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TARCH26

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Posts posted by TARCH26

  1. keep it up and is anyone having problems with Zs spawning in there base LCb supposed to stop that it was a late/early bug in A15/A16 maybe you have same bug now it started about 4 patches ago

     

    The claim block does not affect spawning, only the sleeping bag. I do not have such a mistake, because I use a sleeping bag at my base.

  2. Got a question, i see alot of cars respowning really fast (like a few days, maybe a week or on relog, not sure), they spawn on place where you have destroyed cars originally loaded when you start the game.

    Is this intended or is it a but ?

     

    I noticed a similar after updating the mod. Nests, boxes, tables, cabinets are also being updated ...

    After the last update, the whole world was cleared, along with chests (stuffed loot) and different workbenches. Everything I built has evaporated. There was only one forge left. Even the sleeping bag was gone :(

  3. JaxTeller718 I found the dupe. If you put an object in your workbench, it can be taken in any found in the whole vestak. From my workbench the object will not disappear.

  4. JaxTeller718 Appeared was a mod that removes the red console. It is called "NoExceptionHijack - Prevent console spam from exceptions". Paste the code and return the wandering NPC back :)

  5. Jax, think you went a bit too far in nurfing starter weapons. Wooden bow (150 quality) with stone arrows takes 3 head shots on a weak enemies to knock them down. And 2 swings with a reinforced 150 quality club to finally kill them.

     

    Survivalist difficulty, Archery is at 25 points (+11.9% damage) + 1 point into robin hood (+10% damage).

     

    Stone axe does only 5 damage to locked wooden supply crates (while doing 25 damage to any other wood blocks). This looks like a bug.

     

    I just checked vanilla, it takes 2 arrows to the head to knock down and one hit with a wooden club (both 50 quality) to kill regular zombies.

     

     

    If you want to make early game incredibly frustrating you are on the right path. Looking forward to 3.00 and hopping things are more balanced.

     

    I warned, do not ask to cut the weapon and strengthen the zombies, but they did not listen to me. There is no common sense - suffer. Now zombies just walk on mines, they became useless.

  6. I Also, can I get a hint on the location of a welding torch? :)

     

    I saw it on sale from a trader.

     

    - - - Updated - - -

     

    Hey guys, I have a small question. How do I make flour in this mod. Does it come from a book or a skill or a quest line?

     

    Need a book and skill.

  7. unlike them I do not agree. The best mod is valmod. This generation of the world is amazing. The terrain is flat - this is a plus of this mod. Foolish mountains, in other modes, make nervous and eat up a lot of computer resources. In occasion of mines and strong monsters. And do not climb at night, stay at home! The first page warns that it is dangerous at night. Mina must kill, otherwise why she needs it. Do not ask to cut the bow and strengthen the usual zombies, this is not a hardcore mod. If it's easy for you, put the maximum difficulty settings, the duration of the day is 60 minutes and the zombie runs always. I agree with the cooking, it needs to be finalized.

  8. Can anyone comment on the most efficient use of meat/eggs for hunger/health/wellness around day 14 using the Bow class with no "elevated" access to recipes?

     

    What I mean by that, what's the best use of my raw meat and eggs without such things as a stove, etc.? In vanilla, the obvious one is Meat Pie, but I can't even find how to unlock that one now and suspect it's buried way deep in some skill.

     

    Oh and also I am trying to find desert for a) easy dirt and b) aloe. Any suggestions? The seed I'm using is "Ravenhearst".

     

    In the fashion there is no effective food. JaxTeller stubbornly does not want to edit cooking recipes. Some recipes must be found and read, and others should be opened with skillpoints. Of eggs, you can not do anything good, collect them and debug them until better times :) With the planting of vegetables the problem, due to the lack of seeds. The vegetables found will quickly end. Well, although there are no problems with animals :/ There is an unpleasant bug, you can eat only from the belt. At me, in a vanilla such problem is not present. Mod more designed for online. Playing with friends, you have to agree who will make a certain class.

  9. I can't seem to find the 2.10 patch notes? Anyone have a clue what was changed?

     

    Patch 2.10

    -Added Wellness in small amounts to vegetable recipes and teas

    -Forced Traps and Cooking to NOT level through crafting

    -Removed Dev Only from Elevator

    -Added anvil to Tailoring Station recipe

    -Added chance to find Sewing Kit to dressers

    -Added chance to find Butcher Knfe and Tenderizer to Cupboards

    -Removed Butcher Knife as craftable

    -Revised some Localization Descriptions and Quest Descriptions

    -Changed Snake Bite Buff and added Anti Venom you craft out of Venom Glands you get from harvesting Snakes.

    -Fixed Quest not taking certain items upon completion

  10. Is there a resaon why my blunt/blade weapons are crafting at 250, when I have skill level 7 and it says they should craft at 350?

     

    You need to pump in a primitive skill.

  11. JaxTeller718 Half of the cooked products do not add wellness. The other half is not available for a long time. For this reason, both tea became useless. It is necessary to remake the wellness of all products. Just correct the disappearance of cans after cooking and eating food.

    As for the lags in the recipe menu, there is a solution to this problem. In one of the mods, on this forum, some solution was used that removed the lags in the list of recipes, without using favorites. Ask the modellers who can and will remember.

  12. sphereii The installer interface is really not intuitive. I have not seen a single player who does not have problems using your launcher. Even I did not understand the first time how this works. It took me some time and experiments to sort it out. After installing the mod, it needs to be activated, this is not mentioned. Regular players only need one button << install mod >> and all :)

    Add a load scale to see how many percent have already loaded and how long it will take.

  13. Knowledge Points - If I am understanding it correctly if you scrap a recipe/schematic you should get KP. All I am getting is the normal paper, is this a bug or just me being stupid? (Most probably the latter)

     

    They give me 3 KP. You have an error somewhere. Other mod functions work?

     

    - - - Updated - - -

     

    Anyone know how to write on writeable Chests?? can't seem to find where i edit the text.

     

    This is a bug mod. A window for text outside the screen.

  14. not sure if this is a intended, but the lockpick has quality, but everytime i have used on it disapears after one use. Is that as intended or a bug?

     

    The same is puzzled by this. If there is quality, then there must be a number of uses. The need for such expensive lockpick disappears. 10 iron, it is very expensive.

  15. Thanks, 7DaySonney!

     

    If you install ComSenMod on an existing game, expect only new areas you explore to have ComSenMod-tuned bird nests. Explored areas are already generated, so they should keep the nests where they were before. However all trees (previously seen or not) should have the chance to yield feathers, since that's computed as you harvest them.

     

    I've gotten through the first seven days testing 3.4, and no issues so far. I feel obligated to do another week or so though, to catch any issues in the later game.

     

    It's a delusion! One person will not be able to catch all the errors. Only the crowd has a chance to quickly identify problems, because of the different styles of the game.

  16. JaxTeller718 All cooked food has the same wellness. What is the point of pumping the ability to cook, if complex dishes do not give a tangible increase?

    I think your UI is good and you do not need to change it.

  17. Are you certain it was an actual horde? Zombies in the area will still turn feral on those days since they are already spawned in. Was it a horde that lasted all night?

     

    Yes, it was a horde. In the console is clearly visible spawn.

  18. Remove trader protection and create a sleeper volume that has traders in it, so that they'll respawn later on after everyone has left the building. =)

     

    Horde zombie bulldozer will pass, stone on the stone will not leave :(

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