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radreck

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Everything posted by radreck

  1. Hi, I tried to uncomment the lines in the recipes.xml to allow for converting the fire and exploding variants (and had to move the </append> and add a missing </recipe> tags), but when the server boots up, it complains about existing recipe already exists for resourceTarrow and ammoArrowBoltExploding. Or were these lines commented out because they aren't working? Does anyone have any guidance on how I can resolve this? I do have a few other mods that might be affecting this, specifically "PhD Disassemble It 3.6 (A20)" allows disassembling ammo, including the arrows/bolts. here is my resulting recipes.xml after I uncommented and added/moved a couple tags. <configs> <!-- Add in conversion recipes for arrows and bolts --> <append xpath="/recipes"> <recipe name="ammoCrossbowBoltSteelAP" count="1"> <ingredient name="ammoArrowSteelAP" count="1"/> </recipe> <recipe name="ammoArrowStone" count="1"> <ingredient name="ammoCrossbowBoltStone" count="1"/> </recipe> <recipe name="ammoArrowIron" count="1"> <ingredient name="ammoCrossbowBoltIron" count="1"/> </recipe> <recipe name="ammoArrowSteelAP" count="1"> <ingredient name="ammoCrossbowBoltSteelAP" count="1"/> </recipe> <recipe name="ammoCrossbowBoltStone" count="1"> <ingredient name="ammoArrowStone" count="1"/> </recipe> <recipe name="ammoCrossbowBoltIron" count="1"> <ingredient name="ammoArrowIron" count="1"/> </recipe> <recipe name="ammoCrossbowBoltFlaming" count="1" craft_area="workbench" tags="learnable"> <ingredient name="ammoArrowSteelAP" count="1" /> <ingredient name="resourceGunPowder" count="2" /> <ingredient name="resourceCloth" count="1" /> <ingredient name="resourceTallow" count="1" /> </recipe> <recipe name="ammoArrowExploding" count="1" craft_area="workbench" tags="learnable"> <ingredient name="resourceArrowHeadSteelAP" count="1" /> <ingredient name="resourceGunPowder" count="8" /> <ingredient name="resourceDuctTape" count="1" /> <ingredient name="resourceWood" count="1" /> <ingredient name="resourceFeather" count="1" /> </recipe> <recipe name="ammoCrossbowBoltFlaming" count="1" tags="learnable"> <ingredient name="ammoArrowFlaming" count="1"/> </recipe> <recipe name="ammoArrowExploding" count="1" tags="learnable"> <ingredient name="ammoCrossbowBoltExploding" count="1"/> </recipe> <recipe name="ammoArrowFlaming" count="1" tags="learnable"> <ingredient name="ammoCrossbowBoltFlaming" count="1"/> </recipe> <recipe name="ammoCrossbowBoltExploding" count="1" tags="learnable"> <ingredient name="ammoArrowBoltExploding" count="1"/> </recipe> </append> </configs> Thanks!
  2. Also hoping for your recovery! In the meantime, is there any guide/hints anyone can point us to to try to update this ourselves for 19.2 Stable?
  3. radreck

    Server Tools

    Hi, I haven't tried this earlier, but now that I'm trying, I'm not sure if this broke with 15.2, or if it never worked: I can't seem to get the delay between uses for custom commands to work. For example: <Command Command="happyending" Response="spawnentity {EntityId} 43" DelayBetweenUses="60" /> However, it behaves as if DelayBetweenUses="0" Also, would it be possible to chain a command? Such as before or after the "happyending" command, it can also send the player a message. I'm thinking something like: <Command Command="happyending" Response="spawnentity {EntityId} 43" "Have a happy ending!"| DelayBetweenUses="60" /> Thank you so much for making this mod. It's providing my friends some nice improvements to quality of their apocolyptic lives.
  4. radreck

    Server Tools

    This mod is awesome! EDIT: Dupe post.. main post below. Sorry..
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