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Ozzland

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Everything posted by Ozzland

  1. Thanks for the guide 4sheetzngeegles, I feel like i followed everything there, but when i copy the file back to the original location and change the name to the default file name then run the game I am not seeing the updated textures. I believe there is a step missing or one i do not understand in the import texture section. After updating the textures i do see a '*' in the modified column But after completing the steps to import, I then test the new compressed file by coping it to a test directory and then run the same steps to open and export the png textures. in the new compressed named file I do not get my new/updated textures.
  2. Has anyone seen the issue where this also keeps the location from respawning when you do a 2nd quest there? Or is that a feature of this mod? Or something new to A21 I was not aware of?
  3. Thanks much for the reply, and thanks again for all the hard work!!
  4. Quick question: Is there an easy way to tell which CORE Zombie packs are working now in A21, not everyone uses a nice url like khzmusik, and the first page doesn't blatantly give an indication, or not blatantly enough for me. Or are the all ready again, -- again Core Zombie packs not UMAs Thanks.
  5. Have you had any feedback on "run" walk away Moe's. I am using this mod as well as GuppyFireMod and Fire mod extension, I often get a Moe that makes the death sound but doesn't explode and then just slowly walks off . This causes a lot of issues clear quests as it sees the Moe as still in the list of mobs since it didn't actually de-spawn. I am only seeing it happen if I have both, or the 3 mods running at same time. P.S. No errors or wrn messages in player log.
  6. I just pulled both, OCore and Lock, working together fine for me. Only complaint is the locks and the tools texture are nearly black at half texture quality. They are a little better at High quality but tools are still nearly the same color. As far as the original ask on difficulty, if you played or understand the Skyrim locks or play Fallout(s) it makes sense seems pretty easy as long as your not trying to lockpick and panicked about incoming horde.
  7. Is there a way to add Silencers to the NPC weapons, not seeing or getting anything to work. even changing the sound options to use the "_s sounds from item modifiers" In my server, I am running over 300 mods, nearly all of the NPC and Addons as well as a ton of others but i just cant seem to get the silencer to act appropriately so large towns are deafening.
  8. OMG it is actually called logging "FireProxLogging" Sorry man. But thank you both!
  9. Hey magejosh, while checking out this mod I noticed there is a lot of fire calls to the console/logs Spams server console. Is there any way to do this with out the console spam? ———————————————————————————————— 2022-12-05T13:09:06 1211.502 INF CVarLogValue: _far20mFires == 0 2022-12-05T13:09:08 1213.590 INF CVarLogValue: _closeFires == 0 2022-12-05T13:09:08 1213.590 INF CVarLogValue: _close6mFires == 0 2022-12-05T13:09:08 1213.590 INF CVarLogValue: _nearFires == 6 2022-12-05T13:09:08 1213.590 INF CVarLogValue: _near10mFires == 13 2022-12-05T13:09:08 1213.590 INF CVarLogValue: _near12mFires == 72
  10. Mumphy: I have updated the entitysclasses.xml with the changes you mentioned. I have tested/verified I can now spawn all of the radiated zombies from your skins pack. I am pretty new to using github so please let me know if this is not working. Thanks again Mumphy for all your hard work! A20 radiated mesh fix.
  11. Got ya, not sure what I had going on but it is working great again now. Thanks much.
  12. Is the simple xlm fix for the A19 version something you can post here so we can update and use your mod in A20 while we are waiting for new version? Or do you suggest disabling the radiated types for now?
  13. Hey Khaine, have you been able to get the additional 5 slots for the tool belt to be hot-keyable, or are they supposed to be already and I have a conflict? P.S. thanks for all your hard work have used your mods for years.
  14. Hey Red, Love your stuff have been using it for a while now. Do you know if there is a way to use your UI items but still have the DAY turn read on horde nights? Thanks again for all your work.
  15. Hey Jax, Love your mods and have used many of them for years. Based on the title of this page and the comments I am confused. A20 graveyard would indicate these no longer work in A20. But the comments seem to be the opposite that these are the ones you have umm resurrected TO work with A20. Just checking to make sure the the 2nd statement IS working again in A20 is the correct thought.
  16. Removed questions as I determined the causes and solution. Thanks.
  17. Thanks for checking Lammetje, if I right click and choose open new tab they down load fine it was when I left clicked the on the link I had the issue. Updated: It looks that happens if I am not yet logged into the forum, it wont let you download directly when your not logged in. Once I logged in they work just fine. Thanks again for your work.
  18. Might want to check how you have your download setup put me into a loop couldn't get back to your page after trying to download Nightvision item
  19. Another item for the config file, if it is possible to add the min height of where the mnt zone starts so that we can make sure that deep prefabs start there so the are not cut off underground. With the Manual Landscape sliders can it be made to lock one so that as we move others it takes or adds to ones we want instead of the current unknown choice adjustment.
  20. Hey Damocles, Love your gen tool!!!! Just noticed that changing the config.txt, TER_MIN_HIGHT = -30 does't appear to hold the given setting, default back to either 3 or 4 no matter what I use here.
  21. Thanks much bdubyah! Appreciate your work.
  22. xXC.H.U.DXx I made them not float but changing the ModelOffset in the blocks.xml to a value of 0,0,0 for each <property name="ModelOffset" value="0,0,0"/>
  23. OMG sorry: <block name="Nuka Crate"> <block name="NukaCrate"> <block name="Nuka Safe"> Each items root item is placed then broken open, the error happens when i then try to loot each of those items. This is in 18.1.b8
  24. Hey bdubyah, I am trying to use the Nuka stuff and even on a new map when I place and open the following items each one gives an error. "KeyNotFoundException. The given key was not present in the dictionary." I have looked through the files but I can't seem to determine where the error is coming from. Any thoughts or suggestions?
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