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insG_Drifter

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Everything posted by insG_Drifter

  1. Seems to me about 16.4 if I recall. It's been awhile for sure. Most of the time I really seem to prefer the older versions but have played several mods on our servers in the past. Going to see how the updated mods play now and make a determination of vanilla vs modded.
  2. I've played the heck out of this game in the past. I gave up on a lot of that when the "new forum" became a "thing". I absolutely hate this software and layout but I understand it is what it is. That said, most of my old links go to nowhere which was an additional turn-off. That said, part whatever, probably isn't relevant anyway. On to the list... What are the more popular mods these days? What seem to be the desirable settings for servers and such? Who seems to be the better server hosts if not running a dedicated system? How has the level of players been; I mean, is there still significant numbers worth starting a custom server for? Can my forum name be altered? If so, how? Seems like that has to be an administrative change. I'll have a few questions by morning I am sure. I did do some reading but as I said, I struggle with this forum software and in an effort to get up to speed, I thought I might ask a few questions. Thanks in advance to anyone who is willing to spend a few minutes to reply.
  3. Liking the looks of this. I didnt seem to notice the flashbang effect on the zombie populace though. Otherwise it seems correct when close to them as it should deafen and blind you to a good extent. Following along to see where this goes. No pvp here but against zombies could be helpful. 😀
  4. Yep, seem alright now. I made a general post regarding the forum earlier as well. If those links are not updated within the forum software it will happen again so I hope it can be addressed. I suppose the redirect can be left in place though so that might be the answer here. Thanks for getting back to me. Loving these vehicles.
  5. I wanted to install these today and I noticed that the forum redirect from the old address to the new is no longer working. I had the GitHub link but all the links in your first pages no longer work. I am not sure if the forum folks will take care of it or not. Its obvious it isnt this mods fault. Just a heads up.
  6. Hang in there Guppy. Wishing you the best and a get well soon.
  7. I did a fresh wipe on the server and then my personal system. I assumed that the mod should work with a minor update so if not, since I have some others , I will start adding one by one until I get to the problem. Ill add these alone first though to test. Oddly enough everything is working correctly. Maybe something didn't copy the first time but its fine now. All fresh files and a new game. Thanks for the mod at any rate.
  8. I tried installing these on my dedicated today and am getting null reference errors. Could this be due to the 18.4 stable update or something I nerfed on the install? Logs didn’t even seem to include the console spam which I thought was odd.
  9. Not seeing much use in game but then I’m not a gyrocopter fan anyway. Pretty amazing and darn cool nonetheless.
  10. Thanks Prisma, it was like 9pm on my side of the pond so likely that is the case. Now I need CPM too if I can figure it out...
  11. Posted a ticket in Discrap. Is this the support thread for CSMM or just for CPM?
  12. Thanks, I’ve not had the time to get back to it yet. I hate working for a living sometimes. Yes, it’s supposed to work as a reverse proxy but as with most things windows, it mostly works but not 100 percent. I’ll look at the headers to see what’s up. Be back after some testing.
  13. Believe me, if not for my Empyrion servers and a couple others without Linux support, I wouldn’t be bothering with Winblows... I think I’m confusing terms as well. I don’t know much about the Apache version but from what I’ve read so far on Windows I’ll have to use Waamp or a similar package. As Guppy has said maybe just adjusting permissions would be the better option but I’d still would like to learn for later use. Think I might follow this suggestion if I end up not smart enough to configure properly.
  14. So I’ve had limited success getting this working using mod rewrite in iis and it’s functional except for using the steam login option. That is also redirected so I have to figure out how to redirect just the map and not the login portion.
  15. So you're saying point the https:// My_Site toward the IP:port of the server?
  16. Don't suppose either of you would have the time to walk me through things would you? Got the web map going again after a restart so that was easy at least.
  17. Thank you gentlemen. I have some reading to do it seems. For now, I can't access the web map anymore so not sure whats up there yet. I hate servers lol.
  18. I’m having an issue with this although it’s not the fault of the server tool. I’m running an instance on a Windows 2016 server and the tool works fine. If I go to the ip, I can see the map. What I would like to do is have is render through a secure address. So instead of 000.000.000.000 you would access it via https://my site.com I could not figure out a way to redirect or otherwise. I’m sure I’m missing a way to do it but it’s been awhile since I’ve delved into this technical of an issue. Any suggestions or post/topic I could look at that anyone is aware of?
  19. Lol, knew someone would have to do that....
  20. This is great news! We played this mod and loved it, or at least the 16.4 version, so now I can try 17 again. Thanks as always for the hard work all of you have done !
  21. Need some help. Went back to version 16.4 and am trying to use the webmap again. I cannot make it work for some reason. Ive checked ports, versions, etc but to no avail. In the log I get; 2019-01-15T19:30:35 1.069 INF [MODS] Trying to load from Allocs_WebAndMapRendering Non platform assembly: C:\******\*************\*********\7d\steamapps\common\7 Days to Die Dedicated Server\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless) 2019-01-15T19:30:35 1.073 ERR [MODS] Failed loading DLL 2019-01-15T19:30:35 1.073 EXC The classes in the module cannot be loaded. ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Mod.KH () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) Mod:KH() Mod:LoadFromFolder(String) ModManager:LoadMods() GameManager:Awake() (Filename: Line: -1) I did get older versions from the website that I believe work with the version I am running but maybe I am missing something. I am running A16.4 (b8) for the game. What is the correct Alloc version I should be using? What else might I be missing here?
  22. Not sure this is the best place to post this question but I have posted as recent as a couple of months ago in this thread. My questions are regarding Linux dedicated servers. Specifically, I installed a test server using https://linuxgsm.com/lgsm/sdtdserver/ and as far as the server goes its running very well. Now, the issues I have is that on Windows installations there is usually a folder named Saves and obviously this is where saves are located and I have found that is typically where the server admin.xml is located. I have tried to get admin to function by locating the .xml in various locations and also saves still seem to write elsewhere. I confess I am a bit rusty with Linux especially since its been awhile. I had no issue with running a Linux version on my home computer and everything worked. I am at a loss and hope someone wiser could share some enlightenment. I am brushing up on 16.4 again off and on until the next update. After I post, its always after I post... I finally located where this stores the saves and admin file. A mod could delete this as It has been resolved. I think.
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