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Ozzland

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Posts posted by Ozzland

  1. Thanks for the guide 4sheetzngeegles, I feel like i followed everything there, but when i copy the file back to the original location and change the name to the default file name then run the game I am not seeing the updated textures.

     

    I believe there is a step missing or one i do not understand in the import texture section.

    After updating the textures i do see a '*' in the modified column

    But after completing the steps to import, I then test the new compressed file by coping it to a test directory and then run the same steps to open and export the png textures. in the new compressed named file I do not get my new/updated textures.

     

  2. Quick question: 

    Is there an easy way to tell which CORE Zombie packs are working now in A21, not everyone uses a nice url like khzmusik, and the first page doesn't blatantly give an indication, or not blatantly enough for me.

    Or are the all ready again, -- again Core Zombie packs not UMAs

     

    Thanks.

  3. Have you had any feedback on "run" walk away Moe's.

    I am using this mod as well as GuppyFireMod and Fire mod extension, I often get a Moe that makes the death sound but doesn't explode and then just slowly walks off .  This causes a lot of issues clear quests as it sees the Moe as still in the list of mobs since it didn't actually de-spawn.

     

    I am only seeing it happen if I have both, or the 3 mods running at same time.

    P.S. No errors or wrn messages in player log.

  4. I just pulled both, OCore and Lock, working together fine for me.

     

    Only complaint is the locks and the tools texture are nearly black at half texture quality.

    They are a little better at High quality but tools are still nearly the same color.

     

    As far as the original ask on difficulty, if you played or understand the Skyrim locks or play Fallout(s) it makes sense seems pretty easy as long as your not trying to lockpick and panicked about incoming horde.

  5. Is there a way to add Silencers to the NPC weapons, not seeing or getting anything to work.  even changing the sound options to use the "_s sounds from item modifiers"

     

    In my server, I am running over 300 mods, nearly all of the NPC and Addons as well as a ton of others but i just cant seem to get the silencer to act appropriately so large towns are deafening.

  6. Hey magejosh, while checking out this mod I noticed there is a lot of fire calls to the console/logs

     

    Spams server console.

    Is there any way to do this with out the console spam?

    ————————————————————————————————
    2022-12-05T13:09:06 1211.502 INF CVarLogValue: _far20mFires == 0
    2022-12-05T13:09:08 1213.590 INF CVarLogValue: _closeFires == 0
    2022-12-05T13:09:08 1213.590 INF CVarLogValue: _close6mFires == 0
    2022-12-05T13:09:08 1213.590 INF CVarLogValue: _nearFires == 6
    2022-12-05T13:09:08 1213.590 INF CVarLogValue: _near10mFires == 13
    2022-12-05T13:09:08 1213.590 INF CVarLogValue: _near12mFires == 72

  7. Hey Jax, Love your mods and have used many of them for years.  Based on the title of this page and the comments I am confused.  A20 graveyard would indicate these no longer work in A20.  But the comments seem to be the opposite that these are the ones you have umm resurrected TO work with A20.

     

    Just checking to make sure the the 2nd statement IS working again in A20 is the correct thought.

  8. Thanks for checking Lammetje, if I right click and choose open new tab they down load fine it was when I left clicked the on the link I had the issue.

     

    Updated: It looks that happens if I am not yet logged into the forum, it wont let you download directly when your not logged in. Once I logged in they work just fine.

     

    Thanks again for your work.

  9. Another item for the config file, if it is possible to add the min height of where the mnt zone starts so that we can make sure that deep prefabs start there so the are not cut off underground.

     

    With the Manual Landscape sliders can it be made to lock one so that as we move others it takes or adds to ones we want instead of the current unknown choice adjustment.

  10. What items are causing the error?

     

    OMG sorry:

     

    <block name="Nuka Crate">

    <block name="NukaCrate">

    <block name="Nuka Safe">

     

    Each items root item is placed then broken open, the error happens when i then try to loot each of those items.

    This is in 18.1.b8

  11. Hey bdubyah,

     

    I am trying to use the Nuka stuff and even on a new map when I place and open the following items each one gives an error.

    "KeyNotFoundException. The given key was not present in the dictionary."

     

    I have looked through the files but I can't seem to determine where the error is coming from.

    Any thoughts or suggestions?

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