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insG_Drifter

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Posts posted by insG_Drifter

  1. On 8/31/2022 at 4:29 PM, Roland said:

    Message sent.

     

    Out of curiosity what alpha was the last one you played and what do you think about A20? Anything surprise you in a positive or negative way when you started playing again?

    Seems to me about 16.4 if I recall. It's been awhile for sure. Most of the time I really seem to prefer the older versions but have played several mods on our servers in the past. Going to see how the updated mods play now and make a determination of vanilla vs modded.

  2. I've played the heck out of this game in the past. I gave up on a lot of that when the "new forum" became a "thing". I absolutely hate this software and layout but I understand it is what it is. That said, most of my old links go to nowhere which was an additional turn-off. That said, part whatever, probably isn't relevant anyway. On to the list...

     

    • What are the more popular mods these days?
    • What seem to be the desirable settings for servers and such?
    • Who seems to be the better server hosts if not running a dedicated system?
    • How has the level of players been; I mean, is there still significant numbers worth starting a custom server for?
    • Can my forum name be altered? If so, how? Seems like that has to be an administrative change.
    • I'll have a few questions by morning I am sure.

     

    I did do some reading but as I said, I struggle with this forum software and in an effort to get up to speed, I thought I might ask a few questions. Thanks in advance to anyone who is willing to spend a few minutes to reply.

  3. They seem fine to me? I know I had issues even getting to the forums earlier, so maybe that was it. Can you try them now and see?

     

    Yep, seem alright now. I made a general post regarding the forum earlier as well. If those links are not updated within the forum software it will happen again so I hope it can be addressed. I suppose the redirect can be left in place though so that might be the answer here. Thanks for getting back to me. Loving these vehicles.

  4. I wanted to install these today and I noticed that the forum redirect from the old address to the new is no longer working. I had the GitHub link but all the links in your first pages no longer work. I am not sure if the forum folks will take care of it or not. Its obvious it isnt this mods fault. Just a heads up.

     

  5. I haven't tested with 18.4, but I don't know of anything that would cause it not to work.

     

    Just to be sure, you did install it on both the server and your client, right? This is by far the biggest issue people seem to have.

     

    I did a fresh wipe on the server and then my personal system. I assumed that the mod should work with a minor update so if not, since I have some others , I will start adding one by one until I get to the problem. Ill add these alone first though to test.

     

    Oddly enough everything is working correctly. Maybe something didn't copy the first time but its fine now. All fresh files and a new game. Thanks for the mod at any rate.

     

  6. I tried installing these on my dedicated today and am getting null reference errors. Could this be due to the 18.4 stable update or something I nerfed on the install? Logs didn’t even seem to include the console spam which I thought was odd.

  7. This is the CSMM thread. I just post CPM updates here. :)

     

    But a ticket is the fastest way to get support for either CSMM or CPM (checked the ticket. it was created 4am. Cata usually still sleeps then)

     

    Cheers

     

    Thanks Prisma, it was like 9pm on my side of the pond so likely that is the case. Now I need CPM too if I can figure it out...

  8. From a quick check with google it sounds like what you're doing with the rewrite module from IIS actually is a reverse proxy setup? If so, sounds like setting preserveHostHeaders might help, though it also seems to have some drawbacks, depending on what else is running on your IIS: https://serverfault.com/questions/936922/setting-up-iis-reverse-proxy-to-preserve-host-headers

     

    Thanks, I’ve not had the time to get back to it yet. I hate working for a living sometimes. Yes, it’s supposed to work as a reverse proxy but as with most things windows, it mostly works but not 100 percent. I’ll look at the headers to see what’s up. Be back after some testing.

  9. Missed some messages ... Well, "IIS" ... get a real server :p

    No, seriously, think with rewriting this could be an issue. I *suppose* your rewrite part is fine but the server tells Steam's OpenID page to redirect to the wrong address afterwards. That's why I said reverse proxy: The mod will know about the original public address in that case and can properly instruct the OpenID page where to redirect to afterwards.

     

    *If* that is the issue you run into you'd need a modified mod ( :D ) that has a hardcoded redirect target for OpenID. Or (can't stress this enough ;) ) look into using a reverse proxy. No idea if IIS supports this though.

     

    Believe me, if not for my Empyrion servers and a couple others without Linux support, I wouldn’t be bothering with Winblows...

     

    I think I’m confusing terms as well. I don’t know much about the Apache version but from what I’ve read so far on Windows I’ll have to use Waamp or a similar package. As Guppy has said maybe just adjusting permissions would be the better option but I’d still would like to learn for later use.

     

    Or alternatively, don't care about the steam login part at all, and set permissions for everyone to view.

     

    The steam part is only handy if you want person a to see lcb's but person b not to, etc.

     

    Think I might follow this suggestion if I end up not smart enough to configure properly. :fat:

  10. Yep, but use a subdomain. map.yourdomainname.com or something.

     

    So I’ve had limited success getting this working using mod rewrite in iis and it’s functional except for using the steam login option. That is also redirected so I have to figure out how to redirect just the map and not the login portion.

  11. Depends on your domain provider.

     

    Look for sub domain redirects or some combo of those words, then just point it to your ip : port.

     

    You likely can't test from your local network, so test from your phone (make sure you're off WiFi).

     

    So you're saying point the https:// My_Site toward the IP:port of the server?

