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Roland

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Everything posted by Roland

  1. I fixed the quote to remove any inflammatory language. Now back to topic please. Seeing how threads like these have derailed into PvP vs nonPvP and hardcore vs casuals insulting each other I will not tolerate any language that is insulting or disrespectful of opposing ideas. If someone doesn't know how to disagree without being disagreeable they better not post. ----------------------------- What about a single claim block that is indestructible but needs nodes to extend its claim zone and the nodes are destructible? Then you could have different nodes that add different abilities. It would be like adding perks to your base and allow for more customization and also provide the infiltration feeling of removing layers of protection.
  2. I didn't remove any posts. If you click the little double arrow in the heading of any quote it will link you to the original post the quote is referring to. Also I'm not defending the guy's ideas. I was simply refuting Bloom's assumption that his own particular view as he laid it out is the norm and anything else is ridiculous. That is not the same as agreeing with the other guy. I admitted that I was probably wrong about throwing out all progression and making everyone equal. I do think that some of the inequalities in the current game aren't going to work without some adjustment. Guppy mentioned wellness leading to a weak gets weaker spiral. That's one. The vertical progression is too deep in my opinion. It needs to be lessened and the speed of going from basic to maxed needs to be increased. Leveled loot just cannot work when things are competitive. The low level guy has to have a decent chance of getting a purple sniper that could possibly even the odds a bit between him and a high level player. Things like that give hope and bring excitement to new players. I do think that many people would enjoy joining a server in progress if they can get up to speed and competitive rather quickly and have a decent chance of scavenging good loot that will help decrease the gap.
  3. Games are meant to be fun and competitive and not necessarily a simulation of the dog eat dog world of Darwinian philosophy. The former is what the typical majority of gamers enjoy as a default version and the latter is what hardcore niche gamers enjoy by changing settings and/or modding. This is a good discussion of different ideas but it doesn't need you calling other people ridiculous or inexplicably feeling offended by someone who can't play the game as much as someone else. Keep things civil. Disagree but don't demean other ideas or your voice will go missing from this discussion. Personally, I think you have great ideas. Now work on your delivery...
  4. I think this is a preference thing. I will say that upon further reflection and reading I agree that a somewhat shallower vertical progression would probably be okay but I also think that there will be plenty of people who will not look at two weeks of hiding and building up before emerging to compete as something that will hold their interest. I have no idea which type of player is the majority but like Jax said you get quite a lot of PvP players across several games crying out for a more level playing field and doing away with features that create such huge margins in relative player power. Now I get that 7 Days to Die PvP doesn't have to be like the rest and this game can have its own brand of PvP that bucks the norm and maintains a strong player progression and if I am wrong that would be a cool distinction to have and our servers will be robust with 1000s of players. But if I'm not wrong then 7 Days to Die PvP will just be a niche experience that only caters to a small segment of all PvP players and our PvP community will stay small.
  5. ummmm.....I don't think you know these developers very well. Whatever happens, it will be able to be reconfigured.
  6. Read the thread and you will come to see that not all players have a united opinion on well....anything. I'm just trying to summarize the opinions shared. I report. You decide.
  7. I don't know. As I read through the thread getting the summary it seemed that for a PvP centered mode of play more people are wanting a much faster progression, easier building, and richer harvesting with a shorter vertical progression gap between new players and maxed out players. Bloom seems the most hardcore in wanting it to be a slow progression that takes lots of work and effort and to maintain a well-earned big advantage to longtime players. You say you agree with him 1000% but in reading some of your earlier posts brought over from the other thread and even your newer ones now you seem a bit more moderate in this area than he. I'm willing to admit that my first post calling for removal of skills and perks and experience altogether was probably too draconian of a change but I think Bloom's stance is the other extreme and really is not going to appeal to the broader market of PvPers....yourself included going by some of your own writings.
