Hello, i try to made crosbow with 5 bolts in magazine. Its almost done but idk why i can't attach crafting tier to archery perk. Can anyone help me?
My files codes are below:
items.xml
<configs>
<append xpath="/items">
<item name="Szynsz X-bow">
<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic"/>
<property name="DisplayType" value="rangedBow"/>
<property name="DescriptionKey" value="gunBowT1IronCrossbowDesc"/>
<property name="HoldType" value="69"/>
<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/AdvancedBow/AdvancedCompoundCrossbow/AdvancedCompoundCrossbowPrefab.prefab"/>
<property name="Material" value="MBowCrossbowParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="EconomicValue" value="1000"/>
<property name="CustomIcon" value="gunBowT3CompoundCrossbow"/> <property name="CustomIconTint" value="0066ff"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="crossbow_sight_in"/>
<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/>
<!-- <property name="Reload_time" value="4"/> -->
<property name="Sound_start" value="crossbow2_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="dryfire"/>
<property name="Sound_reload" value="crossbow2_reload"/>
<property name="AutoReload" value="false"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="55"/>
<property name="Zoom_max_in" value="55"/>
</property>
<effect_group name="gunBowT3CompoundCrossbow">
<passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkArchery"/> <!-- random effective rng -->
<passive_effect name="EntityDamage" operation="base_add" value="13.5" tags="perkArchery"/> <!-- damage offset -->
<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
<passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkArchery"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery"/> <!-- 3.4s -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkArchery"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkArchery"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc -->
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkArchery"/> <!-- random DegMax -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
<passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery"/> <!-- crosshair reset speed -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery"/>
<passive_effect name="DegradationMax" operation="base_set" value="120,250" tier="1,6" tags="perkArchery"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="2"/>
<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/>
<display_value name="dEntityDamageSneak" value="2"/>
</effect_group>
</item>
</append>
</configs>
Progression.xml
<configs>
<append xpath="/progression/perks/perk[@name='perkAchery']">
<effect_group>
<passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="2,3,4,5,6" tags="Szynsz X-bow"/>
</effect_group>
</append>
</configs>
And recipe.xml
<configs>
<append xpath="/recipes">
<recipe name="Szynsz X-bow" count="1" craft_area="workbench">
<ingredient name="gunBowT3CompoundCrossbow" count="1"/>
<ingredient name="resourceSpring" count="10"/>
<ingredient name="resourceForgedSteel" count="20"/>
<ingredient name="resourceMechanicalParts" count="20"/>
</recipe>
</append>
</configs>