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Alloc

Fun Pimps Staff
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Posts posted by Alloc

  1. Is there a method I can use to make Traders show up on the web map after they have been uncovered?

    Yes, if you modify the mod ( :D ) to support this this can be achieved. The easier part here is showing traders, the harder is only showing them when uncovered.

     

    Also, I know that when maps are generated each town has a name (I have seen town/city names while watching generation happen). Is there a way to show the town names on the web map?

    Pretty sure this information isn't stored anyway, so that would be a no.

  2. Missed some messages ... Well, "IIS" ... get a real server :p

    No, seriously, think with rewriting this could be an issue. I *suppose* your rewrite part is fine but the server tells Steam's OpenID page to redirect to the wrong address afterwards. That's why I said reverse proxy: The mod will know about the original public address in that case and can properly instruct the OpenID page where to redirect to afterwards.

     

    *If* that is the issue you run into you'd need a modified mod ( :D ) that has a hardcoded redirect target for OpenID. Or (can't stress this enough ;) ) look into using a reverse proxy. No idea if IIS supports this though.

  3. Are you saying you created a completely new save game and it still shows day 24?

    Across multiple save games nothing is shared, within the same save at least a manual page reload should always give you the current time. If something broke so the page could not get the correct time (because the server / mod does not respond properly) it should at least give you something like day 0, 0:00 or nothing at all (would have to check the code what it shows if there's no proper response :D ), but not a specific time of one save game you ran at some point.

    Server logs might show something, also looking at the network traffic when loading the page to see what the server returns.

  4. So were certain options removed?

    Only whatever's noted in the release notes.

     

     

    ... but we're not seeing the map generate at all on our dedicated server...

    Sounds like this was pre-update of the server mods. That would be an issue for the other thread though.

     

     

     

    Unfortunately he does not show me the map,

    the map just stays black.

    Most likely the same issue, i.e. not running the latest server fixes mod that I released yesterday. Should be versions 20, 23, 33.

  5. Works fine for me. Please make sure you're on the latest version (short as 20_23_33):

    2019-10-09T12:15:26 0.851 INF [MODS] Loaded Mod: Allocs command extensions (20)
    2019-10-09T12:15:26 0.854 INF [MODS] Loaded Mod: Allocs server fixes (23)
    2019-10-09T12:15:26 0.855 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (33)
    

  6. Would it be possible for you to post, on your website, the default admins/serverconfig.xml files for reference? Over time mine have grown/changed quite a bit and being able to reference new vs old would be helpful.

    As the vanilla files aren't touched by my scripts you can just look at the one in the engine folder, that will always be the one matching what you've got installed.

     

     

    Side note, I cannot seem to get the world to generate. After sitting for almost an hour, this is what I get:

    RWG issues aren't related to these scripts, please report such on the general bug reports thread.

  7. Alloc is there any changes needed to the management scripts for A18?

    Yeah, for the instance editor the scripts need changes, I'll try to get them in today, but no promises. IIRC there's been no breaking changes so the server should still start fine even without an updated instance editor, but you would obviously miss out on the new options as well (as sylen stated already) get a wrong view on the drop on death values in the editor.

     

    The script's teasing, saying there's an update for latest_experimental, downloading it, and not apparently installing it too, but I'm going to guess that's got more to do with it not being actually released than the script itself.

    That's probably because you had set the scripts to latest_experimental before and there actually is a newer build on it now, you just missed to supply the password that's requried for now ;)

  8. Correct, referring to the Unity3D binary. Would you please provide the command for additional network debugging (or a page or help menu to see the options)? I don't remember trying --help or -h or -? or whatnot but I thought those didn't work.

     

    Thanks :)

     

    If you look for usages of GameUtils.GetLaunchArgument you'll find almost all of our custom ones. Currently

    -language=<value>

    -nosteamnetworking

    -nolitenetlib

    -debugnet

    -debugeac[=verbose]

    -debuginput[=verbose]

    -debugxui[=verbose]

    -exportcustomatlases

  9. Someone looking at a thread for the first time apparently lol.

    But typically only at the first post (if at all :( ) and the last ones ;)

     

    I might as well ask this here: is there a way to enable additional verbosity/debugging?

    Suppose you're not talking about my scripts but rather the 7dtd server in general? There's no general verbosity setting, just a few specific ones like networking.

  10. I'm advocating overwriting the world folder in /saves as opposed to data/worlds.

    That's what I'm saying ... there won't be a "Navezgane" world folder in Saves as the Nav-world is only in game/Data/Worlds :)

  11. So as to overwrite just to save game, and not the original world.

     

    This isn't the most efficient method either, but it would be the easiest in my opinion.

    If you create a savegame on Navezgane it will use the Navezgane folder in <game>/Data/Worlds/Navezgane. So if you go that route you have to overwrite the files in that folder. That means you overwrite Navezgane and that doesn't change if you do it prior to starting a Navezgane save or before ;)

  12. If you're going to overwrite Navezgane anyway, why not just do that before even starting it for the first time?

    Either way, there's a bunch of posts in this thread regarding everything you need to know to use worlds on a dedi, including a section close to the end of the OP.

  13. Ich habe es vor kurzem geschafft die Map zu laden, jedoch, so wie es scheint, etwa einfacher.

    Nachdem ich die Map erstellt und Offline gestartet hatte, habe ich die Dateien im Ordner Users\Nutzer\AppData\Roaming\7DaysToDie\Saves\NitroGenMap\Test per FileZilla in denn \saves Ordner des Servers geschoben. Dann habe ich in den serverconfig Folgende Werte geنndert damit der Seedname und Weltname gleich ist.

     

    <property name="WorldGenSeed" value="NitroGenMap"/>

    <property name="GameName" value="Test"/>

     

    Was ich nun aber vergessen habe ist das der GameWorld eintrag noch auf RWG gestellt war und dadurch die Welt immer wieder vom Server eben als RWG neu erstellt wurde. Da das Dashboard auf der website bei der auswahl der GameWorld nur RWG und Navezgane zulنsst musste ich denn eintrag auch auf

     

    <property name="GameWorld" value="NitroGenMap"/>

     

    نndern damit der Server die Datein des Ordners nimmt ohne sie zu überschreiben.

    Jetzt darf ich aber keine نnderungen im Dashboard mehr ausführen da er es, wenn man es speichert, sofort wieder denn mit RWG überschreibt. Also alles nun manuell mit serverconfig abنndern.

     

    Kann es sein das die Anleitung für Server ist die man komplett selber aufsetzen muss? Ich habe bei gPortal automatisch ein 7dtd Sevrer erstellt bekommen und musste zb Punkt 1 und 2 gar nie machen.

     

    Yes, the explanations of zootal do way more than required as I stated before.

    The only things you do need to do: Make sure the GameWorld config value has the name of your custom world and put the world in a location the game can find (locations listed in the linked post).

     

    Explicitly overriding UserDataFolder only helps with finding the location by actually defining it yourself. A good game server provider would not even allow you to change the UserDataFolder / SaveGameFolder or any of the port settings :)

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