Current logfile... Mono path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2019.1.0f2 (292b93d75a2c) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies FMOD initialized on nosound output Begin MonoManager ReloadAssembly - Completed reload, in 2.329 seconds UnloadTime: 0.676800 ms Unloading 6 Unused Ser
Hey all, I've got an actual server board taken from my job, 24 core Xeon with 48GB of ECC memory. Generating a 16k map, on hour 2, still on generating socket data. This doesn't quite seem right...have I done something wrong, anything I can do to make this go by quicker? This is a really fast server...