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vonerich

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Posts posted by vonerich

  1. On 8/20/2023 at 9:13 PM, Cranberry Monster said:

    As I mentioned, I have 3-4 wedgehead pinball machines (El Dorado, Abra Cadabra, and Jacks Open for sure), plus the awesome D&D pinball machine complete with dragon-themed topper. There will also be 3-4 wrecked pinball machine models to scrap for parts, plus a junked version of the change machine.

     

    If I can figure out how to do electrical blocks correctly, I'll probably make the working arcade machines as switches, which would allow people to hook them into a power grid, switch them off and on, and other fun stuff. It would also allow me to (in good conscience) remove the battery requirement from the recipe for each if you have to worry about wiring them into a grid.

     

    Almost done with a major commitment that'd been eating into my modding time (not marriage, another one), so watch this space for news and updates on the A21 version.

    Thanks for the update. Really looking forward to more of your work.

  2. On 6/13/2023 at 4:57 PM, Cranberry Monster said:

    Glad to hear it. I'll be updating it for A21 as soon as I get a chance, adding some classic wedgehead pinball games and optimizing textures, sound, and geometry for (hopefully) a smaller download and better performance.

    Loved this mod in A20. Any update on what you are adding for A21?

  3. Apologies if this has already been asked - I installed Green Zone Quest (mod) that utilizes a few of your NPC packs. Every single NPC (civilian, raider, soldier, etc.) attacks me regardless of what I do. I found a section in your read me file (below) about resetting my reputation (this does not happen when I die in game). Could you explain this a bit more in-depth? I cannot locate the commented-out code in buffs.xml to confirm my reputation is supposed to be resetting.

     

    image.thumb.png.ee4a00c5bbd467ee63eaed6e42cf4096.png

  4. 2 hours ago, work22 said:

    hi @MarissaX, don't give up.   What is compo pack 48?  A bunch of different NPC packs? That may be causing the conflict as the same entity is being sought in each when called by the XML from Green Zone?    My original Green Zone required zero mods, but i found NPC Mod and the other packs so compelling i added them.   If you don't have any luck, I can cook up a quick version of Green Zone that doesn't require anything besides NPC Mod and that would solve your problem.  Its really just a matter of deleting a few lines of XML code.  For what its worth, i have had like 15 mods running with GZ, including complex ones like Rebirth, so it is possible to play GZ with most mods out there.   You can DM me, that might be easier than back and forth on the open forum.  

     

     

     

     

    I am also using comp pack 48 (custom POIs) and confirm I am getting the same error as @MarissaX

  5. On 9/10/2022 at 11:53 AM, Guppycur said:

    That's not supposed to happen anymore.  You've updated to the latest sCore?

     

    Yes, I have the latest sCore and your mod. When I kill a zombie by fire (incendiary round mod), the block below it disappears and a burnt zombie appears. 

  6. I placed a Portal in my base. I can teleport back and forth just fine; however, I end up falling through the floor (to the level below). I've tried relocating the portals and even using different materials for the foundation of the portal - no change.  

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