  8. Well you must not be completely disagreeing with me because I mostly said what you did but in a more general way. Whether the progression is made faster or we start people at a higher point in the current progression the effect is that people get up to speed faster which was my point. I like your thoughts on the how. Whether it should or should not be a separate mode is immaterial. It will be. There isn't much point debating that issue here. Even your suggestion of lopping off the bottom portion of progression and starting higher is not going to sit well with most PvE players and that is just one simple issue. We already have PvP servers and PvE servers and if PvP servers start using the PvP mode then I don't see any further fracturing of the player base. Really what needs to be in place are options so that servers that do want 100% level playing field can adjust how much XP is earned and where players start and end with skills and perks etc. That way it can be anything from zero penalty for dying to losing 100 hours of grinding and building for dying or anything in between.
  9. @Bloom: I really wonder whether most PvPers really want what you do in regards to progression and an unequal playing field. In theory someone might say they would like the challenge of starting on a server that is already at day 100 with most others already well established but in reality people often quit a server and never return if they die enough to reduce their wellness to 70. I think you are at the hard-core end of the spectrum in this regard. I think that there can be progression and grind to get mats but that they shouldn't be as long term and grindy as they are in the current vanilla game. Getting more resources for harvesting, and shortening the progression from low to max would be good IMO. Right now we have a lot of players reporting that they grind exclusively to get their skills up before they start engaging other players. Making it a faster journey to the point that typical players like to start actually PvPing would make the early game less of a chore before the "real playing" begins. Also new spawns could have a better chance of staying off the radar until they get up to a higher level if it doesn't take so long to get there. TLDR: The time and effort investment for getting up to speed in terms of a base, high quality weapons/ loot, and character stats is currently too long and too grindy for mass appeal PvP.
  10. I will start with player progression and experience. My opinion is there shouldn't be any. Make all players maxed out on all skills and perks from day one and remove experience from the game. With that aspect of the game removed everyone will be relatively equal and there will be no insurmountable differences in strength between someone who has been on the server for weeks and a new player who just signed on. PvP worked so much better before the game introduced all the experience, skills, and perks.
  11. Roland

    True Survival

    No more derailing this thread. I cleaned up all the stuff that should have been handled by pm if at all. Please always be courteous, especially when posting in someone else's modding thread and you are a modder yourself. Any further problems will be dealt with by vacations from the forums.
  12. Hello Survivalists, We are trying to get things organized and could really use your help to make less work for the mod team in moving threads around. Thanks for reading this before posting if that is why you are here. When posting in this section please use the following guidelines: If you are posting in order to seek players or advertise your multiplayer game then please do that in the subforum for your platform. Posts like "Looking for XB1 players" should be posted in the Xbox subforum. Posts such as "Hardcore PS4 server" should be posted in the Playstation subforum. If you have general questions or comments regarding multiplayer then those should be posted here in the general multiplayer forum even if they only concern one or the other console. Just make sure people know which one you are talking about. If you are posting to report multiplayer related bugs then you are in the wrong section. Please go to the Console Bug Reporting Forum to report the bugs. Thanks in advance. I hope players can find each other to play in the subforums and that the community can all gripe together about the current multiplayer limitations and dream together about the possibility of dedicated servers in the future right here in this one. Thanks!
  13. Believe again. I can view on my panel exactly who has read the thread and among the list are none other than Kinyaju, Alloc, and Madmole. They lurk in Pimp Dreams.....
