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TARCH26

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Posts posted by TARCH26

  1. Mumpfy The test version works well. According to my observations, short stuttering occurs in all, regardless of whether there is a fashion or not. This is a problem of the game itself and spawn has nothing to do with it. Apparently there are calculations that eat off all the processor power.

    Added

    Redo the skin of the naked feral. He can be confused with bald and get in the ass :(

  2. Mumpfy Test build works much better, no error throws. Sometimes a little stuttering, but it is a problem of the game. Perhaps because of the spawn packs of zombies. Although, before exiting the game has been spawned boar and it was micro stuttering. The save of 'vehicle manager' exactly does not affect stuttering.

  3. thats weird, really, oposite to the rest of the players. idk what happend there.

    everyone else reported improvements regarding the lag with the new pack, i would say try again, i dont really now how you get worst performance than before.

     

    May conflict with B9? 240 worked better. Noticed another oddity, the console showed the error of the headdress. I tried to generate the card twice, with no result. Very strong stuttering on the new version.

  4. I just redownloaded it and put the file in the appropriate directory after the update and it works fine. You have to remember that the update also updates any changed files so the assembly file went back to the original.

     

    The old file will not be bug fixes.

  5. Is there a way to craft sugar that I'm missing? Also, do you have to be a medic to get purifying tablets?

    Thanks

     

    For purifying tablets you need to find a recipe. Looting all the shelves and there will be a ton of sugar.

  6. maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.

     

    I've already done a lot of fixes, I do not want to do it again after the update.

  7. nope, you are incorrect. i can say that with 100% accuracy.

     

     

     

    Denser Cities - Mixer made by Makabriel that adds a large amount of towns and cities in close proximity of each other. People with lighter systems take caution when using this version as it is resource heavy.

     

    Lesser Cities - A more rural scavenger type Mixer made by Makabriel. Good for those who want harder play and less towns and cities with the focus on Nomad and travel.

     

    Default Mixer - Our normal RH default mixer in case you need to switch back

     

    I compared the files rwgmixer.xml By default, there was "RH Lesser Cities Mixer" with an almost empty world. I had to pull it out of the folder and slip it "RH Default Mixer". Now at least the cities appeared.

  8. What is the theory behind bowls, cans, jars... etc, being consumed after eating or drinking the contents? Is this just a ploy to make the player have to search for replacement vessels?:distrust::apathy:

     

    Several times I talked about this, but the jack does not want to fix it.

  9. sinda You are wrong the default is RH Lesser Cities Mixer. Do not offer me casual, I'm a hardcore. I'm playing the standard 21 day version, with the reclaimed loot turned off and one life in warrior.

    How can I turn on the sound of the steps of the awakened zombie? The disorderly spawn of a zombie behind his back strains.

    Fashion is certainly good, but a lot of kinks, i have to correct some details. For example, for slicing bread or cheese, you do not need to know the recipe. Tea can be cooked on a conventional fire in a can...

  10. consider traders and cities working as intended. If you do any reading, look in the Extras Folder for alternate map generation. There is no SP version, you can play any version as SP. There is a Casual version. all versions are in the modlauncher

     

    The default is a small generator. Today I will put the middle one and try it from the beginning. Jax said that they were working on a SP version.

  11. I liked the ability of the character to climb into one block, it helps a lot. But with the traders you screwed up, they disappeared. A significant drawback of the new generator in the absence of large settlements. On a huge map there is only one big city and two middle ones. The mod is designed for group passage with respawn loot, waiting for the SP version.

  12. some things are left to player exploration' date=' as you'd expect in a game like this. just like the workbench quest does not describe that you must reach x level of construction tools. people need to use their heads for things that are easily discernible. like you did :)[/quote']

     

    The workbench has its own skill, which is visible and can be opened. The Research Desk does not have it. I had to go into progression.xml to figure out how to activate it. It is not right!

     

    Another unpleasant change is due to the cooking of dishes. Why did you remove the microwave, and instead offered a appliance Table?

    I have the eighteenth day and I can not cook anything except boiled meat. About a hundred cans I can not boil. I had to correct this stupidity myself. Now I can warm up the canned food on an advancedCampfire.

  13. Traders can not be killed only the buildings. What you are finding is Hive traders that were builts to be like that. Like in Darkness Falls.

     

    Ravenhearst is about to get a patch that will make some things a bit easier, but also some things more hardcore. It is intended to be run by players looking for challenges and for server play both. It can be played SP and enjoyed. That said we have a very large fanbase and I want to make sure everyone can enjoy RH. So we are designing what amounts to an easier experience for players who may not be into hardcore. It will still be challenging but there will be steps taken to make the game more palatable for players with less interest in hardcore style play.

     

    We are also adding a 14 day Version, and that will be OUR official recommended version for Ravenhearst.

     

    Well, if the trafficker can not be killed, I can sleep peacefully :)

    Yesterday there was an unpleasant, crashed 20-day game, had to start from scratch. But there is a pleasant moment, started around a big city.

  14. "You need to solve the problem with spawning zombies on the territory of the merchant, otherwise they eat it"

     

    Nothing to solve there, he made it that way intentionally.

     

    Another stupid realization.

  15. Good day to you. Eating bowls is definitely unpleasant. I suggest you stop doing so.

     

    Cooks can make bowls and jars. The SP version will allow a second support class when you finish the opening quest so this might be a good choice for you.

     

    Alas eating bowls is a mechanic of the mod and a price to pay when trying to make classes attractive to the outside world.

     

    One good thing about fixing all those pesky lines is that it is great practice for putting together a mod if you choose to do so in the future. It is how I learned, by modding out all those pesky jars i would get back from valmod. It changed my life.

     

    I'm glad that there will be a version for a single player. All the same, after consuming dishes, there should be jars and plates. I noticed that there is no scavenging skill, why did you remove it?

    I like the new generation of the world. The cities are small and far apart. Good motivation for travel and research.

    You need to solve the problem with spawning zombies on the territory of the merchant, otherwise they eat it. And fix the dealer interface.

    Valmod is the best, but you have every chance of moving it ;)

  16. Hello all, i know i have been pretty scarce here but later tonight i'm going to catch up on everyone posts and answer all the questions I can.

     

    With 17 being delayed to who knows when we are currently working on another patch that will see more balances and fixes and also we are PROUD to announce we are working on a Single Player version of the mod that solo players can enjoy if they so choose to.

     

    Among other things, correct the eating of bowl and jars. Tired of fixing a bunch of lines after each patch.

  17. The traders can be fixed by editing the five trader prefab files (data\prefabs\settlement_trader_01.xml through settlement_trader_05.xml). Enable the commented out section by removing "<!--" and "-->" from all five trader prefabs. Also, change the TraderArea property from False to True in the same files.

     

    You can not do this. Falling errors - you can not play.

  18. What exactly broken about it? It looked fine to me. Mod did change some categories. But show all, and secret stash should still have all the items.

     

    Missing some tabs, respectively, not shown part of the goods (see in the General tab). The other tabs are duplicated. In the third version was fine.

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