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SMiThaYe

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Everything posted by SMiThaYe

  1. Better perks Lucky Looter sounds like it could be a great combo with the No Traders mod, and thanks for sharing these very nice modlets Claymore Going to do a new seed with those two mods and Modslot Equals Item Level too for a pre-A15 normad playthrough. Not sure which other of your mods would suit this and open to suggestions. I totally understand the frustrations of weight in the game, can't say much but a big mod will add realistic carry weight and that includes stacks. Adding it is far from easy to implement and more difficult to balance especially if you're aiming for realism. You'd end up unable to carry much at all, as it's just a game you have to give the player some slack. Not saying you can't do it, you can it just takes ages sorting out code for every item.
  2. Hi Damocles, could you tell me since the most recent update (v0.472) what has changed that allow for snow to be in main forest biome as shown here, I'd prefer it not to be near desert biome but I do appreciate some crossover in places? https://i.imgur.com/PxaLJ0b.png Settings, I was thinking that the crossover of biomes comes from Biome option that mixes existing types of forest/desert/snow - https://i.imgur.com/5uGs2aR.png Also, with the amount of cities you can and how large they are, I tend to see about 20 traders per map on setting Lots. Would it be possible to increase this even further to factor in city/town sizes and number so you could have 2 per city or town?
  3. Amazing work on the new torches Subquake over the weekend on the particle effects! Can only dream of using this many torches Something that TFP should address as it causes BIG drops in framerates as you've demonstrated - been an issue since forever. Maybe @unholyjoe could look into testing this.
  4. This is from Discord as a few people mentioned it, good seed is: 187. Big cities and plenty of traders but saying that any seed can have plenty of traders - Dwall knows about this and it will be fixed because it is OP.
  5. I understand the frustration of sitting there doing nothing but unless you have open the workbenches, etc, there is no way to keep track of what is crafted. It's an issue with vanilla 7 Days To Die and there's nothing any modder can do about it as it has been this way ever since.
  6. Ignore the version in the URL. You're downloading the latest that is currently V6.0.3.
  7. Yes, repository is on GH. If you use the launcher with 'Refresh Mods Automatically' (ticked by default) you'll get any available update, press Esc in game to pause and see the version of the mod you're currently playing on - bottom left-hand side.
  8. Dwall has V6.0.1 on the main page so please allow me to post the update notes he posted on Discord from yesterday: War of the Walkers V6.0.2 Beta Update Released! Github has been updated! Update Notes 7-14-2019 -Fixed Cobblestones not being locked by perk -Fixed MOD Crops don't give player xp when harvested -Fixed 4X4 not locked by perk -Fixed NEED/HAVE reversed in ingredient header -Added UMA Textures to mod download -Fixed Ice Pickaxe hand position -Fixed Medical Piles missing localization -Fixed Iron Shovel using Stone Shovel icon -Changed Price for Car Battery -Fixed Snow Ball Icon -Changed Scholar Class Quest Requirements (SORRY THIS WILL CAUSE YOU TO LOSE YOUR SCHOLAR QUEST LINE. Speek to a server admin or go in creative menu with dev mode and search admin to find the paper to givethe quest back to you) -Fixed White Meat Pie takes red meat instead of white -Fixed Player Oven recipes not being craftable -Fixed Iron Claw Hammer and Scrap Iron Hammer do not upgrade with Scrap Iron and Rivets and Wood and Nails -Fixed Tungsten Forge Input Window now has 3 slots -Changed increased several stack sizes -Added New Horn to 4X4 -Added New Horn to Gyrocoptor -Fixed MOD Food not showing stats -Fixed X-Large Storage Container description localization -Fixed Iron Club not locked by perk -Fixed birdnest jumping back one block after every growth period
  9. The difference looks to be the inclusion of UMATextures as it was causing issues for some that didn't have it, if you did have issues the console would open and show lines of red text, I didn't get that even on 6.0.0/6.0.1.
  10. You'll have to download the mod from the link Dwall posted as that's the full mod, what you see in the launcher is for servers has been there for a bit and doesn't include all the files. If you still see War of the Walkers Client its NOT the one you want. Here's the URL (629 MB download): https://github.com/dwallorde/War-of-the-Walkers-Mod-V6.0.0-Beta/archive/master.zip Ensure your 7 Days To Die game files are totally vanilla, verify them in Steam, then copy the game folder then rename ie 'WotW 6.0.0 Beta'. From the ZIP you've just downloaded, open and drop the two folders (Data and Mods) into 'WotW 6.0.0 Beta'
  11. Beta files for A17.4 are ready for manual download, SphereII should have it up on the modlauncher "soon" and thanks Dwall and team for all the hard work getting this out to us
  12. Quick post to let you know it still occurs on 2.060.15086 with a fresh install. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\7D2D\Alpha17\Testing\MyTestMod\Mods'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetDirectories(String path, String searchPattern, SearchOption searchOption) at _7D2DLauncher.frmMain.SDXHook() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1353 at _7D2DLauncher.frmMain.UpdateAndPlay() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1325 at _7D2DLauncher.frmMain.btnUpdateAndPlay_Click(Object sender, EventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1312 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- 7D2DLauncher Assembly Version: 2.0.60.15086 Win32 Version: 2.0.60.15086 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3353.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- log4net Assembly Version: 2.0.8.0 Win32 Version: 2.0.8.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.1.1.3 Win32 Version: 4.6.26907.01 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.4.11.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL ---------------------------------------- SharpConfig Assembly Version: 3.2.7.0 Win32 Version: 3.2.7.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- LibGit2Sharp Assembly Version: 0.26.0.0 Win32 Version: 0.26.0.70 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/LibGit2Sharp.DLL ---------------------------------------- SharpSvn Assembly Version: 1.9007.3987.251 Win32 Version: 1.9007.3987.251 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpSvn.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  13. As Khaine said he didn't use the modlauncher and zombo wanted to make some changes, even though he should play Khaines awesome mod as is Anyway, for reference, you edit files within TempMods where the files are cached/verified upon each start.
