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AussieWombat

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AussieWombat last won the day on January 31 2014

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About AussieWombat

  • Rank
    Scavenger
  • Birthday 09/15/1964

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  • Location
    Adelaide , South Australia
  • Interests
    Gaming, Programming, level designing
  1. Prefab Builder Updated. Go to this thread AussieWombat
  2. Hi All, I am working on an update for the software, which should be out soon. If you used any of these blocks, then you will have noticed your prefabs may have Black Blocks in them. The main ones are to do with the lighting.. pineBranch, pineBranchSnowy, pineBranch2, music, ceilingLight03, ceilingLight03Brass, ceilingLight04, ceilingLight05, ceilingLight06, ceilingLight05Brass, ceilingLight06Brass, pineBranch01, pineBranch02, pineBranch03, pineBranch04, pineBranchTop, pineBranch05, burntBranch01, burntBranch02, burntBranch03, burntBranch04, burntBranch05, Cactus Arm, Cactus Arm Tall, Cactus Arm Short, pineBranch01Snowy, pineBranch02Snowy, pineBranch03Snowy, pineBranch04Snowy, pineBranchTopSnowy, pineBranch05Snowy. These are the blocks that were removed from Alpha 7, whilst 86 new blocks were added. AussieWombat Right, now back to programming, whilst you guys test out Alpha 7........
  3. New Update has been posted, in this thread AussieWombat
  4. Hi All, Before I finalize the addition of the Replace Block Dialog. Can Anyone see anything I may have omitted. Once you select the items, and click 'Replace Blocks Now, the dialog will close, and perform the task. If you select 'This Layer', then that is for the layer you type into the text box. Multiple Layers would have to use the tool multiple times. Each Time it would reset to the defaults.... Tell me now , so I don't have to change it later. AussieWombat
  5. No I haven't asked them yet, but that would involve a lot more memory, and not all textures are apparent from the top . Roofing can look the same from the top, but have different coloured blocks underside.. The dev's are never too quick to reply to my questions, I am still waiting to hear from rick about this software. I know and understand they are very busy developing this fantastic game, and probably don't have the time to answer my question. Doesn't mean I can't develop my own textures, etc... Added Will come out in next update AussieWombat
  6. ok , seems my formula triples up the colours. I will fix in the next update, when I add replace block... Aussiewombat - - - Updated - - - ok , seems my formula triples up the colours. I will fix in the next update, when I add replace block... Aussiewombat - - - Updated - - - question to moderator. why is it ----Updated ---- my posts when I post. It doubles up the text... AussieWombat - - - Updated - - - question to moderator. why is it ----Updated ---- my posts when I post. It doubles up the text... AussieWombat
  7. You select the block using the combo box's for block, orientation and damage. then select 'block tools/fill layer' and it should fill the layer with the selection. Which block are you trying to fill with? Maybe , more by accident, than by design, the colour for that block is white or very close to it. I start at 255,255,255 in the colours, then subtract 45 from the red (r,g,b) until it is below zero, then subtract 45 from the green, and reset red to 255 and start again, cycling through until green is below zero, then onto the blue.. I'm pretty sure that white can't come around again, with 747 blocks/sub-blocks. If you fill then middle click, does it say the block is air(nothing) or the block you have selected to fill with.. AussieWombat [edit] thinking about what I wrote, maybe white can come around again. will check it out [/edit]
  8. Hi all, Bugfix for program, download Version 0.62.1 Full Archive download TKN archive for those who have full archive already. Bugfix, fixes issues with saving after add / remove menu items. Seems I typed numBlocks instead of NumBlocks, in the save routine. Oops, my bad. AussieWombat
  9. ok will check it out. Still learning how to do everything in the compiler / language. AussieWombat
  10. I'm pretty sure that stuff is locked away in the assets of the game. Would have something to do with the Unity System. This is after all, just a guess... AussieWombat
  11. Not sure I understand the question. what image do you mean? I haven't joined a MP map.. so I may not be any help.. AussieWombat
  12. Hi All, Another Update coming your way. Have added the 'Block Tools' Menu items. Add / remove row, Add / remove column, Add / remove Layer and Fill Layer. Still working on 'Replace Block' Full archive 7DaysToDiePrefabBuilder_A6_V0.62.zip - All files for program to run TKN Archive 7DaysToDiePrefabBuilder_TKN_A6_V0.62.zip for those that have the full archive already and just need the TKN replacement file and changelog.txt file. @ Laz Man, will have a look at how hard your request will be to implement. Yes makes it hard with random spawn points now. Enjoy. Remember , this program is free to use... Aussie Wombat [edit] wombat2742@gmail.com for program fix's or errors [/edit]
  13. Hi All, Another Update coming your way. Have added the 'Block Tools' Menu items. Add / remove row, Add / remove column, Add / remove Layer and Fill Layer. Still working on 'Replace Block' Full archive 7DaysToDiePrefabBuilder_A6_V0.62.zip - All files for program to run TKN Archive 7DaysToDiePrefabBuilder_TKN_A6_V0.62.zip for those that have the full archive already and just need the TKN replacement file and changelog.txt file. @ Laz Man, will have a look at how hard your request will be to implement. Yes makes it hard with random spawn points now. Enjoy. Remember , this program is free to use... Aussie Wombat
  14. I checked the prefab builder and it reads in the coordinates correctly for Alpha 1 to 1.1, Alpha 2 to 5 and Alpha 6. This is the third Time T.F.P. have changed the position. The program checks which version file you loaded and reads the coordinates accordingly. I checked the program in the archive just in case I forgot to copy it, but it worked as planned as well. Maybe something your doing. Is it reporting the wrong coordinates, or not putting your prefab in the map. Remember , in the prefabs.xml file the coordinates are listed in the " X , Z , Y " format.. AussieWombat [edit] I did find one bug though, not related to peppino's query. The draw routine wasn't checking the subblock data when setting the colour of the drawn box. All of the sub blocks were being drawn with the block colour of the same block number. I have rectified, but haven't uploaded the fix yet. I should be able to upload in the next couple of days. [/edit]
  15. Yes , they moved the coordinate positions in the file for alpha 6. I have added the code to rectify the problem. I have also added the 38 extra blocks for Alpha 6. I changed the mouse buttons as well, Middle Mouse now reports block data, right button, now adds data to combo box's, while left button , adds combo box's data into clicked block of design pane. Added the colour's for each block . I was in the process of adding more menu item's, so the Block Tools menu items do nothing for now. Will Upload soon.. [edit] Here is the 7D2DPrefabBuilder Alpha 6 Full Archive Here is the 7D2DPrefabBuilder Alpha 6 TKN File archive for those that have already downloaded the main archive. Just extract the archive to the Prefab Builder folder. [/edit] [edit2] The tkn archive should replace two files. The 7DaysToDiePrefabBuilder.tkn, and Changelog.txt files....[/edit2] AussieWombat
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