Applying path to added texture2D
DerPopo,
First of all, let me say to you that your tool already helped me immensely with my project (I'm creating Mod for different 2D game). Using UABE, I was able to change IsReadable flag to true and thus, make possible to change hue of the textures in game.
I've come to the point where I need to add my own files to the bundle (textures for now). Using UABE I managed to successfully add needed texture.
Problem is that I can't seem to figure out how to apply needed path to this texture (or should I say create a reference to this texture). The only PreloadData file I found in a bundle just points to the all .assets files, w/o mentioning texture names.
If I open mainData file, I can see my newly added texture but w/o path (like portraits/enemies/thistexture).
Could you please suggest how to solve this issue? Is it possible or it really depends on the game?