  14. Updated modlauncher to 2.0.42.35280 and got an exception in launching game under My Mods (no mods installed): Access to the path 'Saves\My Mods\New A17 Start' is denied. Log - https://pastebin.com/aLwKsNqT Additional app log... Edit: No idea why but modlauncher is picking up the same path twice, I only have one Steam install location - https://i.imgur.com/SqrkwVt.png
  15. Works now, thanks again. Another bit of feedback, when I 'Add to My Mods' that creates another installation of 7 Days To Die (ie My Mods > Greener Biomes), each time you update your Mod Launcher it forgets this. So long as I name it the same as the folder in \7D2D\Alpha17\My_Mods it will be active once more. Preset mod listings stick as they always do between Mod Launcher updates, adding your own doesn't.
  16. Sorry to bother you again Sphere, encountered another error (nothing in logs to show cause) when clicking 'Install And Close' get svn_checkout error for each modlet I selected in Mod Downloader: https://i.imgur.com/PeprYH8.png
  17. Hey Sphere. Mod's been working fine on version 2.0.19.37198 but after creating new game install via 'Add new to My Mods' and going to 'Manage Modlets' I encountered this error: XML exception: Could not process RSS feed: System.Xml.XmlException: For security reasons DTD is prohibited in this XML document. To enable DTD processing set the DtdProcessing property on XmlReaderSettings to Parse and pass the settings into XmlReader.Create method. Who's Jeff, this isn't my location?: C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 121 https://i.imgur.com/yXxzY4X.png Exception log - https://pastebin.com/CxN4WziU Mod Launcher log - https://pastebin.com/4qW3siLc Pre-Sync the game again, no mods installed for this installation and the same error keeps occurring. Error pops up once modlets are loaded within 'Mod Downloader'. I can click Ok, then another popup to Continue or Quit, clicking Continue allows access modlets.
  18. Hi Dust2death, everything on A17 is looking great Thought to mention this as I'm unsure if this a vanilla issue with the uneven sand I dug down one block, ends up looking like this, on the left is untouched 1 block up.
  19. Love this for the lore potential, good stuff!
  20. Not having that issue with 'War of the Walkers 5.3' in singleplayer and when I press ESC, Z pause right in front of me and the audio also stops.
  21. Yeah Sinda I see, had assumed that file was just a copy but on checking it I found FullPatchNotes in Extra Files was slightly older by 2 versions hence relying on what Jax posts on Discord to be right up-to-date \Ravenhearst\RH_4_21_Day_Horde_Streamer_Edition - "Patch 4.0.2 Notes 7/11/2018" \Ravenhearst\RH_4_21_Day_Horde_Streamer_Edition\Extra Files - "Patch 4.0 RC Notes 6/29/2018" And for those wondering, you can extract buffs.xml 'RH_Disabled_Weather_Version_Files' to disable the temperature effects - why, because vanilla its madness I tell you Little note on this Sinda and yes this is tedious to mention, generally I'd prefer if files like this didn't have its own folder as global advise is to extract to the main game folder with the game executable. Ie, once you click to see the 'Data' folder your address bar now shows: \Extra Files\RH_Disabled_Weather_Version_Files.zip\RH_Disabled_Weather_Version_Files\ < it only needs to contain the subfolder Data to extract to avoid potential confusion. Also BB Code has a maximum width and using tags doesn't allow you to set custom width height as its a site setting, even if you used ie imgur and set preview to small the site will override this.
  22. Interesting, there is no recipe for either and simply looks like they forgot to add it. For now, just store it until its added come the next big update.
  23. You'll find the latest version on either ModLauncher or JaxTeller's official site which is https://ravenhearst.enjin.com Worth noting that I can only find V4 changes in discord or site above as FullPatchNotes.txt was carried over from V3, nothing pertains to V4 in the included notes.
  24. Thanks for the recent updates Jax and his team, very impressed so far with V4 despite dying nearly every day Strange because I got bit and bitemark went away when I used a first aid bandage - even the buffs.xml confirms this. I always use items in my hotbar ensure it registers even though now it for most it should work in your inventory or storage container.
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