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Kaiser502

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Posts posted by Kaiser502

  1. Hey jax I added a more refined texture to the radiated rail car, same DL as the original. If you use it just replace org file all names are same. Saved in an additional folder so org and new one there.

    [ATTACH=CONFIG]23426[/ATTACH][ATTACH=CONFIG]23427[/ATTACH]

    https://7daystodie.com/forums/showthread.php?41039-Sdx-mods

    bleded endcaps and made it more rustic, rusted the wheels, added leakage to top for spill over to match particle effect, blended gasmask symbol

    Retexture.jpg.c6cfbc9389f1b3741f1706a2e7943ccb.jpg

    retexture1.jpg.794489f8d5862dba39c2ab2dd344cd3d.jpg

  2. Belt

     

    @Kaiser502 NIce looking UI Mon, I'd use it. the only thing I don't like about current ui is the see through belt, it looks good but that green highlight is hard for me to see. I always scroll my mouse wheel when switching. Lol i try to get use to the hotkeys but I panic.. so glad they remapped "q" to "g"...

     

    Ya I trimed the buckles off the belt in valsmod to make it look cleaner and bring in the kill/Level counter. I also mabe the Level counter the same color as the xp bar so no mistaking what the little icon is for

  3. That sounds like the Black Screen glitch. That's a vanilla issue and it happens VERY rarely but it does happen. You can try loading a backup. It can happen if you sit on the death screen too long or if you were killed by something with crazy hit damage numbers and the game miscalculates. Skippy and sphere know more about this.

     

    Also sphereii has a program that fixes this on MP server but i do not know if it works on SP

     

    https://7daystodie.com/forums/showthread.php?72088-Death-Loop-Fixer-for-Corrupted-Player-Profiles

     

    We are considering adding Siriliions awesome HUD to our game and would like to know how you guys feel about it. Would you want to see the HUD in game, or perhaps as a separate download option in the first post?

     

    https://7daystodie.com/forums/showthread.php?42922-SMX-By-Sirillion

     

    Consider this UI, its a butcher from SMX and zompact with my own flavor, very clean.

    Alpha_16.3_2017-10-19_17-38-05.thumb.jpg.86114a96906bd4c3aea946b297e61be2.jpg

    the xp bar is on the very bottom, show up good in game, also has the SMX by Siriliions minbike HUD. I think Ill call it the mutant SMX or how about the mutant Siriliions

  4. I stole your crowbar and grenade and put it in mine. I have my own grenade prefab but being lazy as the last three weeks ave been updating and cleaning the xml to the point I scrwed it all up and had to rebuild from scratch, cheers. Gave you cred for it to in the forum

     

    - - - Updated - - -

     

    PLEASE tell me if you remove trader protection they up and leave. That would be a hilarious and fitting side effect.

     

    they spawn in there building and are behind obstacles. so they stay put, at least I have hade no issues on that front and the trader post is still invinceable

  5. dll fix

     

    I'm playing in SP. Is there a solution for this mode?

     

    There is a calling in the dll for tradres npc and bandit entity its tied to that. Im ♥♥♥♥ on UABE, but when I learn that I;ll do a lot more.

    However for those that are good at UABE then they can find it in the dll and have the game stop pinging the EntityNPC, etc.

    You might also be able to do it with out a dll fix but on a limited basis, try added one NPC at a time in the NPC xml listed like the traders and start the game eact time, with what ever faction, I set my bandits and trader to be nuetral to eachother to prevent them from trying to move toward or attack one another.

  6. A MP fix

     

    A pop-up red console will be fixed in the new version? A similar problem was in << Val +SDX With Npc and bandits >> If the NPC approaches the trading area, an error pops up.

     

    You can fix this on Dedi by taking out the area protect in the trader prefabs. Doesent seem to negativley affect traders. doesnt work for SP for some reason.

  7. Thanks Jax!

     

    I’ll get a bluefang server. One issue is I am still very new to this. How do I find instructions on installation?

     

    When I got mine from blue fang the installed my mod of choice back then on for me, I had to keep it up since then, but to start off they were great. I do not get paid nor do I have a free sever, they have just responded to my request and fairly quick.

  8. This is tricky, and the answer is: Maybe.

     

    A16.4 updated one XML file, and it's not a critical fix. So any XML-only mods will be fine, as would the compo pack.

     

    Mods that change the DLL, like Bigger Back Pack, or SDX mods, will probably be broken until the mod dev puts out a new release.

     

    Yes if you use SDX to mod anything in 16.4 your ICShard.dll will be reverted to 16.3 and the game will be recognized as 16.3

  9. So far this is the best, love roaming the city, If this had a threesome it could be considered 7D2D Beta.1.

    That is if Slaanhatten made a baby with Compopack 26, and Vals complete overhaul. That would be a dream come true.

     

    Would also put three forge slots with the vr12 forge menu. This is on my christmass list. I am looking into learning modding thanks to you Valmer and Hal. Skippy help to after watching some of his utube vids. Keep up the great work.

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