  12. I use map.guppycur.com and use a redirect on my domain host (GoDaddy). You do it there.

     

    The keyword is "reverse proxy". An example (for HTTP, but you can just replace it with HTTPS) for Apache can be found on the webpage: https://7dtd.illy.bz/wiki/Integrated%20Webserver#apacheandmod_proxy

     

    PS: Heh, timing :D

     

    Thank you gentlemen. I have some reading to do it seems. For now, I can't access the web map anymore so not sure whats up there yet. I hate servers lol. :playful:

     

    Don't suppose either of you would have the time to walk me through things would you? Got the web map going again after a restart so that was easy at least.

  13. I’m having an issue with this although it’s not the fault of the server tool.

     

    I’m running an instance on a Windows 2016 server and the tool works fine. If I go to the ip, I can see the map. What I would like to do is have is render through a secure address. So instead of 000.000.000.000 you would access it via https://my site.com I could not figure out a way to redirect or otherwise. I’m sure I’m missing a way to do it but it’s been awhile since I’ve delved into this technical of an issue. Any suggestions or post/topic I could look at that anyone is aware of?

  14. This is great news! We played this mod and loved it, or at least the 16.4 version, so now I can try 17 again. Thanks as always for the hard work all of you have done !

  15. Need some help. Went back to version 16.4 and am trying to use the webmap again. I cannot make it work for some reason. Ive checked ports, versions, etc but to no avail. In the log I get;

     

    2019-01-15T19:30:35 1.069 INF [MODS] Trying to load from Allocs_WebAndMapRendering
    Non platform assembly: C:\******\*************\*********\7d\steamapps\common\7 Days to Die Dedicated Server\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless)
    2019-01-15T19:30:35 1.073 ERR [MODS] Failed loading DLL
    2019-01-15T19:30:35 1.073 EXC The classes in the module cannot be loaded.
    ReflectionTypeLoadException: The classes in the module cannot be loaded.
     at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
     at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
     at Mod.KH () [0x00000] in <filename unknown>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    Mod:KH()
    Mod:LoadFromFolder(String)
    ModManager:LoadMods()
    GameManager:Awake()
    
    (Filename:  Line: -1)

     

    I did get older versions from the website that I believe work with the version I am running but maybe I am missing something.

     

    I am running A16.4 (b8) for the game. What is the correct Alloc version I should be using? What else might I be missing here?

  16. Not sure this is the best place to post this question but I have posted as recent as a couple of months ago in this thread.

     

    My questions are regarding Linux dedicated servers. Specifically, I installed a test server using https://linuxgsm.com/lgsm/sdtdserver/ and as far as the server goes its running very well. Now, the issues I have is that on Windows installations there is usually a folder named Saves and obviously this is where saves are located and I have found that is typically where the server admin.xml is located. I have tried to get admin to function by locating the .xml in various locations and also saves still seem to write elsewhere.

     

    I confess I am a bit rusty with Linux especially since its been awhile. I had no issue with running a Linux version on my home computer and everything worked. I am at a loss and hope someone wiser could share some enlightenment. I am brushing up on 16.4 again off and on until the next update.

     

     

    After I post, its always after I post... I finally located where this stores the saves and admin file. A mod could delete this as It has been resolved. I think.

  17. With A17 less than a month away (hopefully) now is a great time to revisit some of the things you love about 16. Like Ravenhearst! We are here to announce that we are entering the final phase of our testing. We are cleaning up some stuff, balancing some loot and then will be heading straight into a stress test on our Whitelist. This will be a "quick" stress test consisting of a few days. Unless any major game breaking bugs come up I am here to announce our tentative release schedule.

     

    v4 will be going to our whitelist by the end of this week. After that we will be conducting a stress test where we will look for any remaining issues. If all goes well you WILL be playing v4 by the end of next week!

     

    What does v4 offer that v3 does not? A tighter progression system, more zombies, NPCs, more weapons, expanded quests for certain classes, rebalanced loot, new class for Cooking, lockpicking, encumbrance, rebalanced rad zone, over 30 new and redone POIs, new stations, new mining resources and just so much more. Too much to list in one post. You guys wanted a leaner meaner faster Ravenhearst and we will DELIVER big time.

     

    Stay tuned for more info as we get closer and thank you to everyone here for making this mod the PREMIERE choice for people looking for an ACTUAL challenge in their gameplay!

     

    All Aboard the Hype Train. This Mother is Coming Through to KICK SOME ASS!!!!

     

    I am assuming a full wipe is needed since there’s been major changes?

  18. i think a lot of hal's stuff is just sp as he doesn't play mp. the way some things are written (or how he writes them, i don't code so no clue really) just don't transfer. he also made some amazing weapon display racks that don't work in mp.

     

    Yeah I don’t have much in the way of coding skills either. I can’t see where there would be a big difference though between sp and mp but since I don’t know much about the code maybe someone with more knowledge may chime in. I can muddle my way through some if I knew where to start. Hope it ends up as something workable after a17 drops. Then again with new options it may not be needed with a17 additions.

  19. wanted to point out that the halicopter will only work in single player, not multiplayer.

     

    if used in multiplayer you run the risk of it on the lesser end, just not working, or the worst thing, corrupting your game.

     

    we had it enabled by default in v2 for ease of those that wanted to use it, with tags of "will not work in MP" on the items... but yeah people don't read :)

     

    it's REALLY nifty if you're in a position to enjoy it.

     

    Sinda, I was aware of this and made a post in response to the same. I am wondering though if there is a reason why it fails / corrupts and if there is any hope of changing it. I believe this was created by Hal and it somewhat outdated if I recall. The way we play this would be a nice addition as we are hoarders in game. :smile-new:

  20. Basically, it works fine in single player but would not in multiplayer. I don’t recall why or what the reason was but did read something messed up the multiplayer part.

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