bringing up the horde sense idea and you guys made it your own and added it, which is amazing, i have no issues so far and welcome the challenges that are in this.

     

    Honestly aside from more tools and weapons (which will always be something we all want lol) I wouldnt mind more decorations to be added to crafting, heck i wouldnt mind a trader who specifically sold like store shelves, ammo displays and stuff like that, simply for fun, it would diversify the traders more and give decorators some fun, but other than that, im loving it and can't wait to die again.....and again.....and again 😁😭😂

  11. So messing around on A21 and its feeling great, though i have not found how to craft 1 thing for decoration, those signs everywhere, like the violators will be shot and prosecuted after and such, can we craft those?

     

    When generating a world i found my game froze doing the old way, the advanced generation allowed me to create an 8k map in no time flat, worth giving a shot

  12. 17 minutes ago, Roland said:

    It’s never released before noon so you can take a nap for about 4 hours before checking. 

    but i don't wanna....i wanna bap zombies now......*proceeds to suck thumb*

     

    i could never remember and am always impatient to play the new versions, its always been an amazing game

  13. 3 minutes ago, KaldaraFox said:

    There's a difference between a month of play and a year of play. I don't want to put any more time into a game that I won't be able to continue when this drops.

    I didn't, by the way, ask your opinion.

     

    I asked if there was a firm date on A21 dropping.

     

    But you be you.

     

    The whole game is in alpha release. IF they didn't intend it to be bought and played at that level, they probably should have held it until it was closer to ready.

    To be honest its worth playing even for that month, if you are not used to the game it will be the perfect time to get used to how the weapons hit, the different building blocks, and even practicing base ideas which you will remember for the new alpha, i've been playing since a15 and each alpha has been a great change from the first one, it has never been a waste to play for any amount of time, plus through steam you can keep a20 installed before going into a21, we can set it back to even earlier than a15 to play older ones, and then you can see all the changes first hand instead of on youtube.

  14. I am glad it got some more optimization, it was getting bad when a t5 poi would drop my frames to 20, and i recently upgraded my ram and graphics card, so this is a very welcome change, and im excited for release of a21, its gonna be a learning curve thats for sure.

  15. 1 hour ago, bdubyah said:

    Is there ever going to be localization applied to POI names? So that when we accept quests it doesn't tell us the file name? Would be kind of nice if it didn't say it at all, just said "house" or "business" instead.

    I can agree and disagree with you, like if it got changed to something like, home 203 on yada yada street, would be world building.

    Same time i dont mind the way it is especially for those that like to modify buildings in creative they know what to look for in the files

     

    One thing i would love to see though, is some of the houses that have fallen to disrepair and buisnesses that have broken areas, id love variation in them so an example would be messiah_01, messiah_02, messiah_03, where some areas are not broken, paths are different, it would be more world building, but that would be down the road

  16. 11 hours ago, Adam the Waster said:

    @madmole


    So what place will the hunting rifle have compared to the pipe rifle, will they both be single shot? or will there be a change?

    I wanna know what the pistols animations will be like

     

    id like to think we would load a pipe pistol in the rough way we would load the red9 from resident evil 4, through the top either with a track or one at a time

  17. 56 minutes ago, faatal said:

    I did a test speed up. I think it made the official list. It is nowhere near x2 speed. The speeds are limited due to worst case chunk load speeds, else vehicles freeze while chunks load.

    I remember that happening back in old a15 and on the xbox, would stop dead while the next stuff loads, was kind of a pain haha

  18. 50 minutes ago, Demonoid74 said:

    I wish there was a drop All on death-your dead body is now reanimated with all your stuff option

    Hunt that thing down and kill it for your loot

    I remember that was a thing in Zombi, and if you died on the way to the corpse with all the weapons they got scattered and lost all over again

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