  14. Eventually, The Fun Pimps will turn their attention to PvP. Since the beginning of this game's development the main focus of balance and features has been to make it a great single player or multiplayer cooperative experience. Early on before experience and quality was introduced the game could more easily be played either competitively or cooperatively. However, as development has progressed more and more the PvP players have suffered from design choices that seriously unbalance the PvP experience. Madmole has said that there will be a separate mode for the game that will be dedicated to PvP play. The purpose of this thread is for people who enjoy and want the game to be more attuned to the PvP philosophy to weigh in on what changes would need to be made to the current game in order to make it better for PvP. Please no arguments or discussions on PvE vs PvP or whether the game should be designed for PvP. Please don't invite people to "go play Rust or Counterstrike". Three facts I think we can all agree upon: 1) The game in its current state doesn't work well at all for PvP 2) The game has great potential to have a robust and excellent PvP mode 3) The devs have said that creating a PvP mode is planned So lets start from this basis and not argue about the merits of PvP in this thread. Items for discussion that I can think of are as follows (feel free to add new items that I did not consider) 1) Claim Block functionality 2) Player Progression and Experience 3) Skills and Perks 4) Armor and Weapons 5) Zombies 6) Loot Tables 7) Loot Quality 8) Airdrops 9) Scoreboards and Stats 10) Building and Demolition 11) Survival Elements 12) Game Types 13) Sound 14) Spawning
  15. "The PvP Update" Claim Block Options Offline setting so that griefing and assaulting your base cannot happen unless you are online to defend Allow claimed area to be saved so that if your base is destroyed you can restore it to the last time you saved it The LCB could teleport any unfriendly player away like the trader does when the owner is offline Dynamic Claim Modifier that gives new players more protection and seasoned players less. Claim blocks should be a lot more expensive to craft If a base is breached the rest becomes invulnerable to prevent total destruction(griefing) of the base No offline invulnerability as anti-player base design is possible through creativity and experience Only one invulnerable claim block that dynamically increases the protection as blocks are destroyed so that bases can be penetrated but not razed to the ground Multiple claim blocks are necessary because part of infiltrating a base is systematically finding and removing claim blocks and part of building is extending your protected zone by adding claim blocks Player Progression and Experience Reduction of the vertical difference between maxed out character and new character Start players higher up the progression arc to cut out the lower end grind No change needed in progression as hard work and time should be rewarded Experience should be earned for killing zombies and players Wellness should be able to be gained faster Player progression should be sped up significantly Reinstate static player statistics and remove skills, perks, and progression Keep skills and perks but give limited points to allow for some differentiation/roles Skills and Perks Disallow too much compounding of advantages that create an insurmountable progression gap between high level characters and low level characters Armor and Weapons Weapon damage vs players should be reduced to allow for reaction time and epic duels and gun fights. Auto turrets as base defense when player is offline Zombies Get rid of 7 day feral hordes or at least provide the option to disable them Loot Tables Rebalanced to be truly random without regard to skills or perks Gun parts and whole guns should be found in a wider variety of loot containers Loot Quality Remove leveled loot Airdrops Should be announced in chat along with location Should take longer to open Short term advantage loot Scoreboards and Stats Announcements of who killed whom by what means need to appear upon a player's death Points awarded and tracked for player kills Points awarded based on relative level/gamestage of the players involved Show all status bars and world information on the HUD Tool tips and/or tutorial quests to teach new players basic PvP strategies Building and Demolition Faster gathering of resources ie getting more for harvesting blocks Time needed to destroy protected blocks needs to be balanced Explosives need to be rebalanced to make them worth using relative to pickaxes and augers Multiple players using tools vs one block needs to be fixed/balanced Rebalancing needed so fists aren't a better option than tools for demolition Faster(cheaper) building No change to building and resource harvesting as PvP players appreciate the work and effort needed for large bases Survival Elements Mental health added to give buffs and debuffs for killing players of unequal levels Remove weather survival Game Types There needs to be an option that allows for factions and ways to easily recognize friends vs enemies There needs to be the ability to take over and control territory Reinstate unlimited world size Capture the flag Faction race to achieve a goal Declaration of war to ensure faction vs faction instead of faction vs offline player(s) Smaller map size to prevent avoidance King of the Hill mode with teleporting pole/zone your faction must control Hunger games Sound Optimized for being able to hear realistically. Hearing someone's stomach growling from far away is not good but at the same time not being able to hear gunshots from a long distance is no good. Reinstate different sound for opening creative menu Delete all huffing and puffing and groaning and hunger pain sounds from the game No change to hungry sounds as players can self regulate Spawning Random spawn points to prevent prisons and camping Administration Admins need to have options to be able to change all aspects of the above features and settings Admins need to be able to teleport and be invisible and invulnerable to players Admins need to be able to see through the eyes of players
  16. HOW TO: Modding & Utility Tutorials Guide to Inserting Prefab in Game - https://www.youtube.com/watch?v=mcRrk8WmqaM Guide to Setting up Dedicated Server (a18) - https://www.youtube.com/watch?v=7eurh6A8Vqo How to add more zombies to the game How to reset regions of the map --RAT server management
  17. How to: Mining Guide to Auger Mods - https://www.youtube.com/watch?v=cj2cH-62mqc
  18. HOW TO: Building Tutorials Guide to Shape Menu - https://www.youtube.com/watch?v=4E0vClyXcUA Guide to Powered Doors/hatches/garage doors - https://www.youtube.com/watch?v=1L-rSyXHP_4 Guide to Lootable Maze Base - https://www.youtube.com/watch?v=lk6h1siQ_WY
  19. HOW TO: Farming Tutorials Guide to Farming - https://www.youtube.com/watch?v=ISBlObjqiPg
  20. HOW TO: Hunting and Scavenging Tutorials Guide to Lockpicks - https://www.youtube.com/watch?v=wDeRjaFy3JY
  21. HOW TO: Questing Tutorials Looking for A18+ content
  22. HOW TO: Traps and Electronics Guide to Electricity - Basic - https://www.youtube.com/watch?v=o8988u93CCk Guide to Electricity - Advanced / Traps - https://www.youtube.com/watch?v=2OGra56hBrA Guide to Electricity TIPS n Tricks - https://www.youtube.com/watch?v=yOoVltDw2gY
  23. HOW TO: Crafting and Workstations Looking for A18+ Content
  24. HOW TO: General Survival Tutorials A19 Beginners Guide by Vedui Guide to Clubs - https://www.youtube.com/watch?v=XyIS5bv68Hs Guide to Iron and Steel Knuckles - https://www.youtube.com/watch?v=tb9nBg4k828 Guide to Machineguns - https://www.youtube.com/watch?v=jSNDTITbObc Guide to Handguns - https://www.youtube.com/watch?v=Z7ZZAm2hkQc Guide to Spears - https://www.youtube.com/watch?v=j5aB7JX-g30 Guide to Stun baton - https://www.youtube.com/watch?v=HTZ90fRTe9w Guide to Archery and bows - https://www.youtube.com/watch?v=1fQdjkF82h0 Guide to Junk Turret - https://www.youtube.com/watch?v=umLZf12kjE4 Guide to Auto SMG Turret - https://www.youtube.com/watch?v=ffvYzlKCYYw Guide to Shotgun Turret - https://www.youtube.com/watch?v=odNUlYX9uAs Guide to Zombie Spawning on Blocks - https://www.youtube.com/watch?v=W4MubvSlYPc Guide to Zombie Spawn Distances - https://www.youtube.com/watch?v=uJb2U8gZ15o Guide to Land Mines - https://www.youtube.com/watch?v=27P4xdGyIZo Guide to Ammunition Types - https://www.youtube.com/watch?v=2RRMIID46ek
  25. For the longest time we had an outdated forge tutorial thread stickied at the top of this forum. One of my goals was to get a new thread going that was more up to date and a bit more comprehensive than just forging. If you know of a tutorial or have made a tutorial that really explains some aspect of 7 Days to Die really well then please send me the link and I will get it added. If your tutorial doesn't really fit any of the existing categories then let me know so I can create a new one for yours. Remember that any videos will have to adhere to forum rules and policies regarding appropriate content and language. Text based tutorials and guides are also welcome. 1) HOW TO: General Tutorials 2) HOW TO: Crafting & Workstation Tutorials 3) HOW TO: Traps and Electronics Tutorials 4) HOW TO: Questing Tutorials 5) HOW TO: Hunting & Scavenging Tutorials 6) HOW TO: Farming Tutorials 7) HOW TO: Building Tutorials 😎 HOW TO: Modding & Utilitiy Tutorials
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