Just uploaded rev.103.
Primarily added the abbreviation "pm" for "sayplayer" and changed its behavior so people can in fact use this as a PM function. I.e. the receiver does see the message as e.g. "Alloc (PM): hello" if used by a client. If used through Telnet or control panel it will be "Server (PM): hello".
Also made the code more resistent to bugs in itself, so if there was something going wrong it at least should not affect the game/server
Haven't forgotten about that one, in fact I just created a ticket so I won't at all
It's just more work as I have to dig in the assembly again to find out how to do this while I am fairly familiar with the console business by now
Regards,